View Full Version : BANELING
ENODMI
05-14-2011, 11:24 PM
UPDATE:
http://enodmi.com/posting/baneling_update.jpg
OLDER:
Messed around with this for the last three days. The lowpoly is garbage, but I mostly just wanted to make a baneling of my own!:) I deviated a bit from the concepts out there, giving it a subtle take of my own. Not a serious piece, but crits and comment are welcome.
http://enodmi.com/posting/baneling_3.jpg
http://enodmi.com/posting/baneling3.jpg
High Poly
nordahl154
05-14-2011, 11:29 PM
What's not to be serious about? This little thing is amazing!
MoreDread
05-14-2011, 11:38 PM
you spoiled brat =P
looks awesome!
Darkmaster
05-15-2011, 12:37 AM
I love it! The only thing that I am seeing is that the specular effect seems to be very evenly spread across the model. I would make the green sacs on his back even more specular so that they come across more slimey. Maybe it is just the lighting setup for these renders, but I'm just not seeing much variation in the specular versus non specular areas. Once that is addressed I think that it will make this an even better looking piece! Great work here.
polozad
05-15-2011, 06:47 AM
QUICK, KILL IT WITH FIRE!!!111
Awesome, but it needs a bit more specular.
paulsvoboda
05-15-2011, 06:56 AM
Love it. Interesting shapes and contrast in hard/soft forms. I'd say the texture-rez on the green part looks a bit blurry in the renders but that could be addressed in adding some more contrast in the specular. It'd be nice to get a more translucent effect where the skin is being stretched.
Awesome job!
~ Real nice, buddy.
As for the polycount, just crank up the focal view and say its supposed to be a boss battle that fills the screen! lol
Seriously man nice stuff
Wahlgren
05-15-2011, 09:31 AM
It's a real solid model, stellar stuff but man, I gotta go there. The specular and lighting is totally killing it right now.
Give him a little creep/rock-pedestal base and pose him standing on it and give him some proper lighting and you got one hell of an incredibly awesome piece for the portfolio. Don't give up! Do the last 5% to really make it shine! :)
Shogun3d
05-15-2011, 09:51 AM
Im with Wahlgren on this, definitely looking good but can use that polish. You rendering your textures with the alphas or something?
i think your emissive map could have a bit more contrast right now(IMO just radial gradients on the nodules would work) Currently, I think the sack is a bit blown out.
ENODMI
05-15-2011, 03:21 PM
Thanks guys, I agree completely. Started tweaking the spec and gloss and also better lights...it already heading in a better direction.
Wahlgren, Ill build him a base tomorrow:)
http://enodmi.com/posting/baneling_4.jpg
Wahlgren
05-15-2011, 03:47 PM
Big improvement right there man. I'm excited about the base. :D
BadgerBaiter
05-15-2011, 04:01 PM
Evil little bugger you have got there :D
JGcount
05-15-2011, 04:08 PM
For some reason I am not buying the green stuff on the back. I believe that the bumps comming out are meant as "acid bubbles" yet the way they the skin is stretching between the bubbles looks odd if the bubbles are in fact bubbles, and not some inner limb pressing out on the skin.
Did that make ANY sense?
letronrael
05-15-2011, 04:50 PM
yes it does make sens JGcount, i agree. But again, this is very touchy.
really nice baneling endomi, the change in spec/gloss defiantly adds alot to it!
you need to set him in his rolling pose as well :D
ENODMI
05-16-2011, 02:08 PM
Thanks guys, ill keep pushing it until I get there:)
update:
http://enodmi.com/posting/baneling_update.jpg
nice job!- just throwing this out there but, I think it would be sooo cool if you panned and distorted the normals to make the sack pulsate or wiggle in real time. But i guess a pedestal would be cool as well...
Wombatinahat
05-17-2011, 03:46 AM
This looks great. you gotta love banelings! Would look sweet on a pedestal next to a pool of acid from a recently exploded collegue and a rapidly dissolving marine!
ENODMI
05-17-2011, 08:56 PM
decided i wanted to make a desktop of this, so i started comping it together. Ill be using a combination of realtime and ps for the final image. Im seeing bullets flying, smoke and fire on the horizon, and some silhouettes of other units in the sky...some mutas and maybe some broods:)
http://enodmi.com/posting/banelingdesk.jpg
man i hate those guys. the mouth looks awesome. really gross looking.
ENODMI
05-18-2011, 02:44 AM
I have my desktop, which is uber dorky...now ill go work on the pedestal:\
http://enodmi.com/posting/desktop2.jpg
gateian
05-18-2011, 02:57 AM
I feel repulsed looking at this! That's great. Super job :)
Wombatinahat
05-18-2011, 05:06 AM
Oh yeah! you got them rolling too :D nice work
dogzer
05-18-2011, 06:25 AM
Hey! So, the low poly, how did you make it look so awesome? My stuff looks really bad when I do the retopo, etc. Any tips?
Thor Sowards
05-18-2011, 08:56 AM
Hahaha these things are super cool, I'd love to see em in a diorama!
Ivory
05-18-2011, 08:58 AM
These are creepy...just the idea right? Nice job.
stumania
05-18-2011, 01:59 PM
Sick nasty bro, solid work...I foresee killing ample amounts of these buggers in the very near future!
ENODMI
05-18-2011, 02:02 PM
Dogzer - by making it not so lowpoly:) I actually need to clean up the lowpoly before i can call it such, right now its sitting way to high. What kind of problems are you having exactly, I may be able to help...maybe:)
got some creep in it now...
http://enodmi.com/posting/Baneling_desktop.png
Wahlgren
05-18-2011, 02:04 PM
I'm gonna fuck that wallpaper.
EDIT: I was personally hoping for a bit chunkier creep but eh! Me gusta! ;)
nordahl154
05-19-2011, 12:14 AM
Saw the wallpaper on Reddit. Good job!
disanski
05-19-2011, 12:30 AM
Great work here :)
Muttt
05-19-2011, 12:42 AM
This looks awesome! Motion blur looks nice and I really like the color palette. Great job.
barri allen
05-19-2011, 02:55 AM
Great work and interestin concept.
Only, try to composite it better. The first images looks like cuts on a dull background, and the last ones, though somehow improved, are confusing to the eye.
Don't spoil your really good work with a hasty presentation.
sampson
05-19-2011, 07:26 AM
the rocks are low-res (noisy) and distract me form the baneling glory
JordanW
05-19-2011, 07:42 AM
Hey, saw this on /r/Starcraft :) The composition could be much better if you had them moving towards the camera like they're taking over the viewer's position. So instead of you being a bystander watching them move laterally through the scene they would be charging/rolling at you.
ENODMI
05-19-2011, 08:34 AM
Thanks guys, I did this just for fun so Im not to worried about the issues it has at this point. Im actually working on a presentation pedestal with higher quality in mind, and should have a new posting in a day or two:)
http://enodmi.com/posting/rock_start.jpg
ENODMI
05-20-2011, 10:37 PM
http://enodmi.com/posting/rock_start2.jpg
ENODMI
05-22-2011, 10:48 AM
Thanks Noxx:)
Well it all went to crap... Im abandoning it! Going to rebuild this base at some point...looks terrible:(
http://enodmi.com/posting/rock_start4.jpg
the work you've got in the base is fine man, you just need to mesh it together and make the rock a little more grounded in the creep. (and get rid of the grass blade, cause that's probably the last thing you'd ever see on creep. :])
good work!
Skillmister
05-22-2011, 11:16 AM
banelings banelings banelings OH!
Loving this
ENODMI
05-24-2011, 06:34 PM
Redid the base today...I am done for now so I can move onto a new project:)
Rendered in Marmoset:
http://enodmi.com/posting/baneling_base2_1.jpg
http://enodmi.com/posting/baneling_base2.jpg
http://enodmi.com/posting/baneling_maps.jpg
OMG! Look at all those polys:)
http://enodmi.com/posting/baneling_wires.jpg
Base is 1128tris
Baneling is...? too many, I still need to clean him up..:poly136:
Wombatinahat
05-26-2011, 12:58 AM
Awesomesauce! love it :D want a 3d print of that!
SsSandu_C
05-26-2011, 04:00 AM
http://www.youtube.com/watch?v=fzMhh8zhTiY :) Anyway turned out really good. Now animate , duplicate them around 10 000 and swarm something. :) Really well done. GG :)
Mathorne
05-26-2011, 04:05 AM
That's damn swell! Extra big applause for taking your time making a really solid presentation!
EiGHT
05-26-2011, 04:51 AM
Amazing presentation ENODMI
r_fletch_r
05-26-2011, 07:04 AM
looks awesome man, cant crit this :)
Blaizer
05-26-2011, 07:51 AM
Fantastic Enodmi!
I like a lot how this little bug turned out. A little glow effect for the glowing parts would be cool.
killnpc
05-26-2011, 11:30 PM
nice work dude
love the final great job!
maximumsproductions
07-30-2011, 01:45 AM
Wow I wish I could do that.. You should model a Terran Marine next! I can't wrap my head on how to make precision armor as opposed to organic characters hehe.
Scythe
08-09-2011, 05:07 AM
Sweet bane ! I've been wanting to do some zerg stuff for a long time too :o Anyway model is great, and the low poly works very well :D My only remark would be that it's not the usual brownish fleshy color of the zerg, but more a darker rock-like tone. Apart from that, great job sir !
Geri0n
09-02-2011, 06:57 PM
This is just awesome! Not gonna lie though, it scares the hell out of me.
DrInfested
10-13-2011, 02:06 PM
That is so cool! Starcraft 2 is one of my favorite games, and I play Zerg. Fantastic job on recreating this wonderful unit. :D
Rageleet
10-15-2011, 03:35 PM
i may have taken this for my wallpaper :poly124:, looks amazing, loving those webs on the stand (y)
Omilinon
10-16-2011, 03:08 PM
Nice job! Love playing Starcraft II.
8BitEggplant
10-17-2011, 08:32 PM
banelings banelings banelings OH!
Loving this
Oh wow, it would be awesome if you could translate this over to a CAD or make it in die-cast or something and make physical models of it. I would totes put that on my desk for all to fear...erm...see. Yes, see...Not fear...
SupSon
10-19-2011, 08:29 AM
looks great!
8-Bit
10-25-2011, 02:38 PM
Looks awesome! Banelings are one of my favorite units visually (it's that green). I love what you did with it in the end. The image is great and has a lot of movement in it! Wonderful job
SamFisher45
03-22-2012, 10:33 AM
Can you post the low poly wireframe? Uber cool modelling... :)
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