View Full Version : BANELING
05-14-2011, 11:24 PM
Messed around with this for the last three days. The lowpoly is garbage, but I mostly just wanted to make a baneling of my own!:) I deviated a bit from the concepts out there, giving it a subtle take of my own. Not a serious piece, but crits and comment are welcome.
05-14-2011, 11:29 PM
What's not to be serious about? This little thing is amazing!
05-14-2011, 11:38 PM
you spoiled brat =P
05-15-2011, 12:37 AM
I love it! The only thing that I am seeing is that the specular effect seems to be very evenly spread across the model. I would make the green sacs on his back even more specular so that they come across more slimey. Maybe it is just the lighting setup for these renders, but I'm just not seeing much variation in the specular versus non specular areas. Once that is addressed I think that it will make this an even better looking piece! Great work here.
05-15-2011, 06:47 AM
QUICK, KILL IT WITH FIRE!!!111
Awesome, but it needs a bit more specular.
05-15-2011, 06:56 AM
Love it. Interesting shapes and contrast in hard/soft forms. I'd say the texture-rez on the green part looks a bit blurry in the renders but that could be addressed in adding some more contrast in the specular. It'd be nice to get a more translucent effect where the skin is being stretched.
~ Real nice, buddy.
As for the polycount, just crank up the focal view and say its supposed to be a boss battle that fills the screen! lol
Seriously man nice stuff
05-15-2011, 09:31 AM
It's a real solid model, stellar stuff but man, I gotta go there. The specular and lighting is totally killing it right now.
Give him a little creep/rock-pedestal base and pose him standing on it and give him some proper lighting and you got one hell of an incredibly awesome piece for the portfolio. Don't give up! Do the last 5% to really make it shine! :)
05-15-2011, 09:51 AM
Im with Wahlgren on this, definitely looking good but can use that polish. You rendering your textures with the alphas or something?
i think your emissive map could have a bit more contrast right now(IMO just radial gradients on the nodules would work) Currently, I think the sack is a bit blown out.
05-15-2011, 03:21 PM
Thanks guys, I agree completely. Started tweaking the spec and gloss and also better lights...it already heading in a better direction.
Wahlgren, Ill build him a base tomorrow:)
05-15-2011, 03:47 PM
Big improvement right there man. I'm excited about the base. :D
05-15-2011, 04:01 PM
Evil little bugger you have got there :D
05-15-2011, 04:08 PM
For some reason I am not buying the green stuff on the back. I believe that the bumps comming out are meant as "acid bubbles" yet the way they the skin is stretching between the bubbles looks odd if the bubbles are in fact bubbles, and not some inner limb pressing out on the skin.
Did that make ANY sense?
05-15-2011, 04:50 PM
yes it does make sens JGcount, i agree. But again, this is very touchy.
really nice baneling endomi, the change in spec/gloss defiantly adds alot to it!
you need to set him in his rolling pose as well :D
05-16-2011, 02:08 PM
Thanks guys, ill keep pushing it until I get there:)
nice job!- just throwing this out there but, I think it would be sooo cool if you panned and distorted the normals to make the sack pulsate or wiggle in real time. But i guess a pedestal would be cool as well...
05-17-2011, 03:46 AM
This looks great. you gotta love banelings! Would look sweet on a pedestal next to a pool of acid from a recently exploded collegue and a rapidly dissolving marine!
05-17-2011, 08:56 PM
decided i wanted to make a desktop of this, so i started comping it together. Ill be using a combination of realtime and ps for the final image. Im seeing bullets flying, smoke and fire on the horizon, and some silhouettes of other units in the sky...some mutas and maybe some broods:)
man i hate those guys. the mouth looks awesome. really gross looking.
05-18-2011, 02:44 AM
I have my desktop, which is uber dorky...now ill go work on the pedestal:\
05-18-2011, 02:57 AM
I feel repulsed looking at this! That's great. Super job :)
05-18-2011, 05:06 AM
Oh yeah! you got them rolling too :D nice work
05-18-2011, 06:25 AM
Hey! So, the low poly, how did you make it look so awesome? My stuff looks really bad when I do the retopo, etc. Any tips?
05-18-2011, 08:56 AM
Hahaha these things are super cool, I'd love to see em in a diorama!
05-18-2011, 08:58 AM
These are creepy...just the idea right? Nice job.
05-18-2011, 01:59 PM
Sick nasty bro, solid work...I foresee killing ample amounts of these buggers in the very near future!
05-18-2011, 02:02 PM
Dogzer - by making it not so lowpoly:) I actually need to clean up the lowpoly before i can call it such, right now its sitting way to high. What kind of problems are you having exactly, I may be able to help...maybe:)
got some creep in it now...
05-18-2011, 02:04 PM
I'm gonna fuck that wallpaper.
EDIT: I was personally hoping for a bit chunkier creep but eh! Me gusta! ;)
05-19-2011, 12:14 AM
Saw the wallpaper on Reddit. Good job!
05-19-2011, 12:30 AM
Great work here :)
05-19-2011, 12:42 AM
This looks awesome! Motion blur looks nice and I really like the color palette. Great job.
05-19-2011, 02:55 AM
Great work and interestin concept.
Only, try to composite it better. The first images looks like cuts on a dull background, and the last ones, though somehow improved, are confusing to the eye.
Don't spoil your really good work with a hasty presentation.
05-19-2011, 07:26 AM
the rocks are low-res (noisy) and distract me form the baneling glory
05-19-2011, 07:42 AM
Hey, saw this on /r/Starcraft :) The composition could be much better if you had them moving towards the camera like they're taking over the viewer's position. So instead of you being a bystander watching them move laterally through the scene they would be charging/rolling at you.
05-19-2011, 08:34 AM
Thanks guys, I did this just for fun so Im not to worried about the issues it has at this point. Im actually working on a presentation pedestal with higher quality in mind, and should have a new posting in a day or two:)
05-20-2011, 10:37 PM
05-22-2011, 10:48 AM
Well it all went to crap... Im abandoning it! Going to rebuild this base at some point...looks terrible:(
the work you've got in the base is fine man, you just need to mesh it together and make the rock a little more grounded in the creep. (and get rid of the grass blade, cause that's probably the last thing you'd ever see on creep. :])
05-22-2011, 11:16 AM
banelings banelings banelings OH!
05-24-2011, 06:34 PM
Redid the base today...I am done for now so I can move onto a new project:)
Rendered in Marmoset:
OMG! Look at all those polys:)
Base is 1128tris
Baneling is...? too many, I still need to clean him up..:poly136:
05-26-2011, 12:58 AM
Awesomesauce! love it :D want a 3d print of that!
05-26-2011, 04:00 AM
http://www.youtube.com/watch?v=fzMhh8zhTiY :) Anyway turned out really good. Now animate , duplicate them around 10 000 and swarm something. :) Really well done. GG :)
05-26-2011, 04:05 AM
That's damn swell! Extra big applause for taking your time making a really solid presentation!
05-26-2011, 04:51 AM
Amazing presentation ENODMI
05-26-2011, 07:04 AM
looks awesome man, cant crit this :)
05-26-2011, 07:51 AM
I like a lot how this little bug turned out. A little glow effect for the glowing parts would be cool.
05-26-2011, 11:30 PM
nice work dude
love the final great job!
07-30-2011, 01:45 AM
Wow I wish I could do that.. You should model a Terran Marine next! I can't wrap my head on how to make precision armor as opposed to organic characters hehe.
08-09-2011, 05:07 AM
Sweet bane ! I've been wanting to do some zerg stuff for a long time too :o Anyway model is great, and the low poly works very well :D My only remark would be that it's not the usual brownish fleshy color of the zerg, but more a darker rock-like tone. Apart from that, great job sir !
09-02-2011, 06:57 PM
This is just awesome! Not gonna lie though, it scares the hell out of me.
10-13-2011, 02:06 PM
That is so cool! Starcraft 2 is one of my favorite games, and I play Zerg. Fantastic job on recreating this wonderful unit. :D
10-15-2011, 03:35 PM
i may have taken this for my wallpaper :poly124:, looks amazing, loving those webs on the stand (y)
10-16-2011, 03:08 PM
Nice job! Love playing Starcraft II.
10-17-2011, 08:32 PM
banelings banelings banelings OH!
Oh wow, it would be awesome if you could translate this over to a CAD or make it in die-cast or something and make physical models of it. I would totes put that on my desk for all to fear...erm...see. Yes, see...Not fear...
10-19-2011, 08:29 AM
10-25-2011, 02:38 PM
Looks awesome! Banelings are one of my favorite units visually (it's that green). I love what you did with it in the end. The image is great and has a lot of movement in it! Wonderful job
03-22-2012, 10:33 AM
Can you post the low poly wireframe? Uber cool modelling... :)
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