View Full Version : Zombie Medieval Gaurds
08-24-2011, 11:40 PM
O.k. so I gotta make a medieval zombie. NOT a knight covered in armor but rather a guard-type in chainmail. This is the concept I drew up. Here are the specs that I gotta work with:
- I need variety as this model will be made into a crowd.
- There has to be three distinct levels of dead.
This is the concept I drew up. Also:
- The mesh has to be modeled to fit a preexisting rig.
Ideally, I would like to be able to get that variety using one mesh and different diffuse/opacity maps (since the rig does not have nodes to switch out parts, so I'm thinking switch materials to make a new character rather than making a whole new model)
Any who, just wanna get some general feedback and creative fuel to develop this NPC. :)
09-22-2011, 07:17 PM
Just wanted to give an update on where I'm at with the model.
09-22-2011, 07:34 PM
09-30-2011, 11:12 PM
So, I'm just about ready to texture. Here's what I've got so far. Tri count is at 6,204, but that's on account of the skull and rotted arms underneath the exterior skin. I'm gonna use alpha's to expose bits at a time to create the 3 levels of dead. Also, I'll probably mask out the armor bits to add variety among the hoard as well.
09-30-2011, 11:57 PM
Mmmmm, always enjoyed a well thought out wireframe, can't wait to see more :)
12-25-2011, 03:53 PM
12-25-2011, 03:56 PM
Man... It has been a while, but I finally got around to texturing this bad boy. This is what it looks like in UDK. This is the Level 1 Dead zombie. I'm coloring Level 2 now and will have it up soon. After that, Level 3. :)
12-28-2011, 11:34 PM
12-28-2011, 11:35 PM
Dead Level 2. UDK screen shot. On to the final: Dead Level 3.
12-29-2011, 12:29 AM
looks awesome dude! love it!
01-09-2012, 05:22 AM
01-09-2012, 05:23 AM
Here it is. Level 3.
01-09-2012, 06:09 AM
Those alphamaps on the arms look pretty sweet.
01-09-2012, 06:20 AM
I like it! Could you post some texture sheets?
01-10-2012, 02:52 PM
Here ya' go:
Dead Level 1 Diffuse map:
Dead Level 2 Diffuse Map:
And finally Dead Level 3 Diffuse Map:
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