View Full Version : Additive blending on max's viewport - How to?

Bruno Afonseca
08-25-2011, 10:25 AM
I need to make some glow sprites on a max scene, and I need them to be additive. But that only blends correctly when rendering the scene. It needs to be realtime and in the viewport :( Is there a workaround?

Bruno Afonseca
08-30-2011, 06:58 PM
lil bump, need that for tomorrow and haven't figured out yet! any ideas?