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michael_Curtiss
04-21-2011, 08:13 AM
Fantastic stuff on this website...Been lurking too long so, here is an assignment that I did for school. Hope you enjoy!

Higher-res stuff is on my blog: http://michaelcurtiss.blogspot.com/

concept sheet:
http://i20.photobucket.com/albums/b250/Googprod/Concept-sheet.jpg

final ortho:
http://i20.photobucket.com/albums/b250/Googprod/Ortho_final.jpg

Low Res (12,000 tris):
http://i20.photobucket.com/albums/b250/Googprod/LowRes.jpg

Hi-res stuff:
http://i20.photobucket.com/albums/b250/Googprod/HiresSculpt-1.jpg

http://i20.photobucket.com/albums/b250/Googprod/Hirescolor.jpg

http://i20.photobucket.com/albums/b250/Googprod/Headshot.jpg

michael_Curtiss
04-23-2011, 10:19 AM
Bumping cause this spawned at the 4th page since it was my first post :P.

plundh
04-27-2011, 08:46 PM
Real nice!

Dan!
04-27-2011, 08:50 PM
gret work on the face/head

percydaman
04-28-2011, 05:16 AM
Really well done. I'd like to see larger res close ups so I can enjoy your texture work more.

Andreas
04-28-2011, 05:25 AM
Wheres the space armour and shaved head?

Nice work.

michael_Curtiss
04-28-2011, 08:57 AM
Thanks for the comments guys!

percydaman: There are some much higher res versions on my blog: http://michaelcurtiss.blogspot.com/

I didn't know if there was a res limit here on the forums. I guess not?

JustinPunio
04-28-2011, 09:10 AM
very nice sculpt and textures! very nice textures actually.. would be great to see your texture sheets to dissect :D

michael_Curtiss
04-28-2011, 12:13 PM
JustinPunio: Thanks!

All of my texture sheets equal three 2048 maps:
1 2048 diffuse
1 2048 Normal
1 1024 Specular
1 1024 Spec Power
1 1024 Transmission (Faked SS in UDK)
1 1024 Opacity Mask

I textured my model in Zbrush with the Spotlight program. I basically mixed and matched a bunch of textures from CGtextures. Also, the face is a modified version of a guy from one of 3dsk's street photosets.

Also, all of the dark brown stuff on the diffuse is faked AO on geometry that would always be in shadow. In hindsight, some of that geometry didn't need to be there...But anyways, here they are, in all of their hacky glory:

http://i20.photobucket.com/albums/b250/Googprod/mcurtiss_Diffuse.jpg
http://i20.photobucket.com/albums/b250/Googprod/mcurtiss_Specular.jpg
http://i20.photobucket.com/albums/b250/Googprod/mcurtiss_SpecPower.jpg
http://i20.photobucket.com/albums/b250/Googprod/mcurtiss_SubSurface.jpg
http://i20.photobucket.com/albums/b250/Googprod/mcurtiss_OpacityMask.jpg


BTW, I can't seem to find an image hosting website that will let me upload larger than 1024...any ideas?

sltrOlsson
04-28-2011, 02:21 PM
BTW, I can't seem to find an image hosting website that will let me upload larger than 1024...any ideas?

Use Dropbox and put them in the "public" folder - copy the "public link"

vcortis
04-29-2011, 10:48 AM
This is technically sound and looks pretty good, but you have probably one of the most boring silhouette's a "hero" character could have. I'm having a lot of trouble finding out where you spent 12,000 tris.

I would try to push the silhouette a bit more and you'd have yourself a really nice piece.

cdavisrun
04-29-2011, 12:04 PM
Hey Michael, its really great to see other Ringling students posting on here and I really like your Robin Hood. I'm pretty stoked to see where you guys take the major.

As for critique goes I would have to agree with vcortis, your silhouette could be much stronger, but as far as keeping it pretty "real" I think its pretty sound. Robin Hood needs to move fast and swiftly so I think he would have much gear on.

Also, he seems to be leaning forward? Its only really apparent on the side shot.

But anywho pretty sweet model :D

Geledonutt
04-29-2011, 12:06 PM
Nice love the textures!

Doh too many mozzilla tabs open