fac7orx
01-10-2011, 11:43 PM
Here there everyone, I apologize if this questions has already been asked before, but I had trouble finding the answer and I could use the help. I am a beginner and I am having trouble getting started.
So, my brother made a model in blender 3d 2.55 beta. Then he made a UV map of one of the characters boots. I just made a quick texture over the UV map and then I tried to get it in the UDK editor. I managed to find a tutorial on how to import the texture and the model in the UDK.
The problem is that the tutorial has me set up a material for the texture and it selects "TextureSample". The tutorial then drags the character into the 3d space given and then the guy drags the material over the person's body.
Dragging the material works, however I stated before that the texture is only for the boots of the model. So, when it's dragged in the material covers the entire character and that's not good, heh.
So, how do we apply UV maps correctly to specific parts of a character model in UDK? Also, does my bro need to do something else in blender to set up the UV map? We just imported the .ase for the character model and the .tga for the texture. Thank you.
So, my brother made a model in blender 3d 2.55 beta. Then he made a UV map of one of the characters boots. I just made a quick texture over the UV map and then I tried to get it in the UDK editor. I managed to find a tutorial on how to import the texture and the model in the UDK.
The problem is that the tutorial has me set up a material for the texture and it selects "TextureSample". The tutorial then drags the character into the 3d space given and then the guy drags the material over the person's body.
Dragging the material works, however I stated before that the texture is only for the boots of the model. So, when it's dragged in the material covers the entire character and that's not good, heh.
So, how do we apply UV maps correctly to specific parts of a character model in UDK? Also, does my bro need to do something else in blender to set up the UV map? We just imported the .ase for the character model and the .tga for the texture. Thank you.