View Full Version : Ship_Wreck!!!
sakechi
04-09-2011, 03:10 AM
HI Polycounter!!!
So I am making scene for my profolio. so your opinion really matter to me. Check out!!!
http://www.youtube.com/watch?v=4tg5tAU_9eo
Turista
04-09-2011, 03:52 AM
Way to dark man. Not really sure what's going on.
AtlusZMH
04-09-2011, 08:31 AM
Just take some still shots with better light :P no need to make a turntable or whatever that motion was for that :)
mrturtlepaste
04-09-2011, 10:00 AM
this vid makes it really hard to see whats going on. stills would be way better. but from what i can see - something about the bow and stern of the ship facing different directions seems bit weird. also the ship looks a bit on the small side compared to that char ref.
what is that concept you are working off?
sakechi
04-09-2011, 10:57 PM
so here is my mood board.
https://lh6.googleusercontent.com/_hRPusgyUu2w/TaDfcKX5LoI/AAAAAAAAAE4/qBEhy6DJefg/s1152/Mood_Board.jpg
gsokol
04-10-2011, 12:19 AM
I don't really see how its possible for the front of the ship to be facing the opposite direction like that.
sakechi
04-10-2011, 01:14 PM
I think it is believe if the ship face a strong hurricane. i will look up some references ship wreck caused by hurricanes.
sakechi
04-10-2011, 01:38 PM
so take some more snaps. i hope this helps ppl understand the whole scene.
https://lh5.googleusercontent.com/_hRPusgyUu2w/TaIUbr2gSgI/AAAAAAAAAFY/TfzQA76gDLM/3.jpg
https://lh6.googleusercontent.com/_hRPusgyUu2w/TaIUbheZBHI/AAAAAAAAAFc/a8-QiHGN1-E/2.jpg
https://lh5.googleusercontent.com/_hRPusgyUu2w/TaIUbjK8c6I/AAAAAAAAAFg/3H_J0ZLHR_8/1.jpg
https://lh6.googleusercontent.com/_hRPusgyUu2w/TaIUcByj79I/AAAAAAAAAFk/vpqVz1jpH_M/s1024/4.jpg
feanix
04-10-2011, 01:54 PM
So is this in a really early stage? It seems a bit unfinished.
Fingus
04-10-2011, 05:59 PM
I don't see how the front end of the ship would end up facing the opposite way of the back end. I understand that you want to go for an interesting composition but the narrative doesn't make much sense.
sakechi
04-10-2011, 11:42 PM
i think i will make it same as the concept, when i am done with assets i am going to change to make more sense.
sakechi
05-08-2011, 11:57 PM
so i have update to share with everyone!
https://lh5.googleusercontent.com/_hRPusgyUu2w/TcePVOhhyII/AAAAAAAAAGY/vFPvJ9AbsCs/s912/Ship_Wreck_002.jpg
https://lh4.googleusercontent.com/_hRPusgyUu2w/TcePThjCe0I/AAAAAAAAAGU/6yN0-PViuiA/s912/Ship_Wreck_001.jpg
https://lh6.googleusercontent.com/_hRPusgyUu2w/TcePNktkqII/AAAAAAAAAGM/YX3Kbqj8YEA/s912/Ship_Wreck_003.jpg
https://lh5.googleusercontent.com/_hRPusgyUu2w/TcePSkGvyqI/AAAAAAAAAGQ/NWonGWjoJVY/s912/Ship_Wreck_004.jpg
https://lh6.googleusercontent.com/_hRPusgyUu2w/TcePa5ZrWKI/AAAAAAAAAGg/7OtvDkMrMDs/s912/Ship_Wreck_005.jpg
https://lh6.googleusercontent.com/_hRPusgyUu2w/TcePaCNeSrI/AAAAAAAAAGc/v5t5FgFA-yM/s912/Ship_Wreck_006.jpg
Insipidus
05-09-2011, 03:24 AM
Yeah, I agree with everyone else regarding the ship's positioning. I think that what you said OP, finishing the modeling and then repositioning, is your best bet. I like how your tree turned out and the cannon looks pretty cool. Good textures thus far too, imo.
In the future, "levels" up your renders in Ps so they're not so dark and then everyone will be able to give you even better critiques. Keep up the good work.
Mark Dygert
05-09-2011, 06:08 AM
I don't really see how its possible for the front of the ship to be facing the opposite direction like that.
I agree, if there was a force strong enough to rip it in half, then none of the rigging or mast would of survived... It would make more sense if these where two fully intact ships that have different parts exposed? Sort of a ship graveyard.
feanix
05-09-2011, 08:32 AM
The tree model looks really nice but 10k tris is a little on the high edn, especially without foliage. I suspect that a lot of the triangles are in the roots. Are those necesary? Won't they be underground most of the time? Perhaps you can do some optimization on the underside of the roots.
Mark Dygert
05-09-2011, 08:35 AM
Or combine the roots with a chunk of ground.
BenStrasser
05-09-2011, 09:51 AM
I think that the tree is a WIP high poly, because that is 10 million polys.
sakechi
05-09-2011, 09:56 AM
thanx for critiques
I understand that ship wreck is not making any sense the way its draw in the concept, I will be changing it so i get closer to the final stage.
the tree will have much foliage, only witch hair. i will be fuse with a ground object to process a lower count low poly.
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