View Full Version : HELP: UDK kismet, camera vector

09-07-2011, 05:49 PM
I am trying to get hold of the camera vector in kismet for first person.

I tried the attach to get it from the player actor however this doesn't get the pitch of the camera as the actor itself doesn't rotate in vertical plane

Attaching to the head bone or weapon bone only works in 3rd person and then has unwanted movement due to animation.

I could setup a custom 3rd person camera as there are a lot of tutorials and then get it from that, but that seems excessive just to get to the camera vector.