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Ace-Angel
07-25-2011, 12:15 AM
Hey to all,

I'm trying to create a multi-purpose Vertex Blend material. Here is the material:
http://www.mediafire.com/?d5b06k7j101kumj

The problem is that basically, when I plug in the Normal functions, the mesh turns into a red wireframe. However, the strange part is, if I disconnect my Diffuse, I can see the normals, but reconnecting it turns it into a red.

I cleaned up my nodes as much as possible, and made sure I didn't have any fancy Vector Construction nodes messing anything up (I resorted to using Alpha channels to keep thing clean and smooth), but still no result.

Basically, to put it mildly, if I connect more then one set of functions into to ANY part in the material, it ends up turning it red. It might have to do with the Lerp nodes, disabling one of them gives me back a working material, but that defeats my whole purpose of creating a Vertex-RGB-Blending material.

If you guys could figure out what's wrong that would be fantastic. I couldn't find the problem. I really need to get this going since my end of school project requires said material to work...if possible.

Cheers.

arrangemonk
07-25-2011, 01:12 AM
problably too much calculations or memory, try using shader model 3 instead of 2

Ace-Angel
07-25-2011, 09:15 AM
Yep, it's 3.0 - Max. I tried switching also to DSXAS just incase, but still no idea why this is happening.

Here is the stats:

Diagnostics for material:
StandardMat_2483
1 Total Passes
41 Total Vertex Instructions
140 Total Pixel Instructions

Per Pass Diagnostics:
VERTEX PIXEL PASS 1) 41 140 light1

cman2k
07-25-2011, 09:51 AM
I don't have ShaderFX installed, but we may be able to help if we have a screenshot of your node setup?

Ace-Angel
07-25-2011, 10:11 AM
Video here (don't mind my voice, didn't sleep much):
http://www.youtube.com/watch?v=Hp5CcOcDXgc&feature=channel_video_title

Images for a close-up (c:
http://img819.imageshack.us/img819/7517/29452699.png (http://imageshack.us/photo/my-images/819/29452699.png/)

http://img836.imageshack.us/img836/750/35914069.png (http://imageshack.us/photo/my-images/836/35914069.png/)

http://img844.imageshack.us/img844/2820/72327334.png (http://imageshack.us/photo/my-images/844/72327334.png/)

http://img843.imageshack.us/img843/2497/62851277.png (http://imageshack.us/photo/my-images/843/62851277.png/)


Cheers for any help guys!

arrangemonk
07-25-2011, 11:53 AM
how about using an advanced material

tried in shaderfx

the normal result doenst even work alone
so there must be an issue there

Ace-Angel
07-25-2011, 12:49 PM
Well, Kees got back to me and told me that I have too many Texture Nodes in my nodes (EI: 3.0 is limited to 16 samples). Will have to find to cut into those.

Advanced material you say? Hmm, good point, I will need to level up on that case. I'm just having a small issue trying to get a Emissivity Map in advance material. Any pointer in that area?

arrangemonk
07-26-2011, 12:45 AM
usually + or inverted brightness of material as blendvalue for linear interpolation
with result and emassive map