View Full Version : Shader that blends AO in 2nd UV channel?
05-30-2011, 04:20 PM
Is there a shader in MAX that allows me to blend my AO in the 2nd UV channel and see it in the viewport?
Please help! Thanks!! :D
05-30-2011, 09:29 PM
05-30-2011, 10:14 PM
Every FX shader I've tried doesn't work with MAX 2012 :( Crossing my fingers this one works. :/
05-30-2011, 10:35 PM
Unfortunately that shader doesn't give me the ability to put a texture in the 2nd UV channel.. just a blend shader similar to a composite.
05-31-2011, 02:49 AM
AO in the 2nd UV channel? Are you talking about lightmapping? Xoliul's shader supports lightmaps in the 2nd UV channel....
05-31-2011, 12:18 PM
Here you go: http://www.polycount.com/forum/showthread.php?t=72861
Supports a bunch of stuff (including AO) in the 2nd channel, can be toggled.
Turn off the nitrous viewport.
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