kodde
08-30-2011, 09:44 AM
Hey all,
Sorry if this has been covered, could not find it.
I'm using particles and the Instancer feature to scatter geometry around. I have three different source meshes and I created my own UserScalarPP value that use use as my index value. This value is used to choose which of these three meshes will be used for that specific particle.
0 = mesh1
1 = mesh2
2 = mesh3
Here's my question. How do I get a random feature which should give me an even distribution of probabilities between these three integers?
particleShape1.userScalar1PP = rand(0,2); <- This just gives me a float between 0.00-2.00, which is convereted? to an integer. It does work, but is far from even when it comes to probability.
I've tried the usage of +0.5 together with the Floor() command, but that doesn't give an even probability either right?
Thanks!
Sorry if this has been covered, could not find it.
I'm using particles and the Instancer feature to scatter geometry around. I have three different source meshes and I created my own UserScalarPP value that use use as my index value. This value is used to choose which of these three meshes will be used for that specific particle.
0 = mesh1
1 = mesh2
2 = mesh3
Here's my question. How do I get a random feature which should give me an even distribution of probabilities between these three integers?
particleShape1.userScalar1PP = rand(0,2); <- This just gives me a float between 0.00-2.00, which is convereted? to an integer. It does work, but is far from even when it comes to probability.
I've tried the usage of +0.5 together with the Floor() command, but that doesn't give an even probability either right?
Thanks!