citadelindigo
04-24-2011, 08:09 AM
Greetings, I'm currently a freelance game artist working at a small mobile games studio, and in my spare time I'm filling out my portfolio. I'll be posting all manner of brain samplings over the years so I'd like a nice nest on polycount to incubate them within - and with your wisdom develop them further.
Critiques, comments, thoughts, reactions, suggestions and stories, sought and treasured.
http://dl.dropbox.com/u/546641/polycount/fingers_model_revisit_small.png
This is a revisit/redesign of an old character from a game demo, Quick As Thieves I had the honour of working on back in 2009. I'd like to take this into a sculpting package - zbrush and/or mudbox to sculpt in some details for a normal map but its a process I'm as yet unfamiliar with.
And some doodles
http://dl.dropbox.com/u/546641/polycount/frogboy_portrait.JPG
http://dl.dropbox.com/u/546641/polycount/ladyinair.PNG
Thanks for looking and taking the time for dropping by!
Critiques, comments, thoughts, reactions, suggestions and stories, sought and treasured.
http://dl.dropbox.com/u/546641/polycount/fingers_model_revisit_small.png
This is a revisit/redesign of an old character from a game demo, Quick As Thieves I had the honour of working on back in 2009. I'd like to take this into a sculpting package - zbrush and/or mudbox to sculpt in some details for a normal map but its a process I'm as yet unfamiliar with.
And some doodles
http://dl.dropbox.com/u/546641/polycount/frogboy_portrait.JPG
http://dl.dropbox.com/u/546641/polycount/ladyinair.PNG
Thanks for looking and taking the time for dropping by!