View Full Version : Male head sculpting practice
greevar
09-24-2011, 05:51 PM
I'm finally doing art again after a long dry spell (had a son, mental health stuff going on). This is my first attempt at sculpting in Blender (in anything actually). It was surprisingly easier than I had imagined it, but it was quite a challenge. Looking for critiques and advice.
http://img594.imageshack.us/img594/775/malesculptfront.png
http://img580.imageshack.us/img580/2570/malesculptside.png
greevar
09-25-2011, 12:26 PM
No crits?
Cexar
09-25-2011, 01:10 PM
Could you show some references? It's easier to crit if you have something to compare it to.
greevar
09-25-2011, 02:04 PM
I didn't use reference. I sculpted this from memory, so I have nothing to compare it to. I just started sculpting and this is what came out of it.
Kot_Leopold
09-25-2011, 02:07 PM
Big mistake (I used to do it all the time). Grab some reference, reshape this head based on the reference, and post it here again. Good luck.
Ravenok
09-25-2011, 03:08 PM
Generally things look in-place, but it's still not tight enough. You have some problems in the forehead area, the cheekbones and the back of the jaw which should go a bit further back. The shape of the skull could use a bit more tweaking.
Basically you were given a great advice. Grab some reference and study from it. I'd use a skull at an early stage, and try to study the proportions and shapes. Then move to a bit of a gaunt face/head, and try to sculpt that, looking for the landmarks you remember from the skull sculpt. Then move to a more meaty face, and finally to saggy, fatty faces in which the anatomy is hardest to make out under all the loose skin.
That's what I would do to study face sculpting. Well that's what I did, and still do. :) Quite happy with my results so far.
frell
09-25-2011, 06:37 PM
You started too high poly, start lowest or second from lowest and try and capture the likeness there first.
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