View Full Version : Maya perspective cam too sensitive, sometimes!
08-09-2011, 10:50 PM
Anyone else experienced this, sometimes my perspective cams are too sensitive. My current perspective cam works fine, but upon creating a new perspective cam I find the sensitivity of it way too course. Zooming in and out jumps large increments and using the wheel which is usually precise is now jumping 10 centimeters at a time?
08-10-2011, 06:23 AM
Sometimes mine will get too sensitive or too insensitive to where it takes a ton of mouse moving to pan the camera as well. I just select and object, hit F to fit the object to window and then that usually straightens it out. I'm not really sure what causes it, but the move speed variables are probably dependent on what you have selected, otherwise you'd be rotating around the world center, not object center.
The new perspective cam thing is weird. Never experienced that.
I doubt this is really related to your problem considering what you're describing (creating a new Persp camera?), but if you change your unit settings in the preferences from CentiMeters to Meters, the Persp camera movement changes accordingly (horrible to work in Meters most of the time, except if you're working on very large scenes).
08-10-2011, 07:36 AM
Make sure it's focused (select your model and press f) on your target as well as that can affect the sensitivity when you get close. Making a new perspective will have no focus target so will use the default.
08-10-2011, 07:42 AM
I think it's the issue Stradigos is describing.
The F-key for Frame Selection will zoom the current camera to fully show your currently selected object (or entire scene if nothing is selected?). This also seems to center the cameras arbitrary rotational point to the center of that objects bounding box. Also it seems to somehow adapt the zooming increments by some smart logic, probably based on the objects size.
So in short, I also think start using the F key is the way to go.
Yeah I hit F all the time, wouldn't have even though to mention that, as it's pure reflex. :D
Also good to know it works on component selection, so you can focus on a certain part of a mesh by selecting a few components around that part and framing.
08-10-2011, 02:49 PM
also i'd recommend using alt right click to zoom rather than the wheel. much better control and i find using a wheel a lot can make my hand ache. you can disable the wheel in options to force you into it too.
08-10-2011, 07:33 PM
Um yeah, thanks for the advice, but I've been using Maya for quite a while now and am quite familiar with using the f key to frame an object. And I also know how to zoom the camera so thanks for that basic viewport navigation tutorial. Turns out the issue I was having is because I translated the camera the move tool from an orthographic view. I snapped it to a vert because I needed to place it precisely. That messed up the dolly/zoom sensitivity and hitting f wasn't an option since I need to place this particular camera precisely. The center of interest seems to be the attribute which gets out of whack and is controlled somehow when you frame an object. Changing the center of interest manually on that camera seems to help the problem.
08-11-2011, 06:04 AM
Malcolm, we didn't mean to patronize. I know you're a veteran. Based on your first post, that's just what we understood about the problem. I had no idea you had done all that stuff the camera.
Thanks posting a workaround. Nothing is more frustrating than not being able to move around in a scene or position things correctly.
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