View Full Version : Show me the right angle!
catalin01
05-19-2011, 01:11 AM
Hello, I need some information on what techniques I can use to match the max camera to a concept art so I can build my mesh very close to the concept art.
Other information on getting proportions similar to a reference picture like dimensions, angle of objects, gaps, the perspective angle camera that catches the environment ( When you render you don’t have the felling that it’s a 180º , can you extend the angle magnitude on the camera?)
Thank you.
thatanimator
05-19-2011, 01:36 AM
http://everyboty.net/shared/emotipix/skeptical/fry.jpg
Mik2121
05-19-2011, 02:18 AM
I don't know but you will probably want to start by changing the text color to white.
Other than that, you can change the angle of the camera if you go to the modifier panel with the camera selected.
passerby
05-19-2011, 06:26 AM
what your looking for is called the focal length.
Mark Dygert
05-19-2011, 07:54 AM
So you're trying to match a camera to a image?
Camera Match in max is your best option but it only works on uncropped images and will never work with hand drawn concept art. You can look it up in the help file and it has some detailed info along with how to use it. I'm sure google has more info on it too.
http://www.3dmax-tutorials.com/Camera_Match_Utility.html
MatchMover is a better solution but its a separate app. It requires footage or at the bare min 2 opposing angled images of the same object with clear markers shared in both images.
http://www.youtube.com/watch?v=-_zV2TrG68U
Also SketchUp has some pretty awesome tools for replicating 3D from images and does a better job at working with non-photo based ref like hand drawn concepts.
http://www.youtube.com/watch?v=fhzpqf7fywM
Also Gnoman has some great tutorials about using similar processes in Maya.
With hand drawn concept art you're stuck guessing and making it match as closely as possible. Nothing is going to get you as good of results as footage and MatchMover but SketchUp might get you close enough.
catalin01
05-19-2011, 08:15 AM
I had a go at it by using Vanishing Point, but the concept has many elements, it's a digital paintwork and it's hard to get it accurate, because, the perspective is not 100% correct.
http://img580.imageshack.us/img580/6740/22042218190853912561063.th.jpg (http://imageshack.us/photo/my-images/580/22042218190853912561063.jpg/)
http://img683.imageshack.us/img683/2029/unledmh.th.png (http://imageshack.us/photo/my-images/683/unledmh.png/)
(http://imageshack.us)
Oniram
05-19-2011, 10:31 AM
gnomon uses this process in max as well.
http://www.thegnomonworkshop.com/store/product/349/Environment-Creation-for-Production
D4V1DC
05-19-2011, 08:35 PM
http://www.tutornext.com/system/files/u26/600px-Right_angle.svg_.png
:)
Sorry I am no help but I think It is answered already.
catalin01
05-23-2011, 12:16 AM
http://img607.imageshack.us/img607/4360/podp.png (http://imageshack.us/photo/my-images/607/podp.png/)
A Little progress.
(http://imageshack.us/photo/my-images/607/podp.png/)
catalin01
05-23-2011, 12:07 PM
A generic water tower :)
http://img651.imageshack.us/img651/6586/watertower.png (http://imageshack.us/photo/my-images/651/watertower.png/)
Uploaded with ImageShack.us (http://imageshack.us)
catalin01
05-23-2011, 02:23 PM
http://img811.imageshack.us/img811/8901/strettlight.png (http://imageshack.us/photo/my-images/811/strettlight.png/)
Uploaded with ImageShack.us (http://imageshack.us)
catalin01
05-23-2011, 03:55 PM
http://img148.imageshack.us/img148/3383/fireescape.png (http://imageshack.us/photo/my-images/148/fireescape.png/)
Uploaded with ImageShack.us (http://imageshack.us)
D4V1DC
05-23-2011, 04:41 PM
I maybe wrong but if your going to be posting work, you'll get more comments in the pimping section of the forums if you are done and have your answer from here.
Nice work.
vBulletin® v3.8.4, Copyright ©2000-2013, Jelsoft Enterprises Ltd.