blahahahahah
04-20-2011, 12:46 AM
Hey everyone! so just wanted to introduce myself a little! i just finished university and i finally have a chance to work on my portfolio (which is no where close to the people on PC). I only have about two and a half years of 3D art experience and even that wasnt 100% focused. I hope that you guys can help me better my models so my work can be up to standard! haha im ready for the harsh criticism! and ill be looking forward to it! thanks in advance for the help and i hope i can be on the sites level soon! please comment!
best regard!
Nubby the Dragon
http://fc05.deviantart.net/fs70/f/2011/109/0/f/nubby_by_blahahahahah-d3eezhw.png
http://fc05.deviantart.net/fs70/f/2011/109/3/e/nubby_wireframe_by_blahahahahah-d3eezqh.png
concept for nubby
http://th03.deviantart.net/fs70/PRE/f/2011/110/e/2/nubby_sketch_by_blahahahahah-d3ef1r9.jpg
http://th04.deviantart.net/fs71/PRE/f/2011/110/2/7/nubby_concept_art_by_blahahahahah-d3ef1m8.jpg
Heres something i developed for a fourth year course in university. Developed using Maya Zbrush and CS5
Applied Diffuse Map w/ Baked AO
Applied Normal Map
Game Ready
Lowpoly ~5500 poly
so yea! would love some comment on this! i know a couple things already!
one thing i would change would be the amount of poles i used so it could be of a lower poly count (just wanted it low poly =[)
also the texture for the wing is kinda shitty =\ theres not too much to say about that! just hope my geometry constructions okay =S
Coal Mine Canary
http://th00.deviantart.net/fs70/PRE/f/2011/110/5/2/canary_original_by_blahahahahah-d3ef1ut.png
http://th00.deviantart.net/fs71/PRE/i/2011/110/0/a/canary_wireframe_by_blahahahahah-d3ef1yz.png
So heres some more work i did in my last year of university
Developed using Maya Zbrush and CS5
Applied Diffuse Map w/ Baked AO
Applied Normal Map
Lowpoly <5000 poly
Its fully rigged with rough flap cycle
Implemented in Ogre3D Game Engine
Boy Coal Miner
http://fc09.deviantart.net/fs71/f/2011/110/1/c/boy_coal_miner_by_blahahahahah-d3ef23m.png
Yes also done in fourth year
Developed using Maya Zbrush and CS5
Applied Diffuse Map w/ Baked AO
Applied Normal Map
Lowpoly <5000 poly
Its fully rigged with rough walkcycle
Implemented in Ogre3D Game Engine
i really want to make better character models and i think my geometry is kinda crappy for this one, how would i go about making this boy a proper game ready, lowpoly animated model?
heres all i got so far! hoping to hear from you guys soon! :)
best regard!
Nubby the Dragon
http://fc05.deviantart.net/fs70/f/2011/109/0/f/nubby_by_blahahahahah-d3eezhw.png
http://fc05.deviantart.net/fs70/f/2011/109/3/e/nubby_wireframe_by_blahahahahah-d3eezqh.png
concept for nubby
http://th03.deviantart.net/fs70/PRE/f/2011/110/e/2/nubby_sketch_by_blahahahahah-d3ef1r9.jpg
http://th04.deviantart.net/fs71/PRE/f/2011/110/2/7/nubby_concept_art_by_blahahahahah-d3ef1m8.jpg
Heres something i developed for a fourth year course in university. Developed using Maya Zbrush and CS5
Applied Diffuse Map w/ Baked AO
Applied Normal Map
Game Ready
Lowpoly ~5500 poly
so yea! would love some comment on this! i know a couple things already!
one thing i would change would be the amount of poles i used so it could be of a lower poly count (just wanted it low poly =[)
also the texture for the wing is kinda shitty =\ theres not too much to say about that! just hope my geometry constructions okay =S
Coal Mine Canary
http://th00.deviantart.net/fs70/PRE/f/2011/110/5/2/canary_original_by_blahahahahah-d3ef1ut.png
http://th00.deviantart.net/fs71/PRE/i/2011/110/0/a/canary_wireframe_by_blahahahahah-d3ef1yz.png
So heres some more work i did in my last year of university
Developed using Maya Zbrush and CS5
Applied Diffuse Map w/ Baked AO
Applied Normal Map
Lowpoly <5000 poly
Its fully rigged with rough flap cycle
Implemented in Ogre3D Game Engine
Boy Coal Miner
http://fc09.deviantart.net/fs71/f/2011/110/1/c/boy_coal_miner_by_blahahahahah-d3ef23m.png
Yes also done in fourth year
Developed using Maya Zbrush and CS5
Applied Diffuse Map w/ Baked AO
Applied Normal Map
Lowpoly <5000 poly
Its fully rigged with rough walkcycle
Implemented in Ogre3D Game Engine
i really want to make better character models and i think my geometry is kinda crappy for this one, how would i go about making this boy a proper game ready, lowpoly animated model?
heres all i got so far! hoping to hear from you guys soon! :)