View Full Version : Texturing dilemma
OBlastradiusO
08-29-2011, 07:06 PM
I'm a bit torn. After checking out Racer445 Tutorial at the Next-Gen Hard Surface forums I don't know whether to use Alec Moody's hard surfacing texturing technique or Racer's. Racer seems to use a photo base most of the time but Alec doesn't. Both techniques are good. Maybe I should mix it up but it's gonna be hard to do. Although Alec's technique seems to be a bit faster. He didn't use a photo base texture in the tank tutorial he did. He just placed damage and dirt from photos in sensible areas. His low noise and high noise explanations sounds similar to Racer's. He also talked about high, medium, and small scale details. That sounds similar to racer's high frequency and low frequency shapes explanation. Gahhh! All good information but I don't know what to do.
r_fletch_r
08-29-2011, 07:19 PM
like you say both are good, why not simply try them both and see which one you like. If your just watching tutorials and not directly applying them your wasting your time and money
OBlastradiusO
08-29-2011, 07:23 PM
I did try Alec's technique already but I will try Racer's next.
gsokol
08-29-2011, 07:28 PM
The racer tutorial you are referring to is the AK one right? I think racer would steer you away from that one anyways, he did a hand painted one as well. Check it out here: http://cg.tutsplus.com/tutorials/photoshop/how-to-hand-paint-convincing-metal-textures/
OBlastradiusO
08-29-2011, 07:30 PM
The racer tutorial you are referring to is the AK one right? I think racer would steer you away from that one anyways, he did a hand painted one as well. Check it out here: http://cg.tutsplus.com/tutorials/photoshop/how-to-hand-paint-convincing-metal-textures/
Yep I seen that tutorial. Very useful. The one I was talking about was this one he did.
http://www.nextgenhardsurface.com/index.php?pageid=racer445
perna
08-30-2011, 11:45 AM
He didn't use a photo base texture in the tank tutorial he did. He just placed damage and dirt from photos in sensible areas.
wot.
Anyway, your approach is a bit confusing. Why don't you just do whatever works best for each specific case? That's how everyone else does it.
Racer445
08-30-2011, 02:54 PM
this thread makes me cringe
OBlastradiusO
08-30-2011, 03:19 PM
wot.
Anyway, your approach is a bit confusing. Why don't you just do whatever works best for each specific case? That's how everyone else does it.
Probably right. Maybe i'm making too difficult for myself. I'll feel around to see what works
what matters is the end result man, you can use photos, paint your textures or scan your own grunge textures....whatever you want, as long as the result is kickass. For a portfolio piece at least. In production you might be told a more specific approach for texturing depending the kind of work / art direction.
I personnally use both approaches in personal work, and often times start with one process and mix up with the other and viceversa. At work I can only use a photo-sourced workflow with some handpaint but not in excess. Mainly because its film and needs to be "photoreal".
hope this helps
OBlastradiusO
08-30-2011, 04:48 PM
what matters is the end result man, you can use photos, paint your textures or scan your own grunge textures....whatever you want, as long as the result is kickass. For a portfolio piece at least. In production you might be told a more specific approach for texturing depending the kind of work / art direction.
I personnally use both approaches in personal work, and often times start with one process and mix up with the other and viceversa. At work I can only use a photo-sourced workflow with some handpaint but not in excess. Mainly because its film and needs to be "photoreal".
hope this helps
Yeah it did. Thanks.
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