wannabeartist
04-01-2011, 09:35 AM
Hi guys,
I'm having trouble getting proper normal maps from xNormal, when I have opposite sides of a model sharing the UV space - I really thought that I had done this before without any problems, but now suddenly it doesn't seem to work.
So tell me, should it work? For example, you have a pair of shoes and you want them to use the same UV space - is it possible? I'm getting one shoe ok and the other with flipped normals (obviously)
Am I missing something or was I just imagining that it should work?
I'm having trouble getting proper normal maps from xNormal, when I have opposite sides of a model sharing the UV space - I really thought that I had done this before without any problems, but now suddenly it doesn't seem to work.
So tell me, should it work? For example, you have a pair of shoes and you want them to use the same UV space - is it possible? I'm getting one shoe ok and the other with flipped normals (obviously)
Am I missing something or was I just imagining that it should work?