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View Full Version : Tiling normal map over the top of static mesh in painted areas


mixeh
09-15-2011, 12:05 PM
Hey guys,

Couldn't really sum up what I was trying to convey in the title so here goes.

I simply want to vertex paint normal detail in to areas of my mesh. I'm not sure if this is possible in Cryengine but thought I'd ask.

Basically I have done this in the past in UDK with a lerp and blend the normal based off a vertex alpha in UDK (knocking out the blue channel in the process).

Hope I made sense.

If anyone can explain how that would be terrific it's a rather urgent project.

Thanks :)