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View Full Version : [STAGE] Street Fighter, Dan,Hristo Rusanov


Hristo Rusanov
04-05-2011, 11:19 AM
Hi guys.

I'll try to re-imagining the Dan stage from Street Fighter. :)

Good luck to everyone!!! :thumbup:

Stage:
http://i210.photobucket.com/albums/bb82/empathy_hr/Stage_001.jpg

Concept:
http://i210.photobucket.com/albums/bb82/empathy_hr/C_B_001.jpg

Reff:
http://i210.photobucket.com/albums/bb82/empathy_hr/REFF-1.jpg

Hristo Rusanov
04-12-2011, 08:30 AM
I start to block out the scene...and my first WIP.....finaly. :)

http://i210.photobucket.com/albums/bb82/empathy_hr/WIP_001-1.jpg

Hristo Rusanov
04-15-2011, 09:39 AM
I separate the stage in two parts.half of the stage will be on street and the other half in the building...and i have tons of work to do... :poly105:

WIP 2 from UDK.

http://i210.photobucket.com/albums/bb82/empathy_hr/WIP_003.jpg

http://i210.photobucket.com/albums/bb82/empathy_hr/WIP_002.jpg

christermime
04-15-2011, 09:45 AM
love the visual density of your concept, it's got a lot of movement in the composition, looking forward to seeing it brought to 3d!

Jeremy-S
04-15-2011, 09:49 AM
I like this kinda thing a lot. It's a very solid looking block out, already a lot of life going on. I'm so jealous of people who can do this kind of work. Very good stuff so far

Hristo Rusanov
04-15-2011, 04:45 PM
Small update.

I start to blockout the interior .....and i need to overpaint it because i dont know what the hell i doing :poly141:

http://i210.photobucket.com/albums/bb82/empathy_hr/WIP_004.jpg

S2Engine
04-15-2011, 11:23 PM
Very cool, looking forward to seeing this one progress :)

Gazington
04-16-2011, 10:36 AM
Wow. I'm not an environment guy but I love the scale and depth of this already, I like the position of the shadows on the fight area as well. Very cool.

jarrede
04-16-2011, 11:17 AM
Wow. I'm not an environment guy but I love the scale and depth of this already, I like the position of the shadows on the fight area as well. Very cool.

agreed! I'm looking forward to updates, would be sweet if you can populate the streets but thats a crazy amount of work.

DLoud
04-16-2011, 12:42 PM
Looking forward to this one. I hope you can pull it off in time

Hristo Rusanov
04-17-2011, 08:08 AM
Thank you guys! :)

Ok...now....i stop to make boxes and i'll start to make....ummm better looking boxes...:D

http://i210.photobucket.com/albums/bb82/empathy_hr/WIP_007.jpg

http://i210.photobucket.com/albums/bb82/empathy_hr/WIP_006.jpg

d1ver
04-17-2011, 08:34 AM
Solid blockout, man!

So are you going to have that (http://i210.photobucket.com/albums/bb82/empathy_hr/WIP_004.jpg) composition for one the final shots or it'll be more like the last 2?

Hristo Rusanov
04-17-2011, 09:20 AM
Ummm...more like the picture from the link...or maybe more panoramic view...i dont know...yet.

ayoub44
04-18-2011, 12:52 PM
cool progress , wath are you planning for those building in the end ? ... wanna see more :D
this scene is soo big and soo cool ... is those building and some assest are unwraped ?

good luck

Chandler
04-18-2011, 03:18 PM
I haven't seen this one yet! You've got a lot going on in this scene, and really managed to capture that feeling of a downtown city block. Can't wait to see it textured!

Hristo Rusanov
04-18-2011, 04:58 PM
ayoub44 (http://www.polycount.com/forum/member.php?u=32102) -only automatic mapping for light maps.Today i almost finish some of the assets like boxes,crates,trashbin,air conditioners,barrels,some junk.Now i work on the sidewalks and pavement.Тommorow i'll start to work on the booths...and of course Battlefield betwen modeling sessions :)

Hristo Rusanov
04-22-2011, 04:00 AM
I'm almost done with the buildings. :)


http://i210.photobucket.com/albums/bb82/empathy_hr/WIP_011.jpg

http://i210.photobucket.com/albums/bb82/empathy_hr/WIP_012.jpg

http://i210.photobucket.com/albums/bb82/empathy_hr/WIP_010.jpg

http://i210.photobucket.com/albums/bb82/empathy_hr/WIP_009.jpg

S2Engine
04-22-2011, 04:31 AM
Wow, I really like that lighting you've got going on. Mind sharing some hints on what that's like?

ParoXum
04-22-2011, 05:12 AM
Really digging the lighting too, you're doing a good job.

Hristo Rusanov
04-22-2011, 05:54 AM
DominantDirLight and two spot lights with lightmass.Envr. intensity is 2.5(default 1.0) for the blue and diff boost 8.0 for the other stuff...but i dont use textures only one flat color and this might not going to work very good with textures.

JordanW
04-22-2011, 06:52 AM
Love the tones and color of the latest image.

ayoub44
04-22-2011, 08:23 AM
those building are so amazing ... i have a question about that damage , is it on normal map ? hope to see more :)