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View Full Version : Maya Rigging - Hard and Soft surfaces


badmouse
04-05-2011, 10:38 PM
Hi guys, here is my problem.

Im working in a rigging in Maya 2011. bind it with with Interactive Skin Bind.

The character move well but i have part of my character like the bracelets that are hard surface and i don't want to blend them.

how i can control the metallic parts to don't blend them?

thanks

m4dcow
04-06-2011, 06:02 AM
Just apint the skin weights 100% to a particular joint and it will be rigid. You may want some slight stretching of the braclets as the arm may lose or gain volume, and make the bracelets look strange.

badmouse
04-06-2011, 07:24 AM
thanks for the date! i will test it and post some pics of the result :)