SachenMacher
07-15-2011, 04:38 PM
Hello Polycountlers, i am not even sure if i am on the right board to seek help, but i will post this anyways.
I have recently made a uv map for one of my models (i am still kinda new to UV mapping) But there is something wrong with it. I baked the texture with ambient occlusion (more like a test, i would make a serious texture later)
and this is the result.
http://s1.directupload.net/images/110716/kwxih2jc.png (http://www.directupload.net)
i am pretty sure that you can see it.
This is the (Test)Texture.
http://s7.directupload.net/images/110716/ei2ehq6o.png (http://www.directupload.net)
I do think this is a common issue since i got this on other models too.
I have recently made a uv map for one of my models (i am still kinda new to UV mapping) But there is something wrong with it. I baked the texture with ambient occlusion (more like a test, i would make a serious texture later)
and this is the result.
http://s1.directupload.net/images/110716/kwxih2jc.png (http://www.directupload.net)
i am pretty sure that you can see it.
This is the (Test)Texture.
http://s7.directupload.net/images/110716/ei2ehq6o.png (http://www.directupload.net)
I do think this is a common issue since i got this on other models too.