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View Full Version : Projection Normal issues: 3DS max


loneraver
09-21-2011, 07:13 AM
Hi guys i was hoping you could help me out with this.
I'm learning how to create a normal map from a high poly model but every time i render i get what you in the pic. The colors seem to be all over the place.
From what i can tell the default lighting in the scene is causing it cause if i rotate the model the colors change on the normal map.

What do i need to do to get a more uniformed normal map?

Thanks for your help!
http://img.photobucket.com/albums/v69/loneraver/screenshot.jpg

EarthQuake
09-21-2011, 07:14 AM
You're baking an object/world space normal map, you need to bake a tangent space map.

loneraver
09-21-2011, 07:23 AM
Thank's EarthQuake!!!! that fixed it :)