View Full Version : [Tutorial] Getting started with CryEngine 3
09-18-2011, 01:32 PM
I´ve written a tutorial for exporting your first object into the CryENGINE3 SDK. Feel free to check it out here (http://www.simonfuchs.net/folio/tut01_getting_started.htm) and let me know if anything is unclear.
09-18-2011, 09:56 PM
Thanks a lot Simon! :)
09-19-2011, 08:14 PM
very helpful! thanks!
thanks for the tutorial, helps alot. thanks man :)
10-12-2011, 04:47 AM
first of all thanks for this wonderful tutorial! I tried following it and managed to import my object into ce3sdk but I'm having a problem exporting the materials from 3ds max 2012 to ce3sdk. Whenever I press the "create material" button it opens up the sdk but when I tried saving the .mtl it only shows one material not a multi/sub object material. Is this normal?
Make sure the material you have applied to the object your exporting is a Multi-Subobject material, AND make sure it's assigned to the object as well.
10-13-2011, 01:00 AM
hello HP, I followed your tutorial video and I tried exporting the mesh first before creating the material and it suddenly works! :poly121:
edit: quick additional info
I found out that when I'm in the slate (material) editor mode in 3ds max, if I export the material it always become a normal material. I think exporting multi/sub material only works only if using the compact (material) editor mode.
11-01-2011, 04:29 PM
Honestly I think this deserves a sticky.
01-25-2012, 04:34 AM
That came in handy, thanks a lot!
01-25-2012, 06:49 AM
You just saved my education good sir *salutes*
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