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newto3d
10-18-2011, 07:42 AM
Hi guys,

I've been looking at kevin johnstone gears page where he shows his work flow.

Ive got a little stuck and hope someone can help.

in the below picture, this is after he's had it in zbrush and brought back into max.


http://www.kevinjohnstone.com//Images/Gears2/COG_Hospital/Workflow03.jpg

is the above all ready baked to lowpoly? and thats why you can see half a brick at the sides?

i can get close to this stage, but then have a problem snapping the highpoly to the grid. as when you import it back in to max your pivot moves to the centre of the obj.

Also how do i bake down all these bricks onto a box or plane? as in the same pic above? with the bricks being lined up etc.

sorry for being such a noob.

Thanks.

C

newto3d
10-18-2011, 08:14 AM
overall what i am trying to do is make a lowish poly arena, modular if possible with the above as the texture. or am i asking too much this way? should i jut be trying to make a texture rahtner than zbrush and max etc?

Visceral
10-18-2011, 09:26 AM
I would assume this is allready baked. The reason is that he made the texture tiling so that some of the end bricks gets cutoff in the texture. You should check out some tutorials on how to do tiling textures.
Basicly the baking process comes down to having a large wall of bricks and then just placing your box/plane where you like it the most and then bake straight down.

I cant really explain in words but there are so many tutorials out there. i think 3dmotive has one on this exact subject. They are my favorite tutorial site really.

Visceral
10-18-2011, 09:27 AM
I really find this worth paying for (support the community its not a whole lot)
http://www.3dmotive.com/training/zbrush/tileable-zbrush-video/

But If you let me dig around i can get you some free ones.

Gotcha! http://wiki.polycount.com/EnvironmentSculpting, this is why we have a wiki isnt it?

http://mathiascadyck.blogspot.com/2011/01/test-6.html

http://www.brameulaers.com/tutorials/generic_wall_tutorial/generic_wall_tutorial.html

newto3d
10-18-2011, 10:37 AM
Visceral u are a star fella :) I'll crack on with those links and see what I can come up with :)

C

newto3d
10-18-2011, 11:05 AM
on a few of these tutorials, it mentions the malletfast brush in zbrush. looks like they were using 3.5 where is it in zbrush 4 or is available to download?

Visceral
10-18-2011, 11:37 AM
dont go with Mallet fast, only thing that matters is if it looks good or not. i have fallen in love with trimdynamic brush hpolish

cryrid
10-18-2011, 12:30 PM
"B - M - F " to get the malletfast brush in zb4. In R2 you have to access it through lightbox. I'd also recommend the trim dynamic brush, that thing is the cat's meow.

newto3d
10-18-2011, 12:33 PM
thanks cryid will check that out. lots of people loving the trim dynamic brush. will have to give it a go. still new to zbrush, only just getting use to the UI.

Visceral
10-18-2011, 01:07 PM
the cats meow....really :P ?

newto3d
10-18-2011, 03:10 PM
ok so im doing a render to texture, im rendering out a 256x256 as a test. the scnece is all on the grid. the initial size of the brick wall is 256 aswell, with extra bricks round edges for AO. when i render to a 256 plane, the render has a border all the way round. do you know what this is? (3dmax)

newto3d
10-18-2011, 03:47 PM
just to show you what i mean,

http://www.miatech.co.uk/sb/tile.png

and that padding is on all of my other maps normal ao etc

Visceral
10-18-2011, 11:54 PM
are you baking in 3dsmax or xnormal or anything? beacuse i know there is a option for padding in the render to texture menu.

also, check your lowpoly UV's make sure all the sides are snapped to the border or the UV 0-1 space

newto3d
10-19-2011, 12:30 AM
Visceral you are spot on :) I'm using max, which does the auto flatten uv and for some reason had left a border all the way round.

i basically packed uv's as i couldnt see how to snap a vert to a grid line within the uv editor.

thanks for the help :)