View Full Version : requesting a 3dsmax modifier?

08-25-2011, 05:05 AM
how would i go about requesting a 3dsmax modifier that i think could be fairly beneficial/time saving? i'm aware there are some tech artists here who could do it but i don't know any of you well enough (sorry) to ask personally.

and i feel like if i post it on the autodesk forums it'll just be lost in the noise.

what i would like to see as a modifier is this:
draw order.

you place a draw order modifier on your mesh, and it allows you to move elements up or down the draw order list at your own discretion, sort of like how you can do customisable draw order within UDK (although it feels fairly clunky in there).

the key element to this modifier, would be that once you've got everything how you want it. if you collapse the stack or export the mesh, the order stays how you left it.

personally i think this would be a good time saver vs. detaching everything and then re-attaching in the right order.

08-25-2011, 07:45 AM
Already made this. Will be released later.

But, it's a tool, not a modifier. Why would you want it to be a modifier? It doesn't behave like a modifier and it seems that it's a lot more inefficient that way.

08-25-2011, 08:23 AM
well i'll certainly bow to your experience on that Perna. i didn't realise it would be less efficient.

08-25-2011, 12:15 PM
Iiiiiiii wwwwwwwwwaaaaaaaaaaaaaas just wonderinnnnnng whether I'd missed something and there was a reason for it tooo be a modiifer.

soo, a modifier modifies aan object at a point iin the object stack. If you remove the modidier you remove the effect o the modifier.
Fr example a modifier thhat changeeeeees ttthee wireframe colorrrrrr of ann objecccct wouldn't make sense. Same with changing the draw order, unless removing the modifier reset thhe objeccct to tttthe origiiiiiiinal d

ok wwwwwwtf autohoooooootkey sucks so much

08-25-2011, 12:21 PM
Per's keyboard is covered in jizz again.

08-25-2011, 02:51 PM
hahahahaha, best post perna has ever made. ever.

screenshotted :D

anyway, i was under the impression that if you deleted a modifier you lost the effect of that modifier, but if you collapsed it, you retained the changes made within that modifier.

08-25-2011, 10:35 PM
ow, my brain!

Eric Chadwick
08-28-2011, 03:08 PM
I would love a tool like this. Been manually re-ordering alpha-blended elements lately, bit of a pain. Looking forward to the tool Per!

Eric Chadwick
08-28-2011, 03:12 PM
One reason for a modifier... keeping modifiers that are higher in the stack. For example I have some Editable Poly models with UVW Xform modifiers on them, and some animation keyframes.

If the tool had to collapse that everytime it was run, that would be a pain. Like, copy the modifiers, run the tool, paste them back on. A modifier could simplify the process, or maybe the tool just restores the stack when it's done.