View Full Version : UDK Kismet Fly Through Issues

08-10-2011, 10:28 PM
Hi all,

I've followed a tutorial I purchased from Eat3d with the introduction to kismet. I'm using UDK May. I've followed the section on a camera fly through. It works in Kismet, just scrubbing the timeline, but as soon as I hit play in editor, I just spawn at my player start as usual and can run around/whatever.

I'm not sure on any troubleshooting I can try, does anyone have any suggestions?

Below is my current configuration, I've also tried using a "Level Loaded and Visible" node instead of a player spawned to no avail.

Furthermore, I've tried a "Toggle Cinematic Mode" as well, and when I use this, I spawn and I can't even move! Which raises ANOTHER issue, being how can I hide visibility of the gun as toggle hud doesn't provide this.

Thanks in advance.


08-11-2011, 03:09 AM
Solved it, didn't have the director key framing the NewCameraGroup. doh!