View Full Version : Sketchbook: Moshbeast
07-20-2011, 01:32 PM
Hi there lads I'm a games design student and would like to improve my modeling and even more my texturing since I haven't put much work in it lately
So I am quite looking forward to any criticism or suggestions in regards to my models and textures you guys have.
07-29-2011, 06:03 PM
ok so here are a few more models with textures
07-29-2011, 06:07 PM
in this case the texture is not mine and i just manipulated the brightness and contrast a bit in photoshop
Here is a bit of a random idea a ballista that has small charges attached to it with ropes. before a launch the rope is ignited so it slowly burns through. once the rope fails the bombs fall and cause a sort of carpet bombing
09-23-2011, 01:38 PM
didn't know you had a sketchbook two! UPDATE GOGOGOGO!
10-13-2011, 04:48 PM
so as oranghe noted i should update my sketchbook a bit more so first of a simple barrel with a handpainted texture
then from a current university brief 3 props for an existing IP i chose world of warcraft and made an axe, a polearm and a shield so first of some renders followed by wireframe screenshots and last but not least the textures themselves
10-13-2011, 05:01 PM
Ok here is another piece that I finished a few days ago for a university project
10-14-2011, 02:04 AM
becareful with the highlights they seem to follow the UV guidelines to much but great work with the textures sooooooooooooo much better! :D the troll shield is my fav.
10-14-2011, 08:11 AM
mine too :P
10-19-2011, 06:23 AM
so here is something new from my games organisation project a few equipment pieces, that i modeled and then painted over
10-19-2011, 11:30 AM
and here is the last in the series of equipment for the brief a little axe :P
10-19-2011, 11:53 AM
ok forgot one this really is the last one
10-23-2011, 04:25 PM
and here is some more of my work first of 3 seamless textures
and now 2 characters for a pitch document im working on...at that point i think i should add that they are the first proper chars ive actually painted...
11-02-2011, 05:26 PM
so here are just a few handins some of which you have seen already but not all however this time they are in UDK
11-17-2011, 02:11 PM
so here is a little scene :)
11-17-2011, 02:44 PM
Nice scene you have there. :) A couple things I might suggest though are a little more detail on the pillars and maybe a different texture on the ceiling. It looks a little weird having it the same as the walls. Maybe it could have wood planks.
11-17-2011, 09:39 PM
thx kosh :D i was going to add more detail to the pillars as a resubmission and thx for the ceiling advice ill give that a try :D
12-21-2011, 06:06 AM
I have to note that this was a team effort of 6 people unfortunatly non of them have polycount but i can link one of them I only know her deviant art name :P
I myself did the 2 outer buildings, the little smithy shack to the left, the skydome and the moon. I also put everything into udk and made the lighting and particle effects
12-22-2011, 02:36 AM
Christoph, so much improvement here!
Your presentation skills have got much better, rendering on black background is never a good thing but you see, to have worked on that a lot.
Last couple of entries are pretty cool. The atmosphere of the lights on inside adds a lot to the scene, good job!
12-22-2011, 05:58 AM
thank you :D
01-08-2012, 06:35 PM
here is my latest work :)
03-25-2012, 05:11 PM
So here is some work from the latest brief which involved creating modular environments
vBulletin® v3.8.4, Copyright ©2000-2013, Jelsoft Enterprises Ltd.