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View Full Version : [Tutorial] Parallax Occlusion Mapping in CryENGINE 3


IxenonI
10-08-2011, 04:46 AM
Hey guys,

I´ve written a tutorial regarding Parallax Occlusion Mapping in CryENGINE 3. You can find it on 3dmotive (http://www.3dmotive.com/freebie-friday-parallax-occlusion-mapping-with-cryengine-3/) as a video tutorial or in text form on my website (http://www.simonfuchs.net/folio/tut02_pom.htm)

http://www.simonfuchs.net/folio/gfx/tutorials/02_pom/13_pom_animation.gif

Let me know if anything is unclear. You need to use the Crysis 2 Editor with DX11 Patch installed, POM is not supported in the CE3 SDK at the moment.

Popeye9
10-09-2011, 06:10 PM
Nice tutorial Thanks ! The only question I had was in the mod sdk when I use the dx11 and try to create a enviroment probe they do not work but in dx9 it generates no problem. Is there a work around besides placing my asset in a pre-made level.

IxenonI
10-10-2011, 01:16 AM
Generate it in DX9 mode then if it works there :)

Other then that, you could load in the environmnet map not through the deferred cubemaps (probes) but via the shader of the object in the environmnet slot.