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View Full Version : What Are You Working On? 2011 Edition!


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Armageddon
12-30-2011, 02:50 AM
I love it orb! Glad in the last lit scene you are actually hand drawing the lighting, most pixely games just use tranparent gradients for lighting.

MrNinjutsu
12-30-2011, 02:58 AM
Finished the low poly and texture.

http://bit.ly/tUkmPe

@danitchu amazing work man.

marq4porsche
12-30-2011, 03:13 AM
Thanks Andreas. There are some really cool pieces here.

Choco, I'm interested in how that comes out, I love the sculpting on it.

I've worked on my post processing and lighting a bit while trying to make the scene more realistic. My next step is to finish some more foliage and tree models then add those to the scene. I also need to work on my sky texture, it looks a bit grainy for some reason.http://2.bp.blogspot.com/-4Z35Oy2u39M/Tv2NPXDkKYI/AAAAAAAAARo/Q5U5-n7bd2o/s1600/MountainPlains4.jpghttp://3.bp.blogspot.com/-E32YJ87xmkc/Tv2NQbGePYI/AAAAAAAAARw/WNaLogMcRxQ/s1600/MountainPlains5.jpghttp://3.bp.blogspot.com/-du7TyKovojA/Tv2NRGKlAEI/AAAAAAAAAR4/okUIfN0TbFo/s1600/MountainPlains6.jpghttp://4.bp.blogspot.com/-pXkpUZXVPPA/Tv2NSAemYaI/AAAAAAAAASA/kT_0tGUSON0/s1600/MountainPlains7.jpg

Fwap
12-30-2011, 03:42 AM
Took a step into a different genre, working on my first Sci-Fi piece

http://img535.imageshack.us/img535/2905/woop.png

JGcount
12-30-2011, 05:01 AM
Crossposting here, hoping to get some faster feedback before I work more on the textures for my Mutant League entry(water polo)

Any and all crits are very appreciated.

http://img337.imageshack.us/img337/7176/wip04.png (http://imageshack.us/photo/my-images/337/wip04.png/)

grantthompson
12-30-2011, 05:21 AM
Great work everyone :D.! Heres just a quick update on textures :) got it in UDK now just playing around with shaders. Still got a hell of a lot to do though :( Only worked on the red area not even touched any of the grey bits just yet. Im still just trying to capture that Borderlands look.

http://dl.dropbox.com/u/32159079/Gas_Pump_1.jpg

l.croxton
12-30-2011, 05:49 AM
Great work everyone :D.! Heres just a quick update on textures :) got it in UDK now just playing around with shaders. Still got a hell of a lot to do though :( Only worked on the red area not even touched any of the grey bits just yet. Im still just trying to capture that Borderlands look.

http://dl.dropbox.com/u/32159079/Gas_Pump_1.jpg
Looks awesome :) However with the pipe I think personally the black line is slightly too thick in places; probably due to the shader I am guessing. The rest around the (guessing a fuel pump :P ) looks really good :D

Free_Fall
12-30-2011, 05:53 AM
Small crosspost from my thread :p

http://dl.dropbox.com/u/17570140/uaz/uaz11.jpg
http://dl.dropbox.com/u/17570140/uaz/uaz12.jpg

JR
12-30-2011, 05:54 AM
Cross-post lol

http://i.imgur.com/KSIyH.jpg

Awesome work. Keep it up!

yodude87
12-30-2011, 05:54 AM
Is that an exact replica of the intro bathroom in Splinter Cell: Conviction? Everything is in the same place.

yes it is, i tried indeed to stay as much faithful to the original scene as i could. only differences for now are the lamp bulbs, some grafittis and stickers, the color of the bottles on the floor (in the original scene theyre browner, like beer bottles), and the 4th right-most urinal, that in the scene is out of order i guess and has some black plastic bag wrapped around it.

trying to do my best to replicate it though, glad it's recognizable hehehe :D

EDIT: hell ya guys, wonderful works in the last pages... keep it up :D

Fozwroth
12-30-2011, 06:20 AM
Been testing some different renders and such for this mech during the holidays.

http://img515.imageshack.us/img515/627/mechrendertest01.jpg (http://imageshack.us/photo/my-images/515/mechrendertest01.jpg/)


I fear it might be to dark? feedback is very appreciated :)

jackalope
12-30-2011, 08:32 AM
Thanks Andreas. There are some really cool pieces here.

Choco, I'm interested in how that comes out, I love the sculpting on it.

I've worked on my post processing and lighting a bit while trying to make the scene more realistic. My next step is to finish some more foliage and tree models then add those to the scene. I also need to work on my sky texture, it looks a bit grainy for some reason.http://2.bp.blogspot.com/-4Z35Oy2u39M/Tv2NPXDkKYI/AAAAAAAAARo/Q5U5-n7bd2o/s1600/MountainPlains4.jpg
If you match your ground texture with your grass texture and get it to blend I think it will improve the way it looks.
Good luck!

sevenfingers
12-30-2011, 08:46 AM
http://www.sevenfingerart.com/wp-content/uploads/2011/12/concept_4-1024x576.jpg
Concept for a 3d piece I'm planning... will see if I have the patience to follow through with full 3d, it's so goddamn slow compared to Photoshop. :)

vvheris
12-30-2011, 10:07 AM
Super duper awesome concept!!!

Mind if i edit it a bit?

http://img202.imageshack.us/img202/3985/63495602.png

sevenfingers
12-30-2011, 10:13 AM
Thanks :)

I lost some color on the ship when playing a bit too much in PS, but the bottom part of the hull is red in the render. I think you went a bit overboard with the CC on the hull as it detracts a bit from the composition me thinks, but cool. The added distress flare on the front dude is a nice touch, will definitely add that.

Lol at the markings on the crates ;)

Sayanora
12-30-2011, 11:13 AM
Xpostin from my sketchbook

Was feelin crabby so I made this. get it? haha..anyone? :D

This started as a quick 20 min photo study I did with bounchfx, but I kept workin it afterwards. I think it paid off

http://dl.dropbox.com/u/453193/Daily%20Study/Creatures/sallyLightfootCrab/sallyCrab_02.jpg

Fewes
12-30-2011, 12:08 PM
First try at a model based environment. It's turning out rather simple but maybe starting out easy is a good idea.

http://puu.sh/bY4J

JeremyRM
12-30-2011, 01:44 PM
Fozwroth I like it man, maybe play around with the bounce light in the shadows some more.

Alberto, I appreciate it man.

Ruz
12-30-2011, 01:49 PM
Sayanora - is that a 'screen crab'

Hugh
12-30-2011, 02:42 PM
I will be blending multiple textures together in the material editor (UDK) and blend detail normals with the main normal map. Same goes for the AO + cavity maps.

I'll use alpha maps to blend multiple detail textures together and 2 UV channels (one UV channel for unique UVs allowing me to take advantage of the highpoly model bakes, and the other one for tiled texturing and without seams).

If everything goes well, I should be getting a seamless landscape with this approach.

Low poly mesh is done btw, currently rendering high quality normals/AO/cavity/edge maps :)

http://i.imgur.com/XRnot.jpg
http://i.imgur.com/rCDM2.jpg

Record and make Tut PLEASE!!!

Pope Adam
12-30-2011, 03:16 PM
A smidge more progress on this guy. Got the ceiling caps done and re-mapped a lot of the lumber so it tiles better than it did before. I need to make some modular window/doors that I can slap on the exteriors of these pieces, and I'm considering adding some more ornate woodwork to the "plaster" areas on the walls before I move on to props and terrain.

http://dl.dropbox.com/u/29303569/Samurai/Screengrabs/samu_wip_kit_progress_004.jpg

g2000
12-30-2011, 03:41 PM
Very cool looking cyborg Dan!,how about some more angles and more light.
Orb : that looks so cool,dig the style and colors :poly142:
Shameless crosspost,my mutant for Mutant League challenge,more images on my thread cheers :) :

http://img822.imageshack.us/img822/1457/muthockeycompsmall.jpg (http://imageshack.us/photo/my-images/822/muthockeycompsmall.jpg/)

Flynny
12-30-2011, 04:28 PM
Some awesome work going on!
Working on a super generic low poly animatable rig!

http://yfrog.com/z/oel1pvkj

When im happy il release it at some point..

Marshal Banana
12-30-2011, 05:06 PM
Thanks :)

I lost some color on the ship when playing a bit too much in PS, but the bottom part of the hull is red in the render. I think you went a bit overboard with the CC on the hull as it detracts a bit from the composition me thinks, but cool. The added distress flare on the front dude is a nice touch, will definitely add that.

Lol at the markings on the crates ;)

Just over your head, methinks. It's a reference to Half-Life, with the Borealis and Gordon with his crowbar.

sevenfingers
12-30-2011, 05:44 PM
/me puts his shamecap on. I Have only briefly watched my son play HL2... guess I have some catching up to do. I saw the logo but had no idea the game had a similar setting. The crowbar was a nice touch!

sevenfingers
12-30-2011, 05:46 PM
Sayanora: That crab is fantabalous!

Nebz
12-30-2011, 10:05 PM
Here is a Tilling texture I;m working on after doing the 3D motive tutorial.
I started on the right half, doing as instructed in the video. After realizing That was nowhere near the look I need I played around and found a technique that works for me. Now I just have to go back and redo it.
http://img.photobucket.com/albums/v351/lighthawk05/tilessample_1.jpg

Pope Adam
12-30-2011, 10:30 PM
Hammering away at this today. - prepping the terrain and blocking out the cherry blossom

http://dl.dropbox.com/u/29303569/Samurai/Screengrabs/samu_wipkit_005.jpg

dissonance
12-30-2011, 10:39 PM
adam, what kind of DoF settings are you using?
looks great, by the way.

Pope Adam
12-30-2011, 10:58 PM
dissonance - :) photoshop lol!

bloom is udk standard bloom... i just sharpened the center of the screenshot and blurred the edges in PS - cheating i know

choco
12-30-2011, 11:18 PM
Record and make Tut PLEASE!!!

haha, sure when lots of people request it, I dont mind doing another one when I get some time :)

Cross-posting : http://www.polycount.com/forum/showthread.php?t=92546

I wish CE3 had a material editor like the UDK does... sigh....

UDK shot :

http://dl.dropbox.com/u/53969153/our_lase_place_18.jpg

http://dl.dropbox.com/u/53969153/our_lase_place_19.jpg

marq4porsche
12-30-2011, 11:38 PM
Choco that looks brilliant, I love the textures.

Orb
12-31-2011, 01:00 AM
looking great choco! Love the style :)

marq4porsche
12-31-2011, 02:36 AM
http://3.bp.blogspot.com/-mVB3oiPqpDM/Tv7V9nJPFDI/AAAAAAAAASY/Q1UESsAhHN0/s1600/MountainPlains8.jpgI changed my skybox and fixed the grass. I also messed with some post processing as well. I gave the scene a bit more color but maybe a bit much with the pink rocks lol.

MrNinjutsu
12-31-2011, 03:16 AM
haha, sure when lots of people request it, I dont mind doing another one when I get some time :)

Cross-posting : http://www.polycount.com/forum/showthread.php?t=92546

I wish CE3 had a material editor like the UDK does... sigh....

UDK shot :

http://dl.dropbox.com/u/53969153/our_lase_place_18.jpg

http://dl.dropbox.com/u/53969153/our_lase_place_19.jpg

My god that looks awesome. Good work bro.

vvheris
12-31-2011, 04:04 AM
/me puts his shamecap on. I Have only briefly watched my son play HL2... guess I have some catching up to do. I saw the logo but had no idea the game had a similar setting. The crowbar was a nice touch!
Well, if you work in game industry, you should try to play this game. Analyze it. It has great story, great characters, great gameplay and great visual design. Also amazing feeling.

ES_139
12-31-2011, 05:53 AM
choco youv got to do a brief tutorial on your texturing/uv method. Looks amazing!!

passerby
12-31-2011, 06:45 AM
choco youv got to do a brief tutorial on your texturing/uv method. Looks amazing!!

he already has in the past

http://www.polycount.com/forum/showthread.php?t=88933

sevenfingers
12-31-2011, 07:19 AM
Not in the games industry, I'm a retoucher by trade... but I'll give it a shot. Will just have to dig it up in the mess that's called my sons room.

Continued with some prop modeling/texturing. The shader is rather customizable with AO-based rust modulated with a texture, a base color layer and several grunge and decal layers. Will need to make quite a few variants...

http://www.sevenfingerart.com/wp-content/uploads/2011/12/base_shipping_crate-1024x759.jpg

Puppet
12-31-2011, 08:12 AM
Hi, here my last work for 2011, started this as a speedsculpt to test dynamesh and hard surface sculpting and finaly I decided to finish him

http://i44.tinypic.com/14udn4p.jpg
http://i40.tinypic.com/343s041.jpg
http://i39.tinypic.com/xf4tpd.jpg

thrillkill
12-31-2011, 08:26 AM
Last work for this year! Happy new year Polycounters!
http://i875.photobucket.com/albums/ab312/addesadde/2012-12-31.jpg

Skillmister
12-31-2011, 08:33 AM
http://dl.dropbox.com/u/25976783/entranceblocking.jpg

Kot_Leopold
12-31-2011, 09:10 AM
Frankie
http://1.bp.blogspot.com/-ARvPR4Ve_SY/Tv6Lx1aP3CI/AAAAAAAAALI/YLctPW9rx3w/s1600/Frankie.jpg

scotthomer
12-31-2011, 09:14 AM
Small crosspost from my thread :p
Loving it! Thats some gorgeous sub-d modelling.


Ive been doing some personal work over Christmas, definately looking forward to getting back in the trenches next week. Nothing original im afraid, but I decided Id remake something that ive made in my portfolio before, better (I hope!) so here is it.

http://www3.picturepush.com/photo/a/7257641/1024/showreel/firehydrantwip2.jpg

reference:
(Loooooose reference!)
http://www2.picturepush.com/photo/a/7257400/1024/showreel/fire-hydrant-by-daut-d31x4kb.jpg

Its very work in progress, just a couple of days tinkering so you're welcome to critique it.

Ive seen a few hydrants knocking around and I figured it would be nice to join the crew. Where do I get my badge..?

supaclueless
12-31-2011, 11:12 AM
@choco....that looks jaw dropping amazing.....man the WAYWO thread constantly reminds me of the mountain of things i have to improve at...which makes me excited yet scared :D

supaclueless
12-31-2011, 11:13 AM
@choco...that looks super amazing :0....the WAYWO thread constantly reminds me of the stuff i have to improve and all the amazing stuff ppl do...makes me constantly challenged and excited....yet scared at times :D

supaclueless
12-31-2011, 12:02 PM
@choco...that looks super amazing :0....the WAYWO thread constantly reminds me of the stuff i have to improve and all the amazing stuff ppl do...makes me constantly challenged and excited....yet scared at times :D

maze
12-31-2011, 12:15 PM
Nice work choco, really like the style!

@scotthomer, I think you went to fast to adding grime and dirt without taking in consideration material definition, your metal looks plastic, having an awesome reference as the one you post, you can really see it is low glossy, high reflective (also ior should be higher I think) and heavy bumped. Also to consider that the bump represents the color coating and have a direction. The dirt is now too strong and way too dark imo. Hope this helps. I know its a wip.

supaclueless
12-31-2011, 12:16 PM
@choco...that looks super amazing :0....the WAYWO thread constantly reminds me of the stuff i have to improve and all the amazing stuff ppl do...makes me constantly challenged and excited....yet scared at times :D

supaclueless
12-31-2011, 12:17 PM
my bad for triple post....polycount was giving me posting problems >.<

scotthomer
12-31-2011, 12:28 PM
Nice work choco, really like the style!

@scotthomer, I think you went to fast to adding grime and dirt without taking in consideration material definition, your metal looks plastic, having an awesome reference as the one you post, you can really see it is low glossy, high reflective (also ior should be higher I think) and heavy bumped. Also to consider that the bump represents the color coating and have a direction. The dirt is now too strong and way too dark imo. Hope this helps. I know its a wip.

Cheers for the feedback man!
At present there isnt any dirt or grime, (which shows even more that there is perhaps a lack of material definition if paint looks like metal and metal looks like dirt!), the hydrant is supposed to be painted yellow, and the darker material underneath is the cast-iron that has been exposed from chipped away/worn paint. The reference image is more of the structure/silhoette of the hydrant, rather than the overall look/texture. The style of the texturing/material is better seen in this reference:
http://upload.wikimedia.org/wikipedia/commons/3/39/Fire_hydrant.jpg

Im gunna have a play around with the materials and see if I can better define the texture, it could do with some more bump in terms of paint runs or the like I recon.
Cheers for the help Maze, really wanna nail the material definition in this.

http://www3.picturepush.com/photo/a/7257641/1024/showreel/firehydrantwip2.jpg
(posting the main image again so you dont have to flick between pages to compare)

Ruz
12-31-2011, 12:35 PM
Puppet - did you use bruce willis as ref, he has similar facial features.. neck seems a little thin.
perhaps the forehead is a little wide too unless this is the style you were going for

gilesruscoe
12-31-2011, 12:58 PM
One last stupid thing from me to close up the year with, RIP WAYWO 2011, bring on 2012! :)

http://fc06.deviantart.net/fs71/f/2011/365/b/6/pixel_guy_by_gilesruscoe-d4kuc9x.gif

Docm30
12-31-2011, 01:03 PM
Here's my last uniform for the year!

http://img825.imageshack.us/img825/1790/britishrifleofficer.jpg

As always, my mod can be found in my signature.

Snake0391
12-31-2011, 01:17 PM
Hey guys, I've been working on this character for a month for my now for my resume and I'm pretty overall happy with how she turned out. Not satisfied with the armpads but I'll redo them later. I'm goign to make the low poly and texture it and give her a nice pose. maybe I'll throw in a gun if I have time.

http://img18.imageshack.us/img18/1839/14952984.jpg (http://imageshack.us/photo/my-images/18/14952984.jpg/)

Uploaded with ImageShack.us (http://imageshack.us)

lloyd
12-31-2011, 01:38 PM
Here is a Tilling texture I;m working on after doing the 3D motive tutorial.
I started on the right half, doing as instructed in the video. After realizing That was nowhere near the look I need I played around and found a technique that works for me. Now I just have to go back and redo it.
http://img.photobucket.com/albums/v351/lighthawk05/tilessample_1.jpg


its funny you should be doing a herringbone floor, i did one recently too

http://wireframebox.com/texture/herringbone.html

teaandcigarettes
12-31-2011, 04:44 PM
Working on some materials for my current project. Still need to tweak this one a little bit; especially the spec.

http://dl.dropbox.com/u/4361936/damian_lazarski_wood.jpg

WarrenM
12-31-2011, 04:53 PM
Based on someone else's awesome work in this thread, I started blocking in a small fantasy environment.

See you all in 2012!

http://dl.dropbox.com/u/161473/Polycount/Misc/BlockOut.jpg

Jackwhat
12-31-2011, 05:34 PM
Peace out WAYWO 2011!


Last paintin of the year~


http://dl.dropbox.com/u/814247/1231study.jpg

Goldo_O
12-31-2011, 06:07 PM
Happy new year to all the polycounters already in 2012!!!
Some dynamesh doodles to wrap up this year.

http://img7.imageshack.us/img7/5016/doodle3k.jpg

achillesian
12-31-2011, 06:16 PM
i call last post in 2011 thread

ZacD
12-31-2011, 06:20 PM
No I do.

Wesley
12-31-2011, 06:22 PM
Only just spotted this thread, seems cool.

Lazerus Reborn
12-31-2011, 06:28 PM
work le post

http://i280.photobucket.com/albums/kk200/conralan/rgdg.jpg

Going for a colossus ;D

Pope Adam
12-31-2011, 06:29 PM
@Jackwhat - a pretty rendering, sexy lady too!

ZacD
12-31-2011, 06:31 PM
Only just spotted this thread, seems cool.

Well this thread will be locked and moved, and a new one posted in a few hours.

Wesley
12-31-2011, 06:35 PM
Was kidding. :poly124:

yodude87
12-31-2011, 06:48 PM
haha, i got the last post xD

Ruz
12-31-2011, 06:49 PM
happy new year folks

http://www.mikerusby.com/images/bruce24.jpg

likeness is 'almost' there I feel

ZacD
12-31-2011, 07:04 PM
haha, i got the last post xD

Still not locked :P

EDIT: Locked now, I got the last post :D

yodude87
12-31-2011, 07:52 PM
Still not locked :P

EDIT: Locked now, I got the last post :D

nah ya didnt xD

Der Hollander
12-31-2011, 08:09 PM
Figured I'd get this in right before the new year. http://img.photobucket.com/albums/v236/nam_redips/Polycount/UpperBodycomp2.png

ZacD
01-01-2012, 01:06 PM
nah ya didnt xD

I got the last post before it was moved >.>

butt_sahib
01-03-2012, 06:21 AM
looking awesome RUz

dudealan2001
01-06-2012, 08:07 PM
NA

gdsworld
01-09-2012, 04:28 PM
After 14 weeks, its finally finished. Thank you so much people of Polycount for critiquing me on this. It really helped. ;)
15k tris. Normal, Spec and Diffuse used.
Presented with Xoliul.
http://img577.imageshack.us/img577/1283/urbanjuliachang.jpg

Alphavader
01-10-2012, 09:53 AM
Nice Gd - looking great
I dont get the free thing between the legs right.
I you ask me i would prefer a decent torn jeans ;) - but maybe just me

{scumworks}
01-15-2012, 05:27 AM
@gdsworld grats, looks good =D

Finished my cryengine level after afking on it for 2 months..

http://www.scumworks.com/otr/dmp/scrn01.jpg

http://www.scumworks.com/otr/dmp/scrn02.jpg

http://www.scumworks.com/otr/dmp/scrn03.jpg

http://www.scumworks.com/otr/dmp/scrn04.jpg

Lee3dee
01-29-2012, 10:15 PM
moved to 2012 thread

e-freak
01-30-2012, 05:11 AM
That is looking pretty nice :) Question though: Your YT description makes it sound like you hand animated them with the bones?

Lee3dee
01-30-2012, 09:18 AM
Thanks! I animated the top portion of the mesh, and then used a script to drive the other bones. So i guess I 1/10 animated it ;)

Dylan Brady
02-15-2012, 04:21 PM
EDIT: PHAILURESSSSSS didnt notice I was in the 2011 thread

yodude87
02-25-2012, 08:55 AM
I got the last post before it was moved >.>

OMG ppl still posting here O.O

and well... a silver medal is good enough for me xD

rv_el
02-27-2012, 04:45 PM
early wippage :)

http://tomparkersartdump.files.wordpress.com/2011/12/asian_warrior_001.jpg


This is looking awesome! Hows this guy coming along?

Spatz
02-29-2012, 04:35 AM
very nice crazyfool! more from that guy :)

Hamtoilet
04-04-2012, 04:50 PM
Original Concept by Daniel Pingston
http://dan-art.com/images/Consort.jpg

Model by Aundray Morris (Me :D)

http://i.imgur.com/WOPxp.png
http://i.imgur.com/iEEWm.png
http://i.imgur.com/uMhFF.png
http://i.imgur.com/LIiVp.png
http://i.imgur.com/Xg2Nu.png

I have been working on this guy for a while now but haven't been able to give him my full attention because I'm in my last 5 months at Full Sail University. Still, it has come a long way...

thinkinmonkey
04-05-2012, 12:47 AM
Hey hamtoilet,
make shoulders wider than hips.
Anyway, this is the last year thread, if you want to be seen, you should post here:
http://www.polycount.com/forum/showthread.php?t=92802
Cheers.

Hamtoilet
04-05-2012, 11:22 AM
thanks thinkinmonkey, I thought the other thread said moved to this one but it said moved to archive.

ikonane
04-06-2012, 03:43 PM
Why not closing this thread?

Keeblet
09-21-2012, 10:28 AM
Hey polycounters,
I am a recent immigrant to this forum from 4chan's /3/ board - the step up in quality is mind blowing and I hope being surrounded by such greatness will inspire and motivate me

I'm working on a character (my first) and would appreciate some general feedback on the design, proportions, and so on before I begin sculpting

this concept was a paintover of the Joan of Arc reference by the way
http://img402.imageshack.us/img402/249/banditu.jpg

http://img703.imageshack.us/img703/4131/lol2rj.jpg

Hey Benji, I know this is an older forum but is there any progress or finished piece of your Joan of Arc variation? I would love to see this!

Adij
09-22-2012, 09:06 AM
wrong thread, sorry

Chillydog12345
10-01-2012, 06:01 AM
Wrong thread.

Grimmstrom
10-01-2012, 06:05 AM
Another update to my Sci-Fi Server Room environment (http://www.polycount.com/forum/showthread.php?t=102301&page=4)

Heres some of the things I've added or changed:

- Added color grading
- Added a few key lights
- Textured a couple more props
- Add the smoke / fog particle

http://img.photobucket.com/albums/v35/thir13en_fears/0033.jpg

Crowdsmurf
10-17-2012, 11:45 AM
Hi everyone,

I've been lurking around on this thread for several days now and I'm amazed at the awesome stuff that's being made here :s. I decided to gather up my courage and start posting my own work in hope of getting some feedback and improving myself :)

This is the work in progress of a cartoon headbust I'm making; I wanted to try out the Zbrush retopology tool and the whole project kinda got out of hand. Long story short, I normal mapped and textured the thing and I'm now working on morphs so I can animate different expressions.

https://dl.dropbox.com/u/16508230/NjayWip.PNG

https://dl.dropbox.com/u/16508230/CartoonBust2.PNG

I'm very aware of the non baked part under his neck, I'm removing that later and adding a shirt. It's presented with xoliul shader with a standard light and I'm at 1800 tris. Any feedback, hints or tips would be greatly appreciated :).

cheers!

update: just noticed i posted this in the wrong thread. Apologies!

LowPolyFreak
01-18-2013, 10:47 AM
Here's some Hi Res renders straight from UDK to give you guys more details. The whole map + package weights 24 Mo. I focused a lot on the optimisation. I might create a threat showing the making if people are interested.

Here's a link to a youtube video for those who did'nt see: https://www.youtube.com/watch?v=1MZbNIcZQOM

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Dn2
01-18-2013, 10:57 AM
only missed it by 2 years

Ikuru
01-18-2013, 03:34 PM
Woops. Wrong thread