cabley123
07-21-2011, 03:42 AM
i currently have a character i want to import into my unity project.
its a hack and slash style rpg and im hoping to add the option for swappable amour, hats ect.
what is the best way to do this?
i have seen people create multiple meshes on the same rig and use a script for hiding whats not in use at the given time but wouldn't that get clunky?
the characters are low poly like 500tris. i dnt think its an issue but i can see this getting messy fast wit the amount of items i want to be in the game.
are there better ways to do this? like a list to call on? keep things in separate files?
but if it was in a list to call on for the item in use how would i get that to comply with the rig of the character?
i am using 3ds max for the creation of the characters and like i said before untiy as the engine.
cheers.
its a hack and slash style rpg and im hoping to add the option for swappable amour, hats ect.
what is the best way to do this?
i have seen people create multiple meshes on the same rig and use a script for hiding whats not in use at the given time but wouldn't that get clunky?
the characters are low poly like 500tris. i dnt think its an issue but i can see this getting messy fast wit the amount of items i want to be in the game.
are there better ways to do this? like a list to call on? keep things in separate files?
but if it was in a list to call on for the item in use how would i get that to comply with the rig of the character?
i am using 3ds max for the creation of the characters and like i said before untiy as the engine.
cheers.