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StrangeFate
05-25-2011, 10:21 AM
Been working on some Buildings, first for a space station and then I figured they could just double as city blocks for some renders, they're more fun than the space station itself atm.

Been using modo's ray GL to place emissive lights something that usually would have been a pain to get done.

Still lots left to do, doing a building every few days, retrofitting older buildings with new details and emissive lights.

No textures yet so the windows are just large emissive surfaces.

http://www.strangefate.com/webby/Buildings1.jpg
http://www.strangefate.com/webby/Buildings2.jpg
http://www.strangefate.com/webby/Buildings7.jpg
http://www.strangefate.com/webby/Buildings6.jpg
http://www.strangefate.com/webby/Buildings4.jpg
http://www.strangefate.com/webby/B3.jpg
http://www.strangefate.com/webby/B4.jpg
http://www.strangefate.com/webby/B6.jpg

ae.
05-25-2011, 10:22 AM
Finally posted this! awesome job man cant wait to see it finished!

WillMac
05-25-2011, 05:25 PM
I have to say, this is gorgeous so far. Looking forward to the lighting and more shots ... really nice details.

MartinH
05-25-2011, 06:43 PM
its dark sector sci fi!

Those screengrabs are really muddy and low res, would be cool to see a bigger one. Looks awesome though

StrangeFate
05-25-2011, 10:03 PM
thanks Will!

The renders are done with modo's viewport GL render... they only take 3 seconds and are done in your normal 3d viewport... which is really nice to work on the lighting in realtime, the quality just has to be set very low to keep the render updates quick with the GI and all the missive lights.

Once its all textured I'll do some better renders. Started some textures already to take a break from the buildings, but will still take a while.

Ryan Smith
05-25-2011, 10:44 PM
grrr this is making me weant to step up and start doing more artwork. keep it coming man, looks great!

vahl
05-26-2011, 12:26 AM
Cool stuffs Mario ! DARKSECTOR SPACE CITY !!!

c0ldhands
05-26-2011, 01:40 AM
Crazy nice, got to feed us with more images. Are you gonna use procedural materials in the final renders, or are you planing a game oriented scene?

killnpc
05-26-2011, 11:43 PM
fuuuck. cool project dude.

StrangeFate
05-27-2011, 02:46 PM
Hey, thanks all :)

No procedural textures, I'll have to painfully unwrap the larger areas and auto unwrap the rest, then throw tiling textures on it (modeled in hipoly too and baked down) and then all the results will be baked into a custom UV for each building so that I can do custom dirtmaps etc for each... wont be game oriented tho, just hipoly.

The windows and some other things will stay as tiling textures.

Jeff Parrott
05-27-2011, 05:29 PM
Wow, that's crazy man. Very awesome stuff.

PhilipK
05-27-2011, 07:13 PM
Those are some nice buildings!

cholden
05-27-2011, 10:38 PM
Oh wow, a StrangeFate post. Cool to see you around.

Spitfire
07-04-2011, 02:28 PM
Wow i really like the design on those towers, you could do wonders if you made an entire scene out of this with lighting and a backdrop!