synergy11
03-10-2011, 02:59 PM
Hey folks, I have an interesting problem here and I am curious to find out if this is possible.
I have a model (high poly) I created that I want to render to a 1024x1024 texture so that I can reapply it to a polygon plane to then reconstruct a larger plant using the planes. (Low poly)
http://img853.imageshack.us/i/rendertotexture.jpg/
I would like to use this technique to build branches for my low poly trees and bushes. So that I don't have to paint and warp each leaf in photoshop to create the illusion of leaves pointing in different directions.
What settings would I use to get the proper look. I just want the diffuse and shadow information.
I was reading up on Softimage's rendermap but I'm pretty sure that is not what I need to use.
Any help would be great!
Thanks.
Chris.
I have a model (high poly) I created that I want to render to a 1024x1024 texture so that I can reapply it to a polygon plane to then reconstruct a larger plant using the planes. (Low poly)
http://img853.imageshack.us/i/rendertotexture.jpg/
I would like to use this technique to build branches for my low poly trees and bushes. So that I don't have to paint and warp each leaf in photoshop to create the illusion of leaves pointing in different directions.
What settings would I use to get the proper look. I just want the diffuse and shadow information.
I was reading up on Softimage's rendermap but I'm pretty sure that is not what I need to use.
Any help would be great!
Thanks.
Chris.