Ron.S
04-08-2011, 11:41 PM
Well for my texturing II class we are to make a exterior scene and have it be texture heavy. I choose to do the Raccoon City streets from RE 2, just seems like a really chaotic space to run through and setup nice shots for my final.
I will be porting it into the UDK and setting up final shots and maybe a fly through. This will be my first project really developing a scene and lighting, this is my blocking phase and I just wanted to know am I going about it correctly and are my sizes correct.
http://img146.imageshack.us/img146/3751/raccoonstreetblock1.th.jpg (http://img146.imageshack.us/i/raccoonstreetblock1.jpg/)
Uploaded with ImageShack.us (http://imageshack.us)
http://img35.imageshack.us/img35/6753/raccoonstreetblock2.th.jpg (http://img35.imageshack.us/i/raccoonstreetblock2.jpg/)
Uploaded with ImageShack.us (http://imageshack.us)
http://img189.imageshack.us/img189/2007/raccoonstreetblock3.th.jpg (http://img189.imageshack.us/i/raccoonstreetblock3.jpg/)
Uploaded with ImageShack.us (http://imageshack.us)
All assets will be replaced with Zbrushed sculpts and detailed models later :). Thanks for any C&C !
PS** Also using the Unreal Male character for scale references.
I will be porting it into the UDK and setting up final shots and maybe a fly through. This will be my first project really developing a scene and lighting, this is my blocking phase and I just wanted to know am I going about it correctly and are my sizes correct.
http://img146.imageshack.us/img146/3751/raccoonstreetblock1.th.jpg (http://img146.imageshack.us/i/raccoonstreetblock1.jpg/)
Uploaded with ImageShack.us (http://imageshack.us)
http://img35.imageshack.us/img35/6753/raccoonstreetblock2.th.jpg (http://img35.imageshack.us/i/raccoonstreetblock2.jpg/)
Uploaded with ImageShack.us (http://imageshack.us)
http://img189.imageshack.us/img189/2007/raccoonstreetblock3.th.jpg (http://img189.imageshack.us/i/raccoonstreetblock3.jpg/)
Uploaded with ImageShack.us (http://imageshack.us)
All assets will be replaced with Zbrushed sculpts and detailed models later :). Thanks for any C&C !
PS** Also using the Unreal Male character for scale references.