tristamus
01-09-2011, 11:06 PM
So, I have my HP rock mesh sculpts going, and I retopologized them. I laid out my UV's on the retopo'd meshes and want to bake my HP to my new LP retopologized meshes...however, when I throw my HP and LP into xNormal and generate, I get something I can't understand...I get a map that has a a bunch of "ripples" in it. I don't know exactly what it is in my workflow that is wrong, I've used xNormal before and have gotten great results.
Here's pics of what is going on...
Wacked normal map...
http://img46.imageshack.us/img46/6427/issue1.jpg
HP...
http://img524.imageshack.us/img524/6811/issue2.jpg
New, Retopo'd LP with UV Map...
http://img836.imageshack.us/img836/6479/issue4.jpg
Any ideas guys? This makes no sense to me...
Here's pics of what is going on...
Wacked normal map...
http://img46.imageshack.us/img46/6427/issue1.jpg
HP...
http://img524.imageshack.us/img524/6811/issue2.jpg
New, Retopo'd LP with UV Map...
http://img836.imageshack.us/img836/6479/issue4.jpg
Any ideas guys? This makes no sense to me...