View Full Version : Bones vs Skeleton
04-11-2011, 05:51 AM
I'm new to 3ds max, and am wondering if there is a compelling reason to use bones over the skeleton when modeling figures/characters?
04-11-2011, 09:24 AM
bones = skeletorn
i assume you mean a biped
biped has things you need to do manually when working with bones.
04-13-2011, 12:23 AM
Thanks ArrangeMonk, yes, I did mean biped!
Thanks for the answer! I think I'm begining to think I should be using a biped rather than bones.
Thanks very much!
04-13-2011, 12:28 AM
I guess you meant using bones or biped when animating, not modeling?.
Anyway, the biped is a basic rig, but if you want something other than a simple human rig, you will need to set the bones by yourself. I personally barely rig my stuff (I'm an environment artist rather than character) and when I do it's with bones because, well, it's environment stuff. But even my friends who do character stuff they always do their own rigs.
Just sayin', anyway..
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