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Shaper
08-06-2011, 10:57 AM
Gentlemen- I have a question.

How many 3D app users are there in the world? Counting every software that are based on creating 3D meshes and animating.

Im doing some market reserch and is getting no-where fast. I cant estimate the total amount 3d app users because no one has ever made such a survey before. So im asking here, how many people on the globe is doing 3D art? whats your best guess?

Hazardous
08-06-2011, 11:00 AM
7

Gav
08-06-2011, 11:03 AM
It's hard to tell for sure, considering a lot of hobbyists and people who are just generally quiet and not really letting themselves known, but if you search the main online forums for membership totals, take the total number of strict freelancers, studio size - factoring in art team sizes and technical artists to subtract from that number, THEN compare that to the total sales of "the big 3" plus the hardcore user base of Blender, you'll end up somewhere between 0 and 6 billion.

Arkadius
08-06-2011, 11:04 AM
7? I think its a little higher than that! :P

Have you tried searching on Gamasutra?

Ace-Angel
08-06-2011, 11:04 AM
100 billion users!

Del
08-06-2011, 11:05 AM
7

~ ^ Pretty much. I think it used to be around 11, but a few died in a fire.

Sandro
08-06-2011, 11:08 AM
7 seems just right to me.

dempolys
08-06-2011, 11:14 AM
yep. I think we can all agree on 7

Kot_Leopold
08-06-2011, 11:15 AM
There are 46,000 members on GA, over 32,000 here on PC, 183,863 portfolios on CGSociety, 1,772 members on CGFeedback, 315,062 on zbrushcentral, 70194 on cgarena, god knows how many there are on App-specific/country specific/less known CG forums (mudboxcentral, cgsculpt, mudboxhub, arttalk), Blender users and uncountable 3D hobbyists.

Points to consider:

-The amount of people currently learning/studying 3D
-The amount of people who gave up
-Not everybody does 3D (there are a ton of 2D artists)
-Not every 3D user uses the Internet
-People still attending colleges/uni's/CG schools who are yet to be here


Now do the math.

ZacD
08-06-2011, 11:21 AM
(The amount of people currently learning) - The amount of people who gave up / Not everybody does 3D x 2(Not every 3D user uses the Internet) ^ People still attending schools = 7

Kot_Leopold
08-06-2011, 11:22 AM
(The amount of people currently learning) - The amount of people who gave up / Not everybody does 3D x 2(Not every 3D user uses the Internet) ^ People still attending schools = 7
Rofl. Good to know - 7 it is then!

binopittan
08-06-2011, 11:25 AM
Now do the math.
((46,000+32,000)-183,863)/1,772 *(315,062-70194) = 7!!

Shaper
08-06-2011, 11:32 AM
There are 46,000 members on GA, over 32,000 here on PC, 183,863 portfolios on CGSociety, 1,772 members on CGFeedback, 315,062 on zbrushcentral, 70194 on cgarena, god knows how many there are on App-specific/country specific/less known CG forums (mudboxcentral, cgsculpt, mudboxhub, arttalk), Blender users and uncountable 3D hobbyists.

Points to consider:

-The amount of people currently learning/studying 3D
-The amount of people who gave up
-Not everybody does 3D (there are a ton of 2D artists)
-Not every 3D user uses the Internet
-People still attending colleges/uni's/CG schools who are yet to be here


Now do the math.

You're gold, that will help alot! thx. I though 7 sounded good too, but i think Kot_Leopold is just cooler than everyone else in here, so im gonna take his word for now :D

Hazardous
08-06-2011, 11:37 AM
I tip my hat to you Shaper - im glad you didnt go ballistic and turn this little bit of fun into an argument where virtual tempers flared and grammar nazi's began to emerge and ultimately reign supreme before thread lock. Maybe theres hope for the internet yet!!!

Edit: Im not sure about Kot_Leopold being the coolest though, no offense Kot but have you seen Gav's sleeves ? Shits hard to beat for coolness.

AtlusZMH
08-06-2011, 11:39 AM
It's hard to tell for sure, considering a lot of hobbyists and people who are just generally quiet and not really letting themselves known, but if you search the main online forums for membership totals, take the total number of strict freelancers, studio size - factoring in art team sizes and technical artists to subtract from that number, THEN compare that to the total sales of "the big 3" plus the hardcore user base of Blender, you'll end up somewhere between 0 and 6 billion.

7 is definitely between 0 and 6 billion, so the math checks out!

greevar
08-06-2011, 12:12 PM
...does it take to change a lightbulb? It depends on your studio budget.

Ravenslayer
08-06-2011, 12:36 PM
42 is usually a safer answer

Tenchi
08-06-2011, 01:53 PM
'tis now ...8!

CheeseOnToast
08-06-2011, 04:35 PM
grammar nazi's

That should be grammar Nazis.

:p

makecg
08-06-2011, 04:58 PM
What the hell is this !!!!

equil
08-06-2011, 05:00 PM
poopinmymouth is the only one. everyone else is a faker/poser/nerd.

makecg
08-06-2011, 05:51 PM
You want to poop in my mouth ?

Ace-Angel
08-06-2011, 05:55 PM
I guess that where those two girls got the idea from.

OnTopic: Well, asking a daft question will get you daft answers mate, I mean how can ANYONE know how many people about of the 6-7 billion in the world use what-what.

I mean bloody hell, you could have estimated it, or asked us how many people have sex at any given moment, and you would still get the same answer. Last I checked, PC didn't run a Census program for 'Artists United under Numeric Numbers' banner.

Shaper
08-06-2011, 06:32 PM
I guess that where those two girls got the idea from.

OnTopic: Well, asking a daft question will get you daft answers mate, I mean how can ANYONE know how many people about of the 6-7 billion in the world use what-what.

I mean bloody hell, you could have estimated it, or asked us how many people have sex at any given moment, and you would still get the same answer. Last I checked, PC didn't run a Census program for 'Artists United under Numeric Numbers' banner.

This isnt really a daft question, its a very good one infact. True there are no one that knows the exact numbers but an estimation on numbers gives alot of perspective.

And true, i cant expect anyone to know these things but i gave it a stab and i got a good result, even with people trolling the thread.

I did get a very good answer, anyone who knows a bit about making money ask these questions. Just not openly like i just did. Roughly knowing the math and try to estimate if a market is profitable or not and weather there even is a customerbase for your product/service, you can see how big a market is by looking at numbers on adjourning markets or competitors for example, so tell me; is it really a daft question?

Ben Apuna
08-06-2011, 07:28 PM
According to Luxology's 2011-06-03 modcast (http://www.luxology.com/modcast/audio.aspx?id=157). The number of end users in the entertainment industry (television, film and games) is approximately ~300,000. Also the number of Bentley MicroStation users (the second largest architecture, engineering, CAD app) is ~300,000 users. So I'm guessing that the number of Autodesk Autocad users is over 300,000.

So in the end we potentially have around or over 1 million users of CG apps in the world.