View Full Version : Modelling a Slate bottle in zBrush

09-02-2011, 04:41 AM
Hey guys.

I'm currently working in an illustration firm and have been asked to model a bottle in zBrush for a client. Basically the client is going to get it plastic-cut and sent to a glassworks and it will then be appearing in shops etc.

Pretty cool assignment so I'm pretty intent on nailing it.

Its a 4 sided square-ish glass bottle with slate cracks going around it etc. The thing is it can't be too noisy or over detailed, and the cracks have to be subtle but convincing. I started using the mallet fast brush but it is making it look rather too battered!

I'm curious as to how you guys would create this effect? What would you do if this was you?

09-02-2011, 04:43 AM
Needs to have this kind of stuff going around it: http://img38.imageshack.us/img38/8791/slatestoneadjusted.jpg

09-02-2011, 08:31 AM
How's it look as an alpha, mask, or stencil?

09-02-2011, 10:15 AM
yeah do an alpha, looks prety simple seriously. do the uvs for your plane, then grab your image, do an alpha (black and white...) in photoshop. re-import to zbrush. Then mask by alpha, deformation, inflat +xx) Should work fine! then you wan always refine, smooth extra detail by hand.