View Full Version : 3ds Max - using 'Undo' is warping my model *video*

08-29-2011, 11:12 PM
Hi again

Here is another quick one, hopefully an easy question for a skilled modeler.

I am creating LODS for CryENGINE, so I'm simplifying the helicopter model by stripping out elements and objects.

What puzzles me is that when I delete something, then hit 'undo'... the surrounding parts of the model start to look strange... the video is very short and the key action is right at the end.

The key part is in the last 30 seconds:


Thanks, David