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[HP]
08-02-2011, 12:41 PM
Inspired by the awesome art from Scott Robertson, and made specially for the Eat3D HP vehicle modeling competition, here's my entry. :)

http://i.imgur.com/ESIsO.jpg

http://i.imgur.com/H2Yir.jpg

http://i.imgur.com/lgsHJ.jpg

http://i.imgur.com/xoFFj.jpg

Enjoy, and drop some crits if you'd like.

Here's my thread if you wanna see the WIP's: http://eat3d.com/forum/contests-and-challenges/high-poly-vehicle-helder-pinto

And the original concept art piece:
http://i.imgur.com/P8vl2.jpg

Prophet
08-02-2011, 12:46 PM
Amazing work! Well done.

How many time did u spent on this?

Sean VanGorder
08-02-2011, 12:48 PM
Oh baby that's sexy.

cholden
08-02-2011, 12:50 PM
nice one, hp

peppi
08-02-2011, 12:52 PM
That's pretty awesome Helder. Are you going to create a realtime version of this?

Ghostscape
08-02-2011, 12:53 PM
Goddamn that's gorgeous.

Do you zbrush the whole thing at once or do you take pieces in at a time? How do you manage your scene with something like that?

MM
08-02-2011, 12:56 PM
nice!

AlecMoody
08-02-2011, 12:59 PM
really slick

sneakymcfox
08-02-2011, 01:13 PM
Really awesome, nothing more to say other than I'm not sure about the rims they seem a bit noisy but I guess that was the concept.

rascal
08-02-2011, 01:16 PM
Jesus Christ Helder. You really nailed it. Awesome!

GoodDreams
08-02-2011, 01:27 PM
Very 'Aliens'.

Oniram
08-02-2011, 01:29 PM
turned out amazing! best of luck to you in the challenge. yours is definitely one of the top entries. :D

re.wind
08-02-2011, 01:36 PM
Very 'Aliens'.

+1

Very impressive model, and an amazing concept.

luke
08-02-2011, 01:36 PM
this is fucking sick man, great work

meshiah
08-02-2011, 01:41 PM
well fucking done sir.

PogoP
08-02-2011, 01:41 PM
Good high poly work but the scale of that door/hatch seems a bit off. Seems tiny compared to the tire!

warby
08-02-2011, 01:51 PM
good job ! :)

Joshflighter
08-02-2011, 01:51 PM
Hot damn! Been following this on eat3d as well, great work!!

makecg
08-02-2011, 01:56 PM
Nailed it !

Lee3dee
08-02-2011, 02:23 PM
Wow Helder that f*cking awesome!

ScudzAlmighty
08-02-2011, 02:26 PM
sonofabitch...

That's one gorgeous APC Helder, could use some more wear in the texture/paint, but the model itself is just sweetness all around :)

Perfectblue
08-02-2011, 03:05 PM
You wiped the floor with this entry. Awesome work.

Dan!
08-02-2011, 03:19 PM
damn man that is sick, great execution.

Lonewolf
08-02-2011, 03:25 PM
funny i was thinking of modeling this one too

i bought the book last week from amazon
still havnt got it yet


u did an amazing job

well done

:thumbup:

Jbird
08-02-2011, 03:27 PM
That's so brutal! turned out great

Minos
08-02-2011, 03:44 PM
Impressive stuff pint0z~!

kali
08-02-2011, 03:49 PM
Amazing work! Well done.

How many time did u spent on this?

I was going to ask the same thing... incredible stuff! suscribed! :poly142:

d1ver
08-02-2011, 03:53 PM
Oooh, this is so going into the ReCap :D
Amazing stuffs, buddy, good to see you pump out some personal art!

X-Convict
08-02-2011, 03:55 PM
Great work Helder :)

Alberto Rdrgz
08-02-2011, 04:09 PM
BRILLIANT!!!!

Jeff Parrott
08-02-2011, 04:15 PM
Great job. Really like the way you added a few dings in Zbrush and the silhouette.

Pix
08-02-2011, 04:15 PM
http://operatorchan.org/t/arch/src/t238885_south-park-i-just-came-500x375.jpg


Your work is mind blowing!

no pun intended if there is one.

jayoplus
08-02-2011, 04:22 PM
Excellent stuff Helder.

SnaFuBAR
08-02-2011, 04:33 PM
didn't exactly nail some of the surfaces and structure of it, but unless he was your instructor (he was mine) you wouldn't know.

but hey, you said inspiration so i'll give you your due credit on a well executed model. glad to see some work inspired by scott here.

ae.
08-02-2011, 04:42 PM
one of the best looking high-poly pieces ive seen all year, great job!

HughieDM
08-02-2011, 05:39 PM
some great work

Racer445
08-02-2011, 07:17 PM
don't like the concept at all, but the modeling is great!

Jeremy Tabor
08-02-2011, 07:42 PM
Winnah!

Kot_Leopold
08-02-2011, 09:38 PM
Seen your work over at Eat3D. It's MONSTER!!

Mio
08-02-2011, 10:25 PM
very very nicely done HP!!!

chrisradsby
08-02-2011, 11:21 PM
Really good stuff :)

Grimm_Wrecking
08-03-2011, 12:28 AM
Bad Ass.

Mrskullface
08-03-2011, 12:49 AM
good work.

seth.
08-03-2011, 01:46 AM
beautiful stuff HP, my only tiny crit is that the dents seem a little soft, which is more down to taste I think. The model still stomps though :)

Ravenok
08-03-2011, 01:54 AM
I blurted out "DUDE!!!" loudly when I first opened this thread.
I'm alone in my house and I'm not even american or anything.

It's that good.

[HP]
08-03-2011, 03:45 AM
Awesome comments, I feel honored, thank you everyone!

SnaFuBAR, Scott was your mentor? That must have been awesome. I bet that for someone with proper vehicle design seeing something like this must be an insult, ahah. I just looked at the concept the best I could and tried to recreate the basic shapes, at first it was a bit hard without blueprints, but after the blockout is done, it flows pretty well.

For those asking how long it took, well, I know I started exactly one month ago, but I didn't work on it every day, I worked on it like on and off, a couple of hours after work.

divi
08-03-2011, 04:00 AM
Very nice ':) I especially like that your model and render looks a lot cooler than the concept itself while still staying fairly true to it.

killnpc
08-03-2011, 04:05 AM
Duude, this turned out great.

TortillaChips
08-03-2011, 04:15 AM
Awesome

http://www.gifsoup.com/webroot/animatedgifs/512814_o.gif

Pedro Amorim
08-03-2011, 06:03 AM
Very cool!

Blaizer
08-03-2011, 06:40 AM
uber cool

mrturtlepaste
08-03-2011, 06:52 AM
wow, nice modeling. Thanks for sharing.

tacit math
08-03-2011, 07:21 AM
holy shitballs !! that is truly a thing of beauty. yes. thanks so much for sharing this dude

Geezus
08-03-2011, 07:29 AM
Scott Robertson is amazing. You've done his work justice, for sure. Awesome job!

kevlar jens
08-03-2011, 07:31 AM
Amazing.

Generalvivi
08-03-2011, 07:36 AM
I want your body Helder! Give it to ME!!

shinobix
08-03-2011, 10:09 AM
Hooooooly Crap! Awesome Work!

aajohnny
08-03-2011, 10:13 AM
You never fail to surprise me Helder... amazing.

CataFa
08-03-2011, 10:22 AM
Great model, very nice work!

ParoXum
08-03-2011, 10:36 AM
Very well done, Helder! Strong entry

Cexar
08-03-2011, 11:10 AM
http://www.youtube.com/watch?v=0iZOmjLrFMs

polygoo
08-03-2011, 11:35 AM
awesome work

eY3lEs5
08-03-2011, 12:54 PM
http://s3.amazonaws.com/kym-assets/entries/icons/original/000/002/252/me-gusta.jpg?1310883034 Me Gusta

chrisavigni
08-03-2011, 01:01 PM
Great Model! Congrats!

ultra
08-03-2011, 01:09 PM
I'm so proud of you...

adam
08-03-2011, 01:09 PM
HP, I have a request! Can you show us specific details broken away from the rest of the model. I'm interested in how you did..


-your paneling. How you controlled your edgeloops in order to cut in the space between panels.
-your minute detailing found within recesses of the paneling. Close up shows of the edge work here would be great.
-Any thing else along the lines of these requests.

Pretty please?

moose
08-03-2011, 01:25 PM
this is badass!! I love your attention to detail on each panel in the detail denting pass. very clean and tight modelling, awesome.

only part i don't quite get, or doesn't read well in the model is the array of circular holes behind the driver side door on the wheel well front panel. In the concept they read like vent holes, but on the model/render they look a little like extrusions, which may be a product of light placement & material on that part of the metal reflecting the indents... but it just reads a little odd. Would be easily solved in texturing, but its my one gripe out of 100000 <3s :)

Perfectblue
08-03-2011, 02:07 PM
HP, I have a request! Can you show us specific details broken away from the rest of the model. I'm interested in how you did..


-your paneling. How you controlled your edgeloops in order to cut in the space between panels.
-your minute detailing found within recesses of the paneling. Close up shows of the edge work here would be great.
-Any thing else along the lines of these requests.

Pretty please?

Please?

adam
08-03-2011, 02:36 PM
Now that I've asked to see the goods, how about some proper feedback, ya?

Paul (Pepera) and I were discussing your model over chat and came up with some thoughts. Below is a mish-mash of his and my thoughts on the model.

---

I think a lot of people are being blind sided by your excellent ability to model highpoly surfaces. You're very good at it and are one of my personal favourites.

However -- and really this is a comment about the vehicle itself -- but there's a lot of random sci-fi shit in here that really throws the impact of its design off. Random illogical panel cuts and shapes, elements of function that seem very random, and overall shapes that feel like they are there for whiz-bang sci-fi magic rather than a functioning, believable vehicle.

To be specific about what I am saying, here's some examples:


The tires. There's very little in them that feel like that all lend them self to the function of the vehicle. Besides the tread itself, all of those mechanical bits just feel.. there. They're cool, and you modeled them well, but they feel useless.

The large panel holding the "1, 2, 3" panels: Why does it twist as it does? In a vehicle like a motorcycle this sort of molding would fly but in a military vehicle not everything needs sexy form to it. When it comes to military vehicles function > form.

This doesn't feel like a large vehicle. It feels like a road vehicle, scaled, with a door attached to the side thus making it 'larger'.


You'll notice our feedback has nothing to do with your modeling ability but everything to do with the original design of the concept. This is not your fault, obviously. However -- especially for a modeling challenge/contest -- we think it would have been an excellent idea to flex your creative muscles and break out of the illogical choices this concept has and create the vehicle with function in mind. It would have been everything this model currently is without any of its short-comings.

This is feedback I wish I had given myself with some things in my own portfolio but apply to the work I do today as much as I can. So, reviewing your model was a learning experience unto itself. Thanks for that, haha.

-4 cents

G3L
08-04-2011, 12:04 PM
oh boy :O good stuff!

nice crits from adam btw

[HP]
08-05-2011, 07:09 AM
Again, thanks for the comments / critics, it means a lot guys! I got contacted by Scott, we might get this guy printed, if I can get it STL checked this century! :P

adam, I'm no modeling guru, but I can share a few techniques I used on the panels, I'll write down a few lines about it soon and try and show a few pics to explain it better.

Regarding your feedback (and pauls), you did brought a very good point to the table, it's usability and/or function.
Often there's a very faint line between realistic and sci-fi, and function can't always make sense in the latter, wouldn't be sci-fi if it did. So I just tackled the model as a unrealistic sci-fi piece, and I didn't take the concept by heart as I took a lot of liberties too, much more fun and interesting to work and look at, if you take a few liberties here and there to make it look better.

If this model were for an actually game project (production), the way I would tackle the modeling would be greatly influenced by on how the Art Direction would be like, if it would be a very Sci-Fi game I would have made very blunt and 'futuristic' shapes, and it would need to look almost unrealistic.
If it would be for a realistic military game set in the future, then in that case one would need to do a little study of real life tanks and somehow manage to implement this within futuristic shapes, hence why I mention previously the faint line between realistic and sci-fi; it really depends on the context; and in this case I see this as being a purely sci-fi piece, one for the fiction world where fun come first and function follows. :)

With that being said, I am not disregarding your feedback in any way, as it's a very good point, so thank you for that!

Dan!
08-05-2011, 07:37 AM
The tires. There's very little in them that feel like that all lend them self to the function of the vehicle. Besides the tread itself, all of those mechanical bits just feel.. there. They're cool, and you modeled them well, but they feel useless.




I don't know, looks like the designer has a visible brake drum assembly housed inside the wheel. It might not be practical but its definitely intentional.

Highelf
08-05-2011, 09:27 AM
Looks gorgeous, and very true to the concept!

dansher
08-05-2011, 09:27 AM
thats sooooooo cool, looks like it would be fun to thrash around aswell lol

Striff
08-05-2011, 10:04 AM
http://i840.photobucket.com/albums/zz329/Bobbydigi_bucket/Interweb%20pics/9Hy0o.gif

thatnumpty
08-05-2011, 10:31 AM
not a fan of the concept but awesome job on the model.

Kaneth
08-21-2011, 11:53 AM
Very nicely done HP :)