PDA

View Full Version : Export Materials from Max to Source Game Engine


shawnolson
09-06-2011, 06:43 AM
Many of the latest updates to Wall Worm Model Tools have been for adding features to the material exporting abilities. As such, I decided to make a new video demonstrating the general flow of getting materials from Max into Source with WWMT. This video demonstrates version 1.64 which changed the maps used for exporting $envmapmask from Specular Color to Specular Level.

http://www.youtube.com/watch?v=VjvBe57w3CQ

I have also added some new docs for exporting materials (http://wallworm.com/projects/utilities/docs/rollouts/texture.html).

In that page is a new reference chart:

http://wallworm.com/projects/utilities/docs/media/material_chart_full_web_1-64.png

Mark Dygert
09-06-2011, 08:33 AM
Wow... you're on a one man mission to make Source easier to edit. I love all the tools you've done and I couldn't imagine doing anything in Source as fast without these tools!

shawnolson
09-06-2011, 04:30 PM
Wow... you're on a one man mission to make Source easier to edit. I love all the tools you've done and I couldn't imagine doing anything in Source as fast without these tools!

Thank you Mark! It makes me feel really good to hear things like that. I guess my mission is to use my favorite tool (Max) to do 99.9% of my favorite 3D passtime (Source level design). Hopefully I can continue to add new things to make it even better as time goes on.

cptSwing
09-06-2011, 06:25 PM
where were you 3 years ago when i was working as part of a source mod team..? ;-(

looks awesome.

shawnolson
09-07-2011, 07:34 AM
where were you 3 years ago when i was working as part of a source mod team..? ;-(

looks awesome.
Just getting back into level design and learning 3ds Max :P

Unfortunately, I missed an important thing in the video above: that you can't use $envmapmask and $bumpmap at the same time. I had intended on demonstrating how to transfer the Specular Level map into the alpha of Bump, Diffuse or Self-Illumination... but it slipped my mind (I have the bad habit of doing videos unscripted and on-the-fly).

So I updated the material export docs (http://wallworm.com/projects/utilities/docs/rollouts/texture.html) and added a new chart for reference:

http://wallworm.com/projects/utilities/docs/media/texture_bump_and_envmapmask_web.png