View Full Version : Skydome isn't affected by DOF?
Mypeople
01-06-2011, 01:00 PM
Anyone know why this is happening? everything in my scene works with the depth of field except the skydome? it looks fine when i press G to view in my viewport but once i play the level outside of udk the skydome is always clear? anyone know whats going on? i'm out of ideas on this.
http://lh4.ggpht.com/_Jvp-gdUMWRs/TSYfFnzPCmI/AAAAAAAAAzI/FapswVa7jOc/1-6-2011%2011-54-52%20AM.jpg
Oniram
01-08-2011, 10:02 AM
are you using a post processing volume? or just a general post process chain?
Mypeople
01-09-2011, 05:57 PM
Just using the world settings.
Oniram
01-09-2011, 10:25 PM
hmm.. try going in and just making a brush the size of your entire scene, and create a post process volume.. enable DOF through this, havent done DOF through world settings before but i know that a ppv will do the trick.
SanderDL
01-10-2011, 03:39 AM
what are your settings? Perhaps you have set your Farbluramount to 0 or something.
Froyok
01-10-2011, 01:54 PM
http://uppix.net/0/d/f/3e646ef11b881d0ce88fa53d49605.jpg
Work fine with a post process volume in my case.
(Inside the October 2010 version of the UDK)
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