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demilich
07-14-2011, 11:10 AM
Hello polycount, this is my first attempt at creating an environment object for a game. Feedback and critiques are welcome. I want to improve my skills in this area of game art. I've mainly worked on characters and creatures, but I want to expand into other areas of game art.

Thank you.

http://4.bp.blogspot.com/-63cggPTdSfE/Th8kQX-NW6I/AAAAAAAAAfo/z_SzvtQl2Uc/s1600/screenshot7%2Bcopy.jpg
http://3.bp.blogspot.com/-YPFEXYEXuDQ/Th8j-H7JJwI/AAAAAAAAAfg/K6qYSaXtk0I/s1600/screenshot6%2Bcopy.jpg
http://2.bp.blogspot.com/-rcO0auxll-U/Th8kvnSqcYI/AAAAAAAAAf4/mt4jVqoQAas/s1600/screenshot9%2Bcopy.jpg
http://3.bp.blogspot.com/-9WROGhz5IvQ/Th8kju-v9WI/AAAAAAAAAfw/G6zOl38yX-E/s1600/screenshot8%2Bcopy.jpg
http://2.bp.blogspot.com/-F7pjHTDIVUY/Th8jPt_iNBI/AAAAAAAAAfY/ZgUiOWupQUo/s1600/desk_3_pewter_best.jpg
http://2.bp.blogspot.com/-VTzZhdCUks0/Th8n1GU4tcI/AAAAAAAAAgA/s2fRfJLRIEs/s1600/maps.jpg

HughieDM
07-14-2011, 11:53 AM
pretty nice but I think that it is a bit noisy with the scratches and stuff
alot of the scratches same a bit big and random I would bull them to the corners and edges maybe a select few to the mid areas
also your drawer pulls need a bit more specularity then the wood to create material change they also seem a bit large in your unrap for being so small
but over all good work

gsokol
07-14-2011, 12:13 PM
Looks good. Why did you get rid of the trim on the base that is in the hi poly? That looked nice. Your AO doesn't account for the handles...having a little bit of self shadow where they connect to the shelves would make them look less floaty.

chriszuko
07-14-2011, 12:44 PM
I agree with gsokol... the lower trim on the hi-poly would have been a nice touch. Even if it adds a few more tri's