Mr_Drayton
10-13-2011, 05:54 AM
Dear Polycounters,
I have a beach racetrack for marbles, with a rather big texture on it. Since it's for a mobile game, I decided to bake GI and shadows into the racetrack texture itself (the UVW has no tiling areas, so it's ok). I used the Bake Object command.
The bake went fine, but... The result is not as detailed as the original texture, even if the bake is at the same size of that.
Here's a comparsion of the same area:
http://dl.dropbox.com/u/34085865/Immagini%20al%20volo/BakeProblem.jpg
What's causing this? Is there a possible solution to fix it?
I don't want to leave the texture this blurry, because it's is very noticeable when in game.
Thanks for the help!
I have a beach racetrack for marbles, with a rather big texture on it. Since it's for a mobile game, I decided to bake GI and shadows into the racetrack texture itself (the UVW has no tiling areas, so it's ok). I used the Bake Object command.
The bake went fine, but... The result is not as detailed as the original texture, even if the bake is at the same size of that.
Here's a comparsion of the same area:
http://dl.dropbox.com/u/34085865/Immagini%20al%20volo/BakeProblem.jpg
What's causing this? Is there a possible solution to fix it?
I don't want to leave the texture this blurry, because it's is very noticeable when in game.
Thanks for the help!