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View Full Version : Image size for videogames


krlozadan
08-11-2011, 07:27 AM
Hi there! this is my first post, and im very excited about joining this community. :poly121:

I working on a driving simulator project, its my first time doing a videogame and im about to get into texturing. I'd like to know the image size used for videogames so the engine (UNITY) doesn't have any problems at all.

Thanks for your help :)

brandoom
08-11-2011, 05:47 PM
Image size of textures?

What platform are you developing for?

krlozadan
08-11-2011, 08:03 PM
Image size of textures?

What platform are you developing for?

Hi! Im developing for PC at the moment.

renderhjs
08-12-2011, 09:50 PM
1024 x 1024

Why?
Because you don't seem to have a clue yet and the best advice for starters is always to go with any number and see from there how things work out.

Another thing to keep in mind is that you could go for a rather high resolution (take more work and time) and then resize it later on to what you really need for technical reasons.

keres
08-13-2011, 07:39 AM
I agree with renderhjs. 1024^2 is large enough to preserve your details, but small enough to work with efficiently on most hardware. If you're doing character stuff, or you want really pretty results, use 2048^2 or 4096^2.

krlozadan
08-14-2011, 10:26 AM
thanks guys...i'll be doing what you told me!