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Emulsion
10-17-2011, 04:17 PM
hey guys i have this problem in UDK where i can take a simple flooring (4000:x 4000:y 100:z) and i bring out a Static mesh for (ie-Pillar) And i do a CSG Subtract on the floor and it crashes. Any idea's on waht this could be?

Thanks in Advance,
Emulsion

Emulsion
10-18-2011, 09:53 PM
*Bump*