View Full Version : Workshop #5- Pables
pables
03-01-2011, 01:44 AM
Hi, I finished it last month, but forgot to post it:poly122:
Lately I will put some wires if you like. I'm happy with the result, and I think modeling this helped me to improve my modeling skills.
http://3.bp.blogspot.com/_BBm7Jnlt5qY/TS9qhVj8iVI/AAAAAAAAADA/7xGPGhMu_Mw/s1600/leicaclaytestpables006.jpg
http://3.bp.blogspot.com/_BBm7Jnlt5qY/TS9qdhvDTbI/AAAAAAAAAC4/rMTRZ--UtXI/s1600/leicaclaytestpables007.jpg
I also made a turntable. Here is the link just in case the embed doesn't work properly Turntable on Vimeo (http://vimeo.com/18758469)
<iframe src="http://player.vimeo.com/video/18758469" width="400" height="300" frameborder="0"></iframe><p><a href="http://vimeo.com/18758469">Leica M3 3dTurntable</a> from <a href="http://vimeo.com/user5720403">Pablo Pintado (Pable)</a> on <a href="http://vimeo.com">Vimeo</a>.</p>
pables
03-04-2011, 03:48 AM
Wires! :poly142:
http://3.bp.blogspot.com/-JKv5s9wAn2g/TW-3gsVvqWI/AAAAAAAAAEY/H8FB_FaXZgA/s1600/leicawirepables005.jpg
http://4.bp.blogspot.com/-wP9tHOgvORk/TW-3aENGX1I/AAAAAAAAAEQ/D8ib2LRZM2c/s1600/leicawirepables004.jpg
http://3.bp.blogspot.com/-7vAg2C5kl-w/TW-3SfRU-MI/AAAAAAAAAEI/wNrp-sb1JOM/s1600/leicawirepables003.jpg
http://2.bp.blogspot.com/-dXnAB02sjtU/TW-3MbM_yVI/AAAAAAAAAEA/zin_oVl6rqg/s1600/leicawirepables002.jpg
http://2.bp.blogspot.com/-JDyc2_bpTxk/TW-3FMv8-EI/AAAAAAAAAD4/p9EHaU2UCL0/s1600/leicawirepables001.jpg
EarthQuake
03-04-2011, 01:00 PM
Looking good, seems very accurate. Try to get some wip shots up next time, its not as fun when we can't see the process!
One thing I noticed, is that the half circle shape on the baseplate, where it latches to camera itself is too soft and not quite accurate, I noticed the same thing here; http://www.polycount.com/forum/showthread.php?t=78362
You may just want to reread my last couple posts there.
If this was to be baked down to a low res model as a game asset, I would say a lot of your edges are too hard, but its sort of up to you if you'd like to model with that mentality.
[edit] Oh one more thing, with the leather chunk, you have nice soft bevels for the intersections on most areas, but that half circle shape, and the strap lugs its just a straight up intersection. Would be nice to have that modeled there as well so it doesn't look tacked on.
pables
03-04-2011, 05:28 PM
Thank you very much for your comments Earthquake. You're right with the baseplate, I hadn't even noticed it. And you're also right about the intersection.
About the edges being too hard, I didn't have the intention to bake it to a lowpoly. I started this more like a hardsurface subd practice. But is good to know in any case. Thanks again.
And sorry about the process, I modeled straight and I forgot about posting the wip shots. Next time I will post more wip shots so you can help me through the process and have more fun!
marks
04-07-2011, 09:11 AM
From the refs in the sticky it looks like your tiling displacement is a bit too high - eg the details are smaller than they should be.
http://www.mir.com.my/rb/photography/companies/Leica/Leica-M3/M3-Betriebskamera/M3EIFGENTUM.jpg
getbiks
07-05-2011, 12:39 AM
Good work.. the wireframe looks clean... very good work..
Nano XS
12-26-2011, 03:52 PM
Simply Amazing.
ageshero
01-27-2012, 02:31 PM
Incredible.
ambethia
04-21-2012, 07:25 PM
Pables, I see you're working in modo. Do you mind sharing your approach to the diamond pattern on those knobs?
pables
04-22-2012, 08:27 AM
Sure mate, the truth is I did more or less what Earthquake explains in this post (http://www.polycount.com/forum/showpost.php?p=1251420&postcount=8).
I've also tried other ways, but this seems to be an easy and efficient method.
ambethia
04-24-2012, 11:37 AM
Thanks, pables!
pables
04-24-2012, 03:30 PM
You're welcome, I did nothing actually :)
Please let me know if you have any other doubt.
Dewitt1
05-26-2012, 11:01 PM
all righthttp://www.cleaningcassette.com
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