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Hugh
08-13-2011, 09:48 AM
I am looking for tutorials on painting armor or metal. I am using it for low poly. So anything that just covers the topic in general would be excellent if you know any. I am not 2D so learning resources for that area is a mystery mostly for me.

This is what I would be using it for:

http://dl.dropbox.com/u/5009358/swordV2colortest.jpg
http://dl.dropbox.com/u/5009358/ColorTestingJackRamsey2.jpg

Quack!
08-13-2011, 10:17 AM
Will this be hand painted, or will you be using a spec/normal map? Or both?

subdproxy
08-13-2011, 10:21 AM
Check out http://3dtotal.com (http://www.3dtotal.com). They have a bunch of tutorials about creating Metal like textures. just click on the tutorials link and then whatever software you use. Most of the tutorial e-books are made for a lot of different software. Good Luck.

Also 3D Coat (http://3d-coat.com) is good for hand painting materials. Just import your textures (Diffuse, Depth and Specular Map) and it will export out a Diffuse Map, Specualr Map and Normal Map for with your object.

*Edit - Javis Jones Armor Tutorial (http://javisjones.com/products-services/videotraining/video0017/)

Hugh
08-13-2011, 12:20 PM
Check out http://3dtotal.com (http://www.3dtotal.com). They have a bunch of tutorials about creating Metal like textures. just click on the tutorials link and then whatever software you use. Most of the tutorial e-books are made for a lot of different software. Good Luck.

Also 3D Coat (http://3d-coat.com) is good for hand painting materials. Just import your textures (Diffuse, Depth and Specular Map) and it will export out a Diffuse Map, Specualr Map and Normal Map for with your object.

*Edit - Javis Jones Armor Tutorial (http://javisjones.com/products-services/videotraining/video0017/)

I appreciate these.I saw the 3d total ones but they cost money to get the armor tut which I don't feel like spending atm.

and I do not intend to use Normals only diffuse and spec. I guess I'll ask on CA.org...:(

Vailias
08-13-2011, 01:19 PM
hboy: Metals are almost entirely specular in their look and feel. Not specifically a spec map, but the shiny look comes from reflected light rather than material color.

When painting metals start with a dark color that matches the end overtone of the material. For steel a grey with a subtle blue shift works well, gold, start with a rich brown. Paint in the highlights a few values at a time, working your way toward the highest values.

If you are using a specmap DO NOT use white in your diffuse. Keep the highest range of values in your specular map. For a sword like you're doing either use a high specular exponent and a mostly white spec color map. If you don't have control of the specular exponent, then concentrate the whites in the specular at the edges of the blade facets.

Cloth varries depending on what kind of cloth you're going for.
In general cloth will have wider highlights, somewhat muted compared to the environmental brightness. Tanned Leather, however, will have more a a sheen to it due to its treatment.
Just be sure to respect the folds in your specmap to get the best results.

snow
08-14-2011, 08:51 AM
I did this tutorial for real beginners, I'm not the best painter myself, so take it with a grain of salt, but it may be of some use: http://www.timmcleod.net/images/swordprocess.jpg

good luck anyway :).