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View Full Version : Reverse Foot Rig problems for UDK pipeline


darthwilson
09-05-2011, 03:09 PM
Hey guys,

I'm proofing my rigs that have been exported into UDK and I've come across a couple of problems.. This one I can't seem to fix which is a reverse foot rig as part of my setup as shown below..

http://i577.photobucket.com/albums/ss212/darthwilson/reverse1.jpg

So the leg continues until that nub bone and then I have an IK from the thigh to the nub like normal... Then I create a reverse foot rig and link to the leg like shown above... Below is the schematic view

http://i577.photobucket.com/albums/ss212/darthwilson/revers2.jpg

Now because the reverse foot setup is separate I later noticed that it won't export using ActorX

Has anyone have any suggestions because I have 12 individual legs that will need remade and re-skinned..

All fools me for not checking my 1st rig.. =(

e-freak
09-05-2011, 03:14 PM
FBX doesn't do it either? (Just asking cause you mentioned you're going through ActorX?)

darthwilson
09-05-2011, 03:18 PM
I actually haven't tried exporting assets using FBX, I tried once with a different mesh (which didn't have the foot rig) and the skeleton didn't look right in UDK.. I was using Max 2010 though so maybe it's better with a newer version of Max..

I wouldn't mind using FBX for now on but what is it like for animations?