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Oniram
08-12-2011, 01:03 PM
So i was just messing around with marmoset, and i was wondering if there is any way to mimick the environment lighting that marmoset offers within 3ds max using 3point shader or by any other means?

r_fletch_r
08-12-2011, 01:38 PM
Stick a blurred light probe in 3points ambient light slot

I think Marmoset also calculates the keylight from the probe. no way to do that except with a light in max.

perna
08-12-2011, 02:04 PM
r_fletch_r is bang on the money (I'm not 100% sure what that expression means)

You can use ATI's cubemapgen to properly blur cube maps. Save the mip chain as well so you can do the in-shader blur properly.

There will be a more straight-forward toolset for everything cubemaps down the line.

Oniram
08-12-2011, 03:02 PM
alright sounds good. ill look into it. thanks

Quack!
08-12-2011, 04:24 PM
There will be a more straight-forward toolset for everything cubemaps down the line.

I love the sound of that.

Eric Chadwick
08-13-2011, 02:11 PM
some tips for using cubemapgen
http://wiki.polycount.com/DiffuselyConvolvedCubeMap