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zenpat
11-02-2011, 06:38 AM
had a quick concept sculpt for a new character two days ago. started to model out the sculpt meshes yesterday.

this is what I've got so far -
http://i.imgur.com/IVaSB.jpg

crits and feedbacks are welcome :)
still working on the shaping & silhouette.

onelunglewis
11-02-2011, 07:47 AM
Roughed in his shotgun and skateboard

http://www.jacksonbrobinson.com/Tugsy/TugsyPro3.jpg
http://www.jacksonbrobinson.com/Tugsy/Skateboard.png

Skyerzz
11-02-2011, 08:00 AM
Hi guys, I'm new to ploycount. I heard about it from the IGDA talk with Adam Bromell. I recenlty decided to learn Zbrush and well its a bit overwhelming but starting to get a handle of it. This is my first sculpt and I'm having some trouble with Hair. Comments and critiques and helpful tutorials are very welcome :D (if it isn't too much trouble please reply in this thread: October WIP (http://www.polycount.com/forum/showthread.php?t=90614) )

http://2.bp.blogspot.com/-cMuf-VH34SI/TrCK6xJ0ASI/AAAAAAAAAkE/h0WpaxxoSWs/s1600/OctoberWip03.jpg

Alphavader
11-02-2011, 08:51 AM
Building up my Alienlvl ... the Halfpipe is - the "Starship- Background"

http://img6.imagebanana.com/img/osx4wegx/Background2Test.png

MaVCArt
11-02-2011, 09:06 AM
http://img573.imageshack.us/img573/6473/subway02.jpg

working on a cryeinge 3 level.
95% of all things in this level are mine, i only used decals, particle effects and two or three assets from the game. (so the rest of the environment is entirely mine)

working on lighting right now, trying to get the right feel for the scene. i think i'm going the right way, what do you guys think?

luke
11-02-2011, 09:19 AM
done another 100% handpainted material study today... this one was really tricky because of all the high frequency detail around!
http://i.imgur.com/iaI9u.png

Skyerzz
11-02-2011, 10:22 AM
I really need to get back to animating for my reel, so I'm putting this one to rest and calling it done. I think for my first Zbrush sculpture I brought it to a pretty good spot :D I'm still unhappy with her hair but until I find a style or tutorial that works for me I can't do much more. http://3.bp.blogspot.com/-nI0xQwHVji0/TrF45asiwII/AAAAAAAAAkQ/emh6At7QoB0/s1600/october%2Bconcept%2Bbust.jpg

Snader
11-02-2011, 11:03 AM
Gotta say, these material studies you guys are making are fucking nuts. Is there a specific reason you make them? Also, got any tricks I can tuck in my sleeve?

Seba
11-02-2011, 11:12 AM
Luke, I call shenanigans. That's awesome.

PogoP
11-02-2011, 11:34 AM
We're in between projects at the minute so we're all doing plenty of texture practice, material shaders, and modelling practice.

For tricks... Here's a picture roughly showing my process. I was a bit destructive in my method so I can't show exactly how it was done, but it's near enough :)

http://dl.dropbox.com/u/7557268/Tests/Textures/marble_tiles_tutorial.jpg

And here's how I did the rock. If these are too big, just let me know guys and I can just have them as links instead.

http://dl.dropbox.com/u/7557268/Tests/Textures/rock_tutorial.jpg

TeriyakiStyle
11-02-2011, 11:42 AM
You mean... they didn't just lay you off?! They actually want you to develop your skills? amazing :P

Great tips thanks for sharing! Are you keeping most things on separate layers to tweak colors and create variants? I find I paint with lots of layers and groups etc.

luke
11-02-2011, 12:38 PM
Luke, I call shenanigans. That's awesome.
take as a compliment :)
There's nothing really special to these studies, just time and observation. as PogoP said its really nice at the moment to have some down time and study surfaces, we put a reference photo(s) on our 2nd monitor and try to somewhat represent it onto our canvas. I tend to work quite messy to start off with then refine refine refine, yeah same TeriyakiStyle, loads of layers and groups! though if I'm happy with a group I'll just collapse it to save space.
will post a gif tomorrow for the wall :)
http://lukeadwick.co.uk/site_uploads/material_study_progression.gif

benji
11-02-2011, 01:00 PM
awesome work from everyone. thanks for the breakdowns luke and PogoP. I love how these have a sense of realism but maintain the painterly style.


still working on this Vespa, almost done with the high poly
http://dl.dropbox.com/u/794003/vespa.JPG

jarrede
11-02-2011, 01:14 PM
Roughed in his shotgun and skateboard

http://www.jacksonbrobinson.com/Tugsy/TugsyPro3.jpg
http://www.jacksonbrobinson.com/Tugsy/Skateboard.png

this is some slick shit! If your going for the punk little kid that you want to slap in the face look you nailed it.

nice style too. :)

Alberto Rdrgz
11-02-2011, 01:19 PM
POGO//LUKE

thanks for the time lapses!!

Ravenslayer
11-02-2011, 01:24 PM
pogop, luke : tnx guys ^^ looks great
onelunglewis: really nice sculpt/model so far, wonder what the hair is gonna look like

small doodle from today :P
http://leslievdb.com/temp/mrsniffles.png

benji
11-02-2011, 01:27 PM
daaw, that's creepy yet endearing!

Skillmister
11-02-2011, 02:09 PM
Liam and Luke such awesome paints you've got going on there! Saved the breakdowns :)

Jeff Parrott
11-02-2011, 02:57 PM
Starting a quick dome model.

http://www.environmentartist.com/boards_images/stpeters_003.jpg

SanderDL
11-02-2011, 02:58 PM
@PogoP & Luke:

Frontier must have some skilled handpainters, because those are some sweet textures. I've always loved Pomperi's style too.

Skillmister
11-02-2011, 03:00 PM
Latest:
http://dl.dropbox.com/u/25976783/udkprogress5.JPG
Need to make some 'god rays' for the street lamps and finish a few textures up before friday. And stop the houses looking so plain.

Jenn0_Bing
11-02-2011, 03:34 PM
@ PogoP & Luke: Those work-through's are really useful. Thanks guys and nice work!

SyaPed
11-02-2011, 04:34 PM
Didn't see any monkeys around and I was bored so...
http://img.photobucket.com/albums/v138/Syama/monkey.jpg

LRoy
11-02-2011, 04:53 PM
Fun stuff! Reminds me of ape escape.

[SF]Three9
11-02-2011, 06:47 PM
onelunglewis, looking great dude. He looks so much better with the t-shirt :D

G_I_B_B_O_N
11-02-2011, 07:10 PM
Hi guys, I'm new to ploycount. I heard about it from the IGDA talk with Adam Bromell. I recenlty decided to learn Zbrush and well its a bit overwhelming but starting to get a handle of it. This is my first sculpt and I'm having some trouble with Hair. Comments and critiques and helpful tutorials are very welcome :D (if it isn't too much trouble please reply in this thread: October WIP (http://www.polycount.com/forum/showthread.php?t=90614) )

http://2.bp.blogspot.com/-cMuf-VH34SI/TrCK6xJ0ASI/AAAAAAAAAkE/h0WpaxxoSWs/s1600/OctoberWip03.jpg


Skyerzz, I've got a couple quick hair vids I used to use a while back for reference when sculpting hair. They're not much but they might get the ball rolling:

http://www.veoh.com/watch/v1499072AZNYXW8W
fur tutorial - YouTube

I would say your best bet is to study the hell out of classical sculpture because that's probably the best reference for sculpted hair out there. Sculpting hair can be tough depending on the style your trying to pull off.

Not bad for the first time sculpting. The best thing you can probably do to improve overall would be to study your anatomy, and I totally recommend the books by Philippe Faraut if you wanna improve your portraits. I've learned more from that guy than anything else.

itismario
11-02-2011, 07:13 PM
Simply insane luke and pogo. Cool guy seya.

wippity dippity.

http://img254.imageshack.us/img254/9141/mauleryourmomer.png

STRIKER
11-02-2011, 08:49 PM
getting on my 2D grind

http://img707.imageshack.us/img707/9562/ideas2.jpg
http://img526.imageshack.us/img526/9562/ideas2.jpg
http://img257.imageshack.us/img257/60/spacev.jpg
http://img839.imageshack.us/img839/8463/demony.jpg

daphz
11-02-2011, 09:08 PM
@ STRIKER - you go gurl! now do more studies :3

here's some 2d from me too

http://fc04.deviantart.net/fs71/f/2011/306/9/0/demon_speed_drawing_by_daphz-d4ewhu9.png

http://th08.deviantart.net/fs70/PRE/f/2011/306/b/e/river_mummy_swag_by_daphz-d4ewja4.jpg
^ i ordered this printed on a longsleeve shirt...

Omnicypher
11-02-2011, 09:22 PM
im making a knight character, heres a low poly arm im currently texturing:

http://4.bp.blogspot.com/-jy0Fezn4n2U/TrINNqs-7YI/AAAAAAAAAHc/X_4uXi-cLYs/s1600/KnightArmTest1.jpg

onelunglewis
11-02-2011, 10:19 PM
a friend of mine at work (r4ptur3) gave me great advice to enlarge the shot gun to be more inline with the fact that this kid is only 8 or 9 years old and a double barrel shotgun would be huge in the hands of an 8 year old. I also enlarged the canteen for the same reasons.

http://www.jacksonbrobinson.com/tugsy/TugsyPro4.jpg

jmiles
11-02-2011, 11:31 PM
nice work Striker :)

same here.. some 2D love for a future 3D character

http://img5.imageshack.us/img5/7412/alienfinal.jpg (http://imageshack.us/photo/my-images/5/alienfinal.jpg/)

helldiver
11-03-2011, 01:49 AM
hate to ask this, but I'm still learning so here goes...

Should I model these details into the low poly?
http://home.comcast.net/~acknar/sm_prev_05.jpg

this wouldn't be for 1st person or anything like that. I'm thinking 3rd person shooter.

It's already at 760 polys and adding those additional details would raise it another hundred polys or so.

This isn't going to be a central piece in my portfolio but rather an accesory.

Reason why I ask is because when I did the marine's legs I had a similar detail which I didn't model into the low poly thinking the normal would do the work. Instead it looks flat and featureless, so I'm going back in and modeling it into the legs' lowpoly.

thanks for the help!

NeoDement
11-03-2011, 01:54 AM
I think you have to at least partially model the switch by the clip, as it looks like it's locking the clip in place so you'd need to animate it.

Endzeit
11-03-2011, 02:02 AM
@daphz Very nice illustration!
Could you be so kind and show some of your workflow for that "freshcult" image?

PogoP
11-03-2011, 02:13 AM
Simply insane luke and pogo. Cool guy seya.

wippity dippity.

http://img254.imageshack.us/img254/9141/mauleryourmomer.png

Love this! Looks great :D

Dalarcon
11-03-2011, 02:23 AM
Ive had slow progress with this model been busy lately. But im getting up to speed all i need now is the hair, belts, eyes, and a few more things here and their. Critiques would be nice thanks guys. Oh also some hair sculpting techniques I hardly sculpt hair so some tips and tricks would be nice.

http://alarcon3d.blogspot.com/2011/11/bat-girl-sidetracking.html
http://i40.tinypic.com/jtsbrd.jpg

luke
11-03-2011, 02:50 AM
gif of the hand painted concrete!, well the groups I have on the psd :thumbup:
http://i.imgur.com/ZArsa.gif

MGrecke
11-03-2011, 03:32 AM
just some random portrait, jut for fun
http://fc05.deviantart.net/fs71/f/2011/306/e/1/smile_man_by_go_maxpower-d4evb3i.png

MrNinjutsu
11-03-2011, 03:36 AM
cross posting these... any feedback?

https://lh6.googleusercontent.com/-Nur1sPQjfY0/TqgR99uewdI/AAAAAAAAAxk/9tpEaU6RStU/s1607/door.PNG

https://lh5.googleusercontent.com/-fxkmWwMbJrQ/TqgR-duH_PI/AAAAAAAAAxo/uK0Pj9P1hVk/s1604/Capture.PNG

https://lh5.googleusercontent.com/-nDRl0KY3tFQ/TqgR-cx_QfI/AAAAAAAAAx0/oivXVJCQn3w/s1606/Capture02.PNG

https://lh6.googleusercontent.com/-L6WSlQ1V3T8/TqgSAnxPZKI/AAAAAAAAAx4/SOIm5KkOyes/s1607/Capture03.PNG

https://lh5.googleusercontent.com/-MAZBWNsD8tw/TqgSCwEF0OI/AAAAAAAAAyI/bJgv4qYfLa0/s1607/Capture05.PNG

Woah! Please say that's from George Orwells book 1984? Awesome work!

diamond3
11-03-2011, 03:48 AM
http://i35.photobucket.com/albums/d155/sp_plateau/sm_prev_05.png

I think you should model things marked green on highpoly.

But you can optimize your low poly more. Think of how much benefit connected geometry gives you compared floating for each part. In some cases, it will give you really small savings in UV space, which you almost sure won't be able utilize, but it will increase polycount.

Also, look for vertices which don't contribute to the silhouette, looks like there are some.

Zpanzer
11-03-2011, 06:24 AM
Cross post from My D3 Cinematic project (http://www.polycount.com/forum/showthread.php?t=89688&page=2)

http://dl.dropbox.com/u/1117906/Lesser_evil03.JPG

Juulos
11-03-2011, 07:51 AM
Hey guys, I'm new to Polycount so yea lets start with some models. I'm planning on making a abandoned hotel hallway. Starting with the models then merching all together and stuff.

Chair
http://i42.tinypic.com/x1cz2x.png

Lamp
http://i40.tinypic.com/262p2ew.png

Painting:
http://i42.tinypic.com/10rjpyx.png

Table:
http://i44.tinypic.com/rc229z.png

So yea, still left to do is a reception and stome other stuff, but since I'm not very good at 3d I can use the help from you guys, any tips and help are welcome in my inbox (:

Thnx!

cox
11-03-2011, 08:45 AM
update on my mariner;

http://i23.photobucket.com/albums/b374/rodrigocox/ravenhp04.jpg

Nerf Bat Ninja
11-03-2011, 08:46 AM
http://i42.tinypic.com/23hu4qs.jpg

Trying out this shameless cross posting thing I keep hearing about. Great White shark. 2,014 tris. Going to be part of a yet undecided environment piece.

rexus
11-03-2011, 09:00 AM
Zbrush matcaps + Photoshop

http://i156.photobucket.com/albums/t32/magnusrexus/Skull_Render_1.jpg

Skyerzz
11-03-2011, 09:40 AM
Skyerzz, I've got a couple quick hair vids I used to use a while back for reference when sculpting hair. They're not much but they might get the ball rolling:

http://www.veoh.com/watch/v1499072AZNYXW8W
fur tutorial - YouTube (http://www.youtube.com/watch?v=vcNnCCpNaco&feature=related)

I would say your best bet is to study the hell out of classical sculpture because that's probably the best reference for sculpted hair out there. Sculpting hair can be tough depending on the style your trying to pull off.

Not bad for the first time sculpting. The best thing you can probably do to improve overall would be to study your anatomy, and I totally recommend the books by Philippe Faraut if you wanna improve your portraits. I've learned more from that guy than anything else.


Thanks A lot! I'll study up on Philippe Faraut, his work is beautiful :D

Alberto Rdrgz
11-03-2011, 11:27 AM
Woah! Please say that's from George Orwells book 1984? Awesome work!

Hahaha Yeah it's a re-imagining... kinda.

finished one is here (http://www.polycount.com/forum/showthread.php?t=90209)



BTW:

Dood! COX that is BADAAAAASSSSS!!!!

LowPolyFreak
11-03-2011, 11:39 AM
Hello polycount community. I am brand new to this website.

For my first post, here's an old damaged pillar I've been working on for a while. Even though it is inspired by Eat 3D's tutorial, it is 100% done by me.

I'm currently studying to become a environment artist, so any comments or criticism would be much appreciated.

http://i1132.photobucket.com/albums/m575/LowPolyFreak/Old%20Damaged%20Pillar/PillarArrangement.jpg

ivars
11-03-2011, 01:16 PM
I've recently started a small business with a couple of friends, and we're working on a puzzle game for the iPhone.
I did this fake, retro box art for it... The actual game does not have a guy in tight latex :P (screenshots from the game can be found at our website: http://www.sliceofsoup.com, shameless self promotion)

http://www.igorbazooka.com/2d/CL_BoxArt.jpg

BradleyWascher
11-03-2011, 02:05 PM
Just for Fun a little 30min model, Started by just modeling a caster wheel and decided to make it into a little cart to finish it off. http://fc06.deviantart.net/fs70/i/2011/307/2/f/little_cart_by_bit_winchester-d4ez1f9.jpg

SnaFuBAR
11-03-2011, 02:10 PM
for the simplicity, i love it. it would be a great prop.

viv
11-03-2011, 02:15 PM
http://www.vivienmg.com/flux/TUEURS-PAYEURS.jpg

konstruct
11-03-2011, 02:36 PM
I like your style viv. Kind of reminds me of HPX

Gerre
11-03-2011, 02:38 PM
Working on a base for the armor.
http://i39.tinypic.com/4j6xxe.jpg

Farfarer
11-03-2011, 03:05 PM
Loving that style viv. Bit Templesmith-y but seriously colourful.

felipefrango
11-03-2011, 03:14 PM
viv and ivars, impressive illustration skills!

murodsn
11-03-2011, 03:25 PM
Hey guys! This is my first post in this thread! I've been working on this character, the "Antarctica Guard#1". Here are some renders and an animation!

Enjoy, please critique! :)

Edit: added animation url

Render:
http://imageshack.us/photo/my-images/713/ag1render.jpg/http://img713.imageshack.us/img713/7838/ag1render.jpg

Wireframe:
http://img7.imageshack.us/img7/2281/ag1renderwireframe.jpg
http://imageshack.us/photo/my-images/7/ag1renderwireframe.jpg/

Concept art:
http://img828.imageshack.us/img828/3685/conceptp.jpg

Animation:
Antarctica Guard #1 Animation - YouTube

felipefrango
11-03-2011, 03:59 PM
murodsn, your character could lost a LOT of polys, specially on the shield. There are lots of edge loops that don't do anything for the silhouette.

ohnomelon
11-03-2011, 06:19 PM
Hi guys, first thing I've done in months :( no specular yet, 236 tris and working textures at 1024

http://i.imgur.com/Ez846.jpg

No idea how to start this specular blubbbhrhrhf. I also should have made the base less boxy, it's pretty boring.

cox
11-03-2011, 06:22 PM
Searching for a good way to render on zbrush and make a presentation for this polypaint pass.

http://i23.photobucket.com/albums/b374/rodrigocox/ravenhp05.jpg

Thanks Alberto =]
nice style viv!

Lonewolf
11-03-2011, 06:34 PM
Crossposter standing by.

http://www.lonewolf3d.com/images/M4/M4_GHOST_SD.jpg

Hugh
11-03-2011, 06:40 PM
that is some cool vintage style box art

Lonewolf
11-03-2011, 06:40 PM
Simply insane luke and pogo. Cool guy seya.

wippity dippity.

http://img254.imageshack.us/img254/9141/mauleryourmomer.png


this made me go bleeaaaaaaaaaaaa

jeremiah_bigley
11-03-2011, 06:47 PM
Hey guys I am looking for some quick feedback. I never get my UVs critiqued so I am always wondering if I am doing anything wrong.

This is fairly unpolished atm. There are pieces on the edge of the 1 to 1 box and some are definitely too tight. But as for everything else what do you think? I am aiming for a 4096 map. So with that in mind should I loosen everything?

And when is it okay to square off UV shells?

Sorry... This is a cross post :/ Original Thread (http://www.polycount.com/forum/showthread.php?t=69791&page=5)

http://i95.photobucket.com/albums/l143/jeremiah_bigley/Step_82.jpg

Snedgel
11-03-2011, 07:19 PM
Tu serai pas a l'heaj toi par hazard ?

dannedadon
11-03-2011, 07:31 PM
cox - great bust! Inspiring me to want to do something cool
ivars - lol, love the box
itismario - awesome hellhound(?) or whatever that is. Looks great. Would love to see it posed.

here is an update for the marine I started working on a couple of pages back. Just baked everything (a few artifacts that im going to fix as well) and threw down a base color. Going to add a lot of small details on the lowpoly and start the texturing.

http://www.rashart.com/wip/marine3.jpg
http://www.rashart.com/wip/marine4.jpg

Kot_Leopold
11-03-2011, 07:37 PM
Searching for a good way to render on zbrush and make a presentation for this polypaint pass.

http://i23.photobucket.com/albums/b374/rodrigocox/ravenhp05.jpg

Thanks Alberto =]
nice style viv!
Sweet bust dude! Reminds me of Natalie Portman for some reason :)

BenHenry
11-03-2011, 07:44 PM
First highpoly to lowpoly bake. So happy with the result :D
http://benjaminleehenry.com/wp-content/uploads/2011/10/screenshot2.jpgSitting at around 1500 polys for this one. Going to be doing a crapload more highpoly stuff in the next few days.

gauss
11-03-2011, 08:25 PM
nice work BenHenry, you should be proud. you might want to consider reworking the paint scratches a little though, right now they're going every which way, it distracts from the quality of the model. even well-worn service pistols rarely see the kind of noisey/random paint scrapes along the slide and lower receiver on a pistol like that; take another look at your reference images (or really any pictures of used pistols) and try reworking it a little.

i know it sucks to have to go back to a piece that you've just finished but tweaking the texture will really make this a viable portfolio piece rather than "just my first" kind of category

BenHenry
11-03-2011, 09:17 PM
No, that kind of C&C is very good!
I need to figure out some scratches and such.

Gannon
11-03-2011, 09:22 PM
Paint, Apply to jobs, repeat. Sleep is void until step two is made obsolete.

WIP Cannon for that scene I'm working on.

http://img535.imageshack.us/img535/2813/cannonz.jpg

breakneck
11-03-2011, 10:21 PM
another shield!
426 tris, diffuse only
used this concept:
http://cghub.com/images/view/90613/
http://i83.photobucket.com/albums/j298/breakneck_rust/sheild_pratice_02_wip.jpg

papagersi
11-03-2011, 10:23 PM
http://img268.imageshack.us/img268/5673/babyts.jpg
http://img64.imageshack.us/img64/4554/k12t.jpg

Simpson ver.
http://img802.imageshack.us/img802/7245/33013419.jpg
Avatar ver.

I made it ..and I plan to make other versions of baby :D
(Like spiderman, Batman,...etc any idea? :D

kodde
11-03-2011, 11:29 PM
Haha :)
That Avatar baby is awesome.
Nice eyes on them all.

kodde
11-03-2011, 11:31 PM
ivars> Niec box-art! That wear and tear works really well.

Daven
11-03-2011, 11:38 PM
I made it ..and I plan to make other versions of baby :D
(Like spiderman, Batman,...etc any idea? :D

You could do a low poly and animate pose him :)

Breakneck: Loving the stuff you're putting out lately. Reference'd :)

Viv, Cox, Lonewolf: Gnarly work.

Ferg
11-03-2011, 11:54 PM
derpy sketch... back in SLC for the winter, hopefully have more time for zbrush doodlins. Need to get myself upgraded to r4.2

http://www.olypen.com/advent/Smiley/temp/sketches/birdbrain.jpg

needs glue
11-04-2011, 12:30 AM
another shield!
426 tris, diffuse only
used this concept:
http://cghub.com/images/view/90613/
http://i83.photobucket.com/albums/j298/breakneck_rust/sheild_pratice_02_wip.jpg


Great work, can never have too many sheilds.

The topology looks like you may have forgotten some edges on clean up (right hand side between the claws has a vert that could be welded to the tip of the right mid claw), minor thing just looks like you missed it since you did it on the otherside along with some other things to the topology to make it a little more uniform.

Ferg - Brilliant, love your doodlin, looking forward to more of them.

onelunglewis
11-04-2011, 02:28 AM
Made some slight changes and additions, just about done and ready to start retopin this kid.

I added a trusty role of Duck Tape to his bag. I also redid the back pack straps as well I wanted to beef them up they were looking pretty small now that I have the skateboard and big shot gun in. And yes I know hes bald, I won't do the hair until the low res.

http://www.jacksonbrobinson.com/tugsy/tugsypro5.jpg

Razorb
11-04-2011, 02:30 AM
Loved that retro box ivars!! <3
breakneck: lovely :)!
LOVE the colours viv!!
daphz! <3 :D style as always


Just a fun 45 min sketch... didnt know where to start as you can see in the video i change the design alot! but i had some inspiration from left 4 dead :D!
http://i3.photobucket.com/albums/y69/Razorb/chavsurvivor_AF.jpg

and a wee sped up video showing the process kind of! just had some fun with it to be honest!
Chav Sketch - YouTube

WEe
11-04-2011, 03:17 AM
The door done. Hope you like it http://www.polycount.com/forum/images/smilies/pcount/icons/poly120.gif Few days of work as I didn't do it non-stop. Modeled in Wings 3D, both High and Low poly models. Baking done in Xnormal and rendering in Marmoset. There was suppose to be a handle, but I had messed up a part of that model appearantly sometime in the early stages of making it. Therefore, it had heavy artifacts when rendering etc, so I had to take it off.

http://www.mediafire.com/imgbnc.php/297018957b27f6fd5e508142cc8d1a9b4b95ef788a816513ed c2b6387dc81ca46g.jpg
http://www.mediafire.com/imgbnc.php/4ce23d3a662064781f5d62314db64f15c1956c263262d1c9c3 7de906f3989a0b6g.jpg
http://www.mediafire.com/imgbnc.php/03b336cb41544d1f6f8825d3b0b7d9c12539cdfb0489c419f5 cc44e0898ef9666g.jpg
http://www.mediafire.com/imgbnc.php/bc78c7f9cee1727dc876b31ad9eb325a4b4fba2cefc23bb79f 1e0043779c1d956g.jpg
http://www.mediafire.com/imgbnc.php/978be650ccfc00a299574e91fd75a032ea3181480a017580e1 0a25b0982596336g.jpg
http://www.mediafire.com/imgbnc.php/8a7fca24c059a211f5f8182f3e57e76dfa3ddea6e6aeafdc7f 8d78d876dc11356g.jpg
http://www.mediafire.com/imgbnc.php/fa94166f942a0db78c4c22ca2210356bd3cdb0fe1aeef9c280 e5bbff00acfc5f6g.jpg

funkdelic
11-04-2011, 03:23 AM
another shield!
426 tris, diffuse only
used this concept:
http://cghub.com/images/view/90613/
http://i83.photobucket.com/albums/j298/breakneck_rust/sheild_pratice_02_wip.jpg

Pretty nice shield, can I see the texture sheet? :)

MightyPea
11-04-2011, 03:31 AM
http://dl.dropbox.com/u/17715/LaplandStudio_Santagame_Animals.jpg
Work in Progress of characters for an upcoming game.

MrNinjutsu
11-04-2011, 03:31 AM
Any feedback if possible? The top 3 images are from the Unity3D Engine.

http://1.bp.blogspot.com/-4_QZxcVqJcU/TqkisWDLsyI/AAAAAAAAAC8/CgcVd5nw4gk/s1600/moleylow.png

felipefrango
11-04-2011, 04:49 AM
derpy sketch... back in SLC for the winter, hopefully have more time for zbrush doodlins. Need to get myself upgraded to r4.2

http://www.olypen.com/advent/Smiley/temp/sketches/birdbrain.jpg

Damn Ferg, the fact that wou managed to do all those zketches before Dynamesh and still don't need it to make awesome art is baffling, much kudos. How do you go about starting something like this?


Any feedback if possible? The top 3 images are from the Unity3D Engine.

http://1.bp.blogspot.com/-4_QZxcVqJcU/TqkisWDLsyI/AAAAAAAAAC8/CgcVd5nw4gk/s1600/moleylow.png

Love the model, the texture not so much. Could use a bit of saturation and detail. The yellow parts especially, construction hats are usually very bright yellow as they're supposed to catch people's attention. Also colorize the ambient occlusion, shadows are never black.

benji
11-04-2011, 05:15 AM
Razorb, thanks for sharing that video man. awesome style, what brush did you use?
I love the colour and the exaggerated proportions but that thigh still looks awkward to me.

Maph
11-04-2011, 05:42 AM
Razorb, epic video! As per usual from you, it's literally oozing with style and color. I really love timelapses like these!
Lol@the middle finger part though, that was rad. :)

Please, never stop being so freaking awesome at art. :)

MrNinjutsu
11-04-2011, 06:09 AM
Love the model, the texture not so much. Could use a bit of saturation and detail. The yellow parts especially, construction hats are usually very bright yellow as they're supposed to catch people's attention. Also colorize the ambient occlusion, shadows are never black.

Thanks for the feedback and i'm glad you like the model. I'll definitely take you advice and make those changes. I'm pretty much new to character art so i'm glad your advising with the textures!

This was the concept by the artist on the team: http://th02.deviantart.net/fs70/PRE/i/2011/306/8/9/moley_by_cathiemoo-d4eudgr.png

MightyPea
11-04-2011, 07:48 AM
It was only by checking out the image url that I found it's supposed to be a mole. If it's a hobby project, then I understand, everyone has to start somewhere, but if not: can't you spring for some better concepts? I can't imagine someone adept at 3d modeling and texturing would get much use out of this one.

edit: I decided to quickly scribble something up, I hope you find it useful: http://dl.dropbox.com/u/17715/mole.jpg

Valerie
11-04-2011, 08:41 AM
http://www.doyourownpestcontrol.com/mole.jpg

I like mole, my only concern is the colors. Most moles are a dark grey with pink nose's. Not to mention the freakish feelers they have and long nails. The model looks great and I love the TNT theme.

jarrede
11-04-2011, 09:23 AM
another shield!
426 tris, diffuse only
used this concept:
http://cghub.com/images/view/90613/
http://i83.photobucket.com/albums/j298/breakneck_rust/sheild_pratice_02_wip.jpg

Nice texture and use of color!

MGrecke
11-04-2011, 10:36 AM
random more surreal concept than I usually do!
but it was really fun making this one,
http://th05.deviantart.net/fs71/PRE/f/2011/308/0/9/the_greater_by_go_maxpower-d4f2bgc.png

yodude87
11-04-2011, 10:54 AM
heya guys, wonderful works in this topic, as always

gave a break on my deus ex scene (didnt stop, its just a break - guess ill be back at it tomorrow). meanwhile i modelled this:

http://i40.tinypic.com/9a0gli.jpg

xoliul shader. no hi to low baking, textured it straight and made the normals myself.

wanted to have some critics on it, since its my first time doing a prop presentation shot like this. anything, from how its presented, to polycount, to how much it sucks, etc. what do you guys think? :P

MrNinjutsu
11-04-2011, 11:44 AM
It was only by checking out the image url that I found it's supposed to be a mole. If it's a hobby project, then I understand, everyone has to start somewhere, but if not: can't you spring for some better concepts? I can't imagine someone adept at 3d modeling and texturing would get much use out of this one.

edit: I decided to quickly scribble something up, I hope you find it useful: http://dl.dropbox.com/u/17715/mole.jpg

That was the only concept, except the t-pose which had shown the proportions a little more. I almost got cut down for asking for feedback elsewhere. So i thank you for the effort in the concept, which is great! and it's a for a university game project. I think the issue with the colours is making them stand out. Which is definitely the case with the yellow. I've discussed about the body colour but it seems it will remain the same. Thanks for all the feedback guys!

kio
11-04-2011, 11:45 AM
yodude87 the polycount is just silly, do it with like 300-500 tris at max

yodude87
11-04-2011, 11:55 AM
yodude87 the polycount is just silly, do it with like 300-500 tris at max

that was my first thought (oh REALLY??), nice to see i wasnt wrong hehehehe

will be redoing it tomorrow to fit that count. more to come :)

felipefrango
11-04-2011, 12:18 PM
Also 4x 1024?! :O One 512 texture should suffice. You should set smoothing groups too, lots of hard edges between polys where the transition should be smooth (like the rounded corners and the main dial knobs).

yodude87
11-04-2011, 12:32 PM
4x1024, i meant that there is one 1024 diffuse, one 1024 spec, one 1024 normal and 1 1024 glow (that is quite useless, and im planning to get rid of actually).

wildmax
11-04-2011, 12:46 PM
Ipad drawings

http://3.bp.blogspot.com/-NeR2jPd4eeY/TrQJIgcHrhI/AAAAAAAAACA/njuoL1e108g/s1600/mr+bob+copy.jpghttp://2.bp.blogspot.com/-6hK3lr12swI/TrQJHDKBPJI/AAAAAAAAAB4/mHhJhFHcekw/s1600/girl+in+rain+copy.jpghttp://3.bp.blogspot.com/-p94HocjVEUY/TrQJGFoCXYI/AAAAAAAAABw/osxqwhO-rWc/s1600/bye_summer+copy.jpghttp://3.bp.blogspot.com/-GYoTL5CNgVI/TrQJLCtNdzI/AAAAAAAAACI/pgCXIA6C4gE/s1600/no+copy.jpghttp://3.bp.blogspot.com/-ERl3yGeBEP8/TrQJPuMB3xI/AAAAAAAAACY/Tq-RFDOgYD8/s1600/timmy+copy.jpg

breakneck
11-04-2011, 01:05 PM
thanks for the comments!
I'll bust out the texture sheet once I finish it. I have one more shield to make thats sharing the texture sheet.

felipefrango
11-04-2011, 01:06 PM
4x1024, i meant that there is one 1024 diffuse, one 1024 spec, one 1024 normal and 1 1024 glow (that is quite useless, and im planning to get rid of actually).

Oh I see, this makes more sense. :p Still I reckon a 512 set should be enough for a prop this big, but for portfolio purposes I think 1024 should be fine.

Jeff Parrott
11-04-2011, 01:07 PM
Crosspost from my sketch thread.

http://www.environmentartist.com/boards_images/posts_idea_001.jpg

Pangahas
11-04-2011, 03:49 PM
WIP WIP WIP
http://img.photobucket.com/albums/v669/nivramzurc/M320WIP3.jpg
http://img.photobucket.com/albums/v669/nivramzurc/m320wip3c.jpg
http://img.photobucket.com/albums/v669/nivramzurc/M320side.jpg

brandoom
11-04-2011, 03:55 PM
http://i.imgur.com/CK8bF.jpg

Just a model.

MrNinjutsu
11-04-2011, 04:05 PM
http://i.imgur.com/CK8bF.jpg

Just a model.

Make sure you connect those verts. :) What's it for?

SergioSantos
11-04-2011, 04:45 PM
Here is a wip I've done this week:

Beatmup main character - YouTube


just testing the new Wacom Cintiq 24HD,
lot of fun!
:)

Zid
11-04-2011, 06:18 PM
Great stuff this past week from everyone. Here's what Ive been working on for the past few months for senior project. I'm pretty close to calling it finish because I'm at a point where I almost don't want to look at it anymore. Need to be refreshed with a new project. Done in UDK and everything is diffuse only using 512maps, excluding a few pieces at 1024. The watch glass has cube map w/ diffuse. Wanted to work on my painting skills. Any-who critiques are welcome, and if anyone wants to see a prop ill make a sheet for it, but whole scene since there are so many.
Love the work everyone, keep it up!

http://1.bp.blogspot.com/-KW70NIavomI/TrSOWnAdLqI/AAAAAAAAACE/RHhfPeBGf6A/s1600/screen1.JPG

jmiles
11-04-2011, 07:28 PM
character sketches from yesterday and today

http://img13.imageshack.us/img13/7052/mileswadsworthfashionch.jpg (http://imageshack.us/photo/my-images/13/mileswadsworthfashionch.jpg/)

kosh_fotsirk
11-04-2011, 07:33 PM
Haven't been on here in a while so I thought I'd stop by. Lots of cool stuff being posted.
@onelunglewis: I'm really liking the style you have going on with your model.
@jmiles: Nice concepts, I particularly like the scientist.

I thought I'd post something too. Had to make a self portrait in maya with mechanical parts in maya for a school project. I'm open to crits if there are any. :D

http://i.imgur.com/QwVF1.jpg
http://i.imgur.com/LqcyS.jpg
http://i.imgur.com/1sbiM.jpg

onelunglewis
11-04-2011, 09:48 PM
Roughed in the forms for the hair that will go under the hair cards. Pretty pumped really excited to get to baking.

http://www.jacksonbrobinson.com/tugsy/tugsypro6.jpg

dii
11-04-2011, 10:05 PM
Crosspostin these cause I liked them:

http://img337.imageshack.us/img337/358/2011110400char02.jpg
http://img850.imageshack.us/img850/6400/2011110402char04.jpg
http://img191.imageshack.us/img191/4179/2011110401char03.jpg

Mezz
11-04-2011, 10:14 PM
dii -- Omg, wow, omg. These sketches are so freakin' awesome... really inspiring. Were these done in Alchemy? I should play around in that program some more...

dii
11-04-2011, 10:53 PM
Thanks Mezz! Yeah that's (mostly) Alchemy

I had to finish some of the bottom part of the last two pictures in Photoshop because the canvas wasn't large enough in Alchemy.

Ferg
11-04-2011, 11:42 PM
unngggg so much awesome in this thread lately. Great work zid, dii, jmiles, onelung, and everyone else posting hardcore uncensored badassery in here.

felipe - thanks man, I just use a super simply basemesh and go nuts on it... took a timelapse of this latest sculpt, in case you've got 22 minutes to see how I does it.

Today's zbrush doodle... Dark Lord Jeff, the most fearsome middle schooler in the galaxy. Don't you fucking dare call him a ginger. Head skeleton thing possibly inspired by a Chronicles of Riddick character. Edit: or time bandits apparently, which I've never seen.

TIMELAPSEEEE - http://vimeo.com/31639125

http://www.olypen.com/advent/Smiley/temp/sketches/darklordjeff.jpg

Cap Hotkill
11-05-2011, 12:01 AM
Thats from Time Bandits? ^^

http://calitreview.com/wp-content/uploads/2010/03/Time-Bandits-2.jpg

http://i2.listal.com/image/1338462/600full-time-bandits-screenshot.jpg

Zpanzer
11-05-2011, 03:40 AM
Crazy job as always Ferg!

ultra
11-05-2011, 03:40 AM
Awesome work in this thread
onelunglewis: so cool, cant w8 for the lowpoly textured
ferg: as usual awesome work, thx for the timelapse

cheers

willy-wilson
11-05-2011, 05:27 AM
Some mirrors edge like materials

http://i159.photobucket.com/albums/t127/willy-wilson/mirrorsedgetexture.png

kosh_fotsirk
11-05-2011, 06:16 AM
@dii: really cool concepts, they look great! I've never actually seen alchemy before but now I plan to have a look.

funkdelic
11-05-2011, 07:11 AM
@dii - Awesome concepts. Alchemy?

heya guys, wonderful works in this topic, as always

gave a break on my deus ex scene (didnt stop, its just a break - guess ill be back at it tomorrow). meanwhile i modelled this:

http://i40.tinypic.com/9a0gli.jpg

xoliul shader. no hi to low baking, textured it straight and made the normals myself.

wanted to have some critics on it, since its my first time doing a prop presentation shot like this. anything, from how its presented, to polycount, to how much it sucks, etc. what do you guys think? :P
Hey there, pretty nice prop, but do you really need all those segments in the buttons and display? Guess you could cut the polycount by half if you review these parts, nevertheless a pretty nice asset =]

Mik2121
11-05-2011, 07:47 AM
Some sketches I did yesterday.

http://mik2121.com/wp-content/uploads/2011/11/sketches.png

onelunglewis
11-05-2011, 07:53 AM
http://www.olypen.com/advent/Smiley/temp/sketches/darklordjeff.jpg

Awesome work, great definition in all of the shapes!!

Felixenfeu
11-05-2011, 08:26 AM
Yesterday's work, it's a gedodude (pokemon), which will be included in a real-action short. Only rigging/skinnning left to do, then animation.


http://img546.imageshack.us/img546/3011/geodudefinal2.jpg

Zbrush, topogun, 3ds max, photoshop.

dpaynter26
11-05-2011, 08:29 AM
Here is a wip I've done this week:

Beatmup main character - YouTube (http://www.youtube.com/watch?v=8oKndW4W6As&feature=channel_video_title)


just testing the new Wacom Cintiq 24HD,
lot of fun!
:)

why does your zbrush look so much cooler than mine lol

viv
11-05-2011, 09:00 AM
Searching for a good way to render on zbrush and make a presentation for this polypaint pass.

http://i23.photobucket.com/albums/b374/rodrigocox/ravenhp05.jpg

Thanks Alberto =]
nice style viv!

maybe you could test with a strong backlight, and some wax effect to kill that cold shader skin, ( plus I suggest integration tweak for the hair eyes & hat on the skin ; p ) very impressive sculpt, congratz men !

pixelchaot
11-05-2011, 09:04 AM
everybody makes dragons this days...soooo... surprise surprise

http://fc06.deviantart.net/fs70/f/2011/308/5/3/dragon_by_pixelchaot-d4f3jac.jpg

MALicivs
11-05-2011, 09:20 AM
I need tips on how to make this sucker's texture pop out a bit more.
It's still missing a lot of dirt and rust and oil, and other details like the lamps, but I have the impression that even with all the stuff I'm going to add it's still not going to look all that impressive. Any suggestions? I could use some references if anyone has any.

btw, right now it only has the baked normal map and color map, no specular or additional normal.

cheers

http://dl.dropbox.com/u/2145250/tank_text_wip.png

Lonewolf
11-05-2011, 10:37 AM
everybody makes dragons this days...soooo... surprise surprise

http://fc06.deviantart.net/fs70/f/2011/308/5/3/dragon_by_pixelchaot-d4f3jac.jpg

sutcha pretty image! love it!

MrsNomingtons
11-05-2011, 11:16 AM
My first attempt at handpainted textures for a Games Development module at university..

https://dl-web.dropbox.com/get/Public/Screenshot.jpg?w=57c68408

At this point I still feel the textures are still a bit off...But I'm leaving it for now

Feedback and pointers are much appreciated :)

SsSandu_C
11-05-2011, 11:20 AM
Hey!!! I've been working on this alien. It's still a wip. Here is (http://cghub.com/images/view/171802/) the awesome concept from thirdeye (http://thirdeye.cghub.com/) at cghub.
http://img824.imageshack.us/img824/350/thirdeyealien.jpg

Snader
11-05-2011, 11:44 AM
http://dl.dropbox.com/u/17715/LaplandStudio_Santagame_Animals.jpg
Work in Progress of characters for an upcoming game.

Fuck yes. Googled your studio name (see kids, this is why you should name your portfolio images properly) and saw that you've been doing mostly iGames. Any chance at an android or PC release?

timwiese
11-05-2011, 11:50 AM
heya guys, wonderful works in this topic, as always

gave a break on my deus ex scene (didnt stop, its just a break - guess ill be back at it tomorrow). meanwhile i modelled this:

http://i40.tinypic.com/9a0gli.jpg

xoliul shader. no hi to low baking, textured it straight and made the normals myself.

wanted to have some critics on it, since its my first time doing a prop presentation shot like this. anything, from how its presented, to polycount, to how much it sucks, etc. what do you guys think? :P

I don't understand why everything is faceted? All the buttons and knobs have way too many polys, also the round knobs don't need loops around them they aren't defining any shape so they are just wasted polygons. The texture is decent, but could use some work.

Skyerzz
11-05-2011, 11:57 AM
I've become addicted to Zbrush O.o The subjects of a lot of my art work are generally female so I was encouraged to switch it up.
http://fc05.deviantart.net/fs71/f/2011/309/c/d/samurai_sculpt_by_0skyers0-d4f6ns0.jpg

DBentley
11-05-2011, 03:01 PM
Hey guys. First time in the WAYWO thread. :)

I wanted to share a project I'm starting to work on. I recently started working on a Megatron model, hopefully for reel purposes. I'm also going to try and make this transformable. It's a pretty daunting project, but I like challenging myself like that.

Here's what I've got so far:

http://i1118.photobucket.com/albums/k617/DBentley3D/comp_test.png

I'm basing this design off both the movie versions, and the recent Transformers: Prime version. I'm also thinking I'll turn this guy into some sort of tank.

http://i1118.photobucket.com/albums/k617/DBentley3D/megs_wip_01.png

And that's my current idea for the overall shape of this guy. Really wanted to go with a larger bulkier build to support the fact that he turns into a tank.

For those wondering, the silhouette of the body was built using bridged polygons with curves for ease of tweaking.

Thanks!

achillesian
11-05-2011, 04:13 PM
I don't understand why everything is faceted?

Pretty simple really, they don't know how to smooth the low poly normals ( think this is called smoothing groups in max ).

maze
11-05-2011, 04:19 PM
very cool work!!!! as usual!!!

its been long time I dont post stuff, I recently had some time to retake on a hover bike design I was doing, still a wip but it gives an idea I think...

so I am modeling, doing paintover in ps and keep modeling.

http://dl.dropbox.com/u/4138955/drop3d/hover_bike_manu.JPG

cheers!

TeriyakiStyle
11-05-2011, 04:54 PM
@OnelungLewis - Looking great, my reaction was "finally, some hair" so it's nice to see that heh. Can't wait to see your retopo process as I'm right near doing that as well.

@MALicivs - Needs AO and spec at least to start. More dirt/subtle darkness towards to bottom to add weight. Looks good so far.

https://lh6.googleusercontent.com/-QqUiqZbjfbE/TrXFDpFGy_I/AAAAAAAABk4/FhnMnVunjBo/s1024/Bebop_14.jpg

Starting to build out some low poly to test my projections... then going to sculpt into that a bit and do some final normal map bakes..finally throwing all that into a realtime environment. I hope this is the correct process... I think it is.

S_ource
11-05-2011, 05:21 PM
Oil tank wip more or less done with the 3d mostly texturing left now so what you guys and girls think?

http://i449.photobucket.com/albums/qq219/Sourcemapper/oiltankrender02small.jpg

Hugh
11-05-2011, 05:26 PM
http://dl.dropbox.com/u/5009358/AnotherWIP.JPG

FreshDumbledore
11-05-2011, 05:50 PM
All done in Blender 2.6


http://s1.directupload.net/images/111106/wcs42eg8.jpg

makoa
11-05-2011, 06:31 PM
hey folks, trying something new here -- i'm taking this wolf:

http://www.kensofresh.com/images/96.jpg

making it life-sized using the papercraft method:

http://www.kensofresh.com/images/97.jpg

and putting it out in the streets:

http://www.kensofresh.com/images/98.jpg

it's been fun! planning to do a series..hope you enjoy!

dannedadon
11-05-2011, 06:41 PM
breakneck - liking the style of these shields. nice handpainting.
papagersi - lol, cool kids :P want to see some more! its a pretty good theme, so many possibilites. Lets see a terminator one too :D
Razorb - Thanks for showing the timelapse. Love watching these, its very cool too see how you go about doing a sketch. Looks awesome.
MightyPea- awesome characters
onelunglewis - hate you, every image of that kid you post is more epic than the last. Cant wait to see the final result.
dii - cool sketches. Theres a lot of style in these. Like
Ferg - Great sculpt! And thanks for doing a timelapse and showing it. It should almost be mandatory with sculpts :P
pixelchaot - nice dragon and nice pose
makoa - nice, creative and cool-looking.

flaagan
11-05-2011, 06:45 PM
Makoa - Where in SF are you putting these? :)

Kbrom12
11-05-2011, 06:51 PM
Made a tileable brick texture today for a level I'm working on that was in need of it so here it is

25min sculpt

http://img16.imageshack.us/img16/6700/brickwallpattern.jpg

Turned into this

http://img692.imageshack.us/img692/406/naobakes.jpg

Time to work on the diffuse

makoa
11-05-2011, 07:08 PM
thanks guys.

flaagan - pics were taken around portrero hill, but plan to glue this sucker down around downtown later this week! keep an eye out!

Lonewolf
11-05-2011, 08:04 PM
Hey guys. First time in the WAYWO thread. :)

I wanted to share a project I'm starting to work on. I recently started working on a Megatron model, hopefully for reel purposes. I'm also going to try and make this transformable. It's a pretty daunting project, but I like challenging myself like that.

Here's what I've got so far:

http://i1118.photobucket.com/albums/k617/DBentley3D/comp_test.png

I'm basing this design off both the movie versions, and the recent Transformers: Prime version. I'm also thinking I'll turn this guy into some sort of tank.

http://i1118.photobucket.com/albums/k617/DBentley3D/megs_wip_01.png

And that's my current idea for the overall shape of this guy. Really wanted to go with a larger bulkier build to support the fact that he turns into a tank.

For those wondering, the silhouette of the body was built using bridged polygons with curves for ease of tweaking.

Thanks!

whats Transformers: Prime version?

Fuse
11-05-2011, 08:19 PM
hey folks, trying something new here -- i'm taking this wolf:

http://www.kensofresh.com/images/96.jpg

making it life-sized using the papercraft method:

http://www.kensofresh.com/images/97.jpg

and putting it out in the streets:

http://www.kensofresh.com/images/98.jpg

it's been fun! planning to do a series..hope you enjoy!

this is one of the coolest things I've seen on these boards mate!

Felixenfeu
11-05-2011, 08:33 PM
Makoa, like your papercraft, so simple but so strong at the same time.

Here's some more studies, becoming a little junkie with zbrush, this software 's so addictive.

http://img265.imageshack.us/img265/7665/visagehomme1.jpg

cox
11-05-2011, 09:58 PM
Kot_Leopold Indeed! I've used a lot of Natalie Portman references.
viv Thanks man, I tried my best with Zbrush render, but I think is ok for now. Cause I want to do her as realtime character following my friend's concept: http://cghub.com/images/view/154570/. Still a long way to go.

makoa This is brilliant, gives so much inspiration for this kind of intervention.


http://i23.photobucket.com/albums/b374/rodrigocox/ravenbust01small.jpg

Hirez: http://www.rodrigocox.com/files/ravenbust01.jpg

Skin shader is not ok, but I'm liking this bpr filters.

adam
11-05-2011, 10:28 PM
Great stuff this past week from everyone. Here's what Ive been working on for the past few months for senior project. I'm pretty close to calling it finish because I'm at a point where I almost don't want to look at it anymore. Need to be refreshed with a new project. Done in UDK and everything is diffuse only using 512maps, excluding a few pieces at 1024. The watch glass has cube map w/ diffuse. Wanted to work on my painting skills. Any-who critiques are welcome, and if anyone wants to see a prop ill make a sheet for it, but whole scene since there are so many.
Love the work everyone, keep it up!

http://1.bp.blogspot.com/-KW70NIavomI/TrSOWnAdLqI/AAAAAAAAACE/RHhfPeBGf6A/s1600/screen1.JPG

Very cool! How's it look without such a wide angle?

onelunglewis
11-05-2011, 11:11 PM
Pretty satisfied with the initial normal map bakes out of XNormal. Haven't cleaned anything up yet just through them on to get a idea of how it looked. If you wanna check out my uvlayout take a look at my WIP thread for this kid. Can't wait to start texture painting.

http://www.jacksonbrobinson.com/tugsy/FrontRealTime.jpg
http://www.jacksonbrobinson.com/tugsy/Front1RealTime.jpg
http://www.jacksonbrobinson.com/tugsy/BackRealTime.jpg
http://www.jacksonbrobinson.com/tugsy/Back1RealTime.jpg

WIP Thread (http://www.polycount.com/forum/showthread.php?t=90403&page=2)

blitz
11-05-2011, 11:38 PM
and putting it out in the streets:

http://www.kensofresh.com/images/98.jpg

it's been fun! planning to do a series..hope you enjoy!
That is sooo cool, great idea and awesome result..
Wanna more! :)

DBentley
11-06-2011, 12:07 AM
whats Transformers: Prime version?

Transformers: Prime is the current series on the televisions. It's fully CG, a la Beast Wars.

This (http://tfwiki.net/w2/images2/thumb/b/b0/PrimeMegatron.jpg/250px-PrimeMegatron.jpg) is their version of Megatron.

Chai
11-06-2011, 01:24 AM
Roughed in the forms for the hair that will go under the hair cards. Pretty pumped really excited to get to baking.

http://www.jacksonbrobinson.com/tugsy/tugsypro6.jpg

Great work and a lot of character there mate, really enjoyed seeing how it has progressed since the start !
My humble advice is that this character can benefit more if the hair would be a separate mesh (subtool), not only will it help definition but you can also easily bake alpha from it to color the hair in PS.

unngggg so much awesome in this thread lately. Great work zid, dii, jmiles, onelung, and everyone else posting hardcore uncensored badassery in here.

TIMELAPSEEEE - http://vimeo.com/31639125

http://www.olypen.com/advent/Smiley/temp/sketches/darklordjeff.jpg

Thank you sir, the artwork & timelapse totally rocked my day :)

WesleyTack
11-06-2011, 02:15 AM
All done in Blender 2.6


http://s1.directupload.net/images/111106/wcs42eg8.jpg

Not sure if you are using this as reference, if not and you don't know it you should definitely watch it:

Memory Tapes &quot;Yes I Know&quot; - YouTube

Malus
11-06-2011, 02:41 AM
hey folks, trying something new here -- i'm taking this wolf:

http://www.kensofresh.com/images/96.jpg

making it life-sized using the papercraft method:

http://www.kensofresh.com/images/97.jpg

and putting it out in the streets:

http://www.kensofresh.com/images/98.jpg

it's been fun! planning to do a series..hope you enjoy!

Awesome, remind's me of this.

http://www.thepaperfox.blogspot.com/

MALicivs
11-06-2011, 02:58 AM
thanks for the tip TeriyakiStyle !

makoa
11-06-2011, 03:59 AM
thanks folks!

@malus - whoa, never seen this before. thanks for the link - some awesome work here!

logosm
11-06-2011, 03:59 AM
Hi! My frist steps in game art. Here's my hi poly concept of tesla coil turrent.

normal and after upgrade version
http://img856.imageshack.us/img856/1948/teslacoil.jpg

WetWired
11-06-2011, 06:46 AM
I posted this in this thread (http://www.polycount.com/forum/showthread.php?p=1460214#post1460214) but I figured I'd throw one of the WIP vids in here too

6/11/11 Work In Progress 3: City Skyline and FX Tests

Lonewolf
11-06-2011, 07:51 AM
Transformers: Prime is the current series on the televisions. It's fully CG, a la Beast Wars.

This (http://tfwiki.net/w2/images2/thumb/b/b0/PrimeMegatron.jpg/250px-PrimeMegatron.jpg) is their version of Megatron.




eh dont like it much
never liked anything after G1 =\

MightyPea
11-06-2011, 09:33 AM
Fuck yes. Googled your studio name (see kids, this is why you should name your portfolio images properly) and saw that you've been doing mostly iGames. Any chance at an android or PC release?

I wish we would, but it's not up to me! With every project I ask again, but so far it hasn't happened. I know it's been an option, so we'll see...

Dan!
11-06-2011, 10:57 AM
past couple pages have been super fun to watch-
here's a pandaren inspired piece
http://dan-art.com/images/pandaDan.jpg

Jeff Parrott
11-06-2011, 11:00 AM
Dang Dan! That's awesome. Nice color scheme.

Z3D
11-06-2011, 11:57 AM
http://4.bp.blogspot.com/-vjGzQuzmAuY/TrbTpyOzttI/AAAAAAAAAOs/TKnnye5aGfM/s1600/joseguilherme_extingZB.jpg

I finished it today in ZB.

eyo
11-06-2011, 12:31 PM
Added some ropes and skulls, time to get low! here is the concept I was working with.http://img804.imageshack.us/img804/6905/cblampwip2.jpg
http://img443.imageshack.us/img443/1277/captainbloodconceptarta.jpg

- Livewire -
11-06-2011, 12:56 PM
Had a blast making this!

http://img215.imageshack.us/img215/4163/zeuss1.jpg

http://img339.imageshack.us/img339/7245/zeuss2.jpg

almighty_gir
11-06-2011, 01:23 PM
Pretty satisfied with the initial normal map bakes out of XNormal. Haven't cleaned anything up yet just through them on to get a idea of how it looked. If you wanna check out my uvlayout take a look at my WIP thread for this kid. Can't wait to start texture painting.


http://www.jacksonbrobinson.com/tugsy/Front1RealTime.jpg


hahaha man, when i first saw this i got a stylised patrick swayze vibe xD

ae.
11-06-2011, 02:52 PM
Had a blast making this!

http://img215.imageshack.us/img215/4163/zeuss1.jpg

http://img339.imageshack.us/img339/7245/zeuss2.jpg

those looks so fucking chunky! i love it!

JasonLavoie
11-06-2011, 03:13 PM
Weop nice job Evan :) The ropes did turn out awesome!

WEe
11-06-2011, 03:19 PM
A few renders. First 2 are the ones without any post effects etc. The model is only 316 polygons. 3 maps, Main, nrm and spec.

http://www.mediafire.com/imgbnc.php/9fe3e42c05b286c470617c060cd57eec679b51d0b312742644 a83849b940fef46g.jpg
http://www.mediafire.com/imgbnc.php/cfc5f23cc2ac94755e80d2805bf534e4e52ce1e9fb1960ff8b b9628da570771c6g.jpg

http://www.mediafire.com/imgbnc.php/c26e2a92bd9d1562a7fb8dadce774c750c995e405fbfe4a0d6 b1e157ce1789e76g.jpg
http://www.mediafire.com/imgbnc.php/9643e5869d0b9b38b18b460ce8d82b4979b50c2d06d729cc46 9c64f1d6ecab8c6g.jpg

S_ource
11-06-2011, 03:25 PM
Working on a texture for my portofolio and i would like some critic please :).

http://source3d.webs.com/brick_render_01.jpg

Eoq
11-06-2011, 03:56 PM
this is what i've been working on.

http://4.bp.blogspot.com/-Uk5cOpR5F2I/Trb9OdR6jLI/AAAAAAAAAs4/ROckFjOSkmM/s1600/envProgressss.png

eyo
11-06-2011, 04:32 PM
thanks for the kind words Jay, I dunno though I think they look more like sausage links then ropes, will see if I can sort them out better in the texture :-)

radianceforge
11-06-2011, 05:16 PM
http://www.chrisperrella.com/ftp/volcano/Volcano_WIP_12.jpg

updated volcano, crosspost (http://www.polycount.com/forum/showthread.php?t=89596)

@eyo, i love the style!

onelunglewis
11-06-2011, 05:35 PM
Blocking in the colors, trying to get a feel for what direction I'm going to go. I'm pretty set with the shoes, and the shorts but the shirt color is still a little iffy. He will have a graphic T on, so it won't be completely blank.

http://www.jacksonbrobinson.com/tugsy/tugsycolorblockInF.jpg
http://www.jacksonbrobinson.com/tugsy/tugsycolorblockInB.jpg

felipefrango
11-06-2011, 05:45 PM
Green seems so calm, doesn't fit his personality IMHO. Maybe something more energetic like a bright yellow? I guess it depends on what color you choose for the hair too.

Lonewolf
11-06-2011, 06:20 PM
Had a blast making this!

http://img215.imageshack.us/img215/4163/zeuss1.jpg

http://img339.imageshack.us/img339/7245/zeuss2.jpg


You did excellet job here
Looks perfect!!

itismario
11-06-2011, 07:17 PM
Thanks pogo, lonewolf, dane for the kinds words, appreciate it =)

Moar breakneck moooooar! Loving it makoa. Awesome stuff past few pages, keep it up guys.

alt version not sure which one is better =( - http://img848.imageshack.us/img848/2498/maulerkadauler2.png

http://img171.imageshack.us/img171/451/maulerkadauler.png

Nick Carver
11-06-2011, 07:41 PM
Great work as always guys!

Livewire: I really like the soft, chunky proportions of all the components. My only tiny nitpick is with those twiddly knobs by the rail. Maybe you could vary them a little and make the ones attached to the sight a different size or shape? Other than that though, super sweet!

Here's a design for a trans-atlantic, cruise locomotive for the project. The front is supposed to look like a swan, kinda...

http://i3.photobucket.com/albums/y95/oishiiniku/elcisne_orthographic.jpg

Lonewolf
11-06-2011, 07:53 PM
http://img840.imageshack.us/img840/7914/det1t.jpg

Oniram
11-06-2011, 08:06 PM
taking a break from weapons and trying to focus a bit on some environment stuff. heres a texture/material test for a scene im working on in UDK

http://dl.dropbox.com/u/13680846/Caldeum/FloorTiles.jpg

http://dl.dropbox.com/u/13680846/Caldeum/MatTest01.jpg

Laughing_Bun
11-06-2011, 09:16 PM
I haven't posted anything for like a year so here is this:
http://fc04.deviantart.net/fs70/f/2011/307/2/e/mrhyde2_by_laughingbun-d4ex08b.jpg
http://th04.deviantart.net/fs70/PRE/f/2011/310/9/4/headless_by_laughingbun-d4fdct2.jpg

EtotheRic
11-06-2011, 09:33 PM
Started doodling on a bust and wound up doodling on a full figure.
http://www.ejm.cc/images/waywo/quarian_01.jpg
Shooting for a Mass Effect Quarian.

innervision961
11-06-2011, 10:08 PM
*gulp*
http://i.imgur.com/UjYa4.jpg

POFFINGTON
11-06-2011, 10:45 PM
Loads of great work everybody!

30 min Z-Doodle...dunno what it is, but its there

http://i190.photobucket.com/albums/z302/PAULisPOSTED/zdoodle1.jpg

joevansickle
11-06-2011, 10:46 PM
I've been working on this! A 3d model viewing/sharing service FOR YOUR BROWSER:

http://vec3obj.com/data/1.png (http://www.vec3obj.com/re.html)

http://www.vec3obj.com/link.png (www.vec3obj.com/re.html)

Project thread (http://www.polycount.com/forum/showthread.php?t=90819)

Felixenfeu
11-06-2011, 11:01 PM
Done with my head study, moving on something else. Mostly what i was working on in past few days.
http://img526.imageshack.us/img526/7357/hommepostprod4.jpg

mythmath
11-07-2011, 03:27 AM
http://img840.imageshack.us/img840/7914/det1t.jpg
Normals are spot on as usual mate.. good job :)

WarrenM
11-07-2011, 03:32 AM
http://img171.imageshack.us/img171/451/maulerkadauler.png

Man, I love these little mini environments. I should really try to do a few myself, this looks cool!

B8MaN
11-07-2011, 03:44 AM
Lol itismario... "Barry D'Alyve" :P looks fantastic though :)

Neox
11-07-2011, 04:49 AM
onelunglewis: like your first blockout, can#t wait to see it all coming together - i really enjoyed the progess so far.

okay as a few guys asked about rendering and stuff, i switched to vray pretty early as the rendertimes in MR where killing me and our renderguy is on vray so i could fiddle around a bit with his license - here you can see the current status, all maps are hand painted besides a few textures brushes i created while working on it - i think i will be buying a couple of other licenses for the studio, i really like vray very much so far.

well whatever hope it helps :)

http://airborn-studios.com/projects/2011/portfolio/owl_huntress/frenja_skin5.jpg

soe of the brushes are out of a freckle brushset from deviant art, but most are custom brushes.

the material is a shellac material with a vrayskinshader in it and a normal vraymaterial on top for more correct reflection control, tuned it way back as i so far didn't paint a different mask for specular besides the color and well using that makes it very bright overall.
A small thing i tested and which worked out pretty nice are those little transparent hairs which i added in the bump and also in the specular which only appear in flat viewing angles to the camera, of course tis not totally correct but we are not going super duper upclose so i guess this will work out well enough in the end :)

:edit: something is off at her jaw, thats not what i sculpted - have to recheck the displacements :edit: fixed ^^

Dylan Brady
11-07-2011, 05:31 AM
damn Neox. im gonna be studying this for a while.
Thanks so much for the info/breakdown!

Maph
11-07-2011, 05:39 AM
Awesome, thanks for sharing this Neox!

Tickwomp
11-07-2011, 05:44 AM
Wow, outstanding work here guys.

@Neox Hot damn, the flesh and textures look great

I love checking the WAYWO thread for inspiration.

Alphavader
11-07-2011, 05:56 AM
looking nice neox !

mythmath
11-07-2011, 06:08 AM
Amazing job guys.. keep em coming.. :)

cg_xiaoqiang
11-07-2011, 07:31 AM
hey guys ,whats up!this is my first post in this thread,here's what i.m working on .
doing this guy in zbrush4 R2

http://www.polycount.com/forum/attachment.php?attachmentid=3304&d=1320676960


http://s7.sinaimg.cn/orignal/71361ba8gb1256b0d0826&690

tokidokizenzen
11-07-2011, 07:42 AM
hey folks, trying something new here -- i'm taking this wolf:

http://www.kensofresh.com/images/96.jpg

making it life-sized using the papercraft method:

http://www.kensofresh.com/images/97.jpg

and putting it out in the streets:

http://www.kensofresh.com/images/98.jpg

it's been fun! planning to do a series..hope you enjoy!

Love this! Can't wait to see more in the series.

Kip McSkipster
11-07-2011, 08:02 AM
WIP sculpt of a kind of nasty knight char: http://4.bp.blogspot.com/-CMy7ziY7fpA/TrbSTl8d-PI/AAAAAAAAAT0/m1K2HY9nOec/s1600/terrorwin2011_11_06.jpg

onelunglewis
11-07-2011, 10:08 AM
I think I have narrowed it down. Everybody seemed to think he needed a energetic warm colored shirt. I think that is a good call. I'm interested to see how everything plays together when I get the back pack and bandoleer in there.

I also scaled up his "Seat Belt" belt buckle, and made his shoes even bigger. I thought scaling up his shotgun and shells worked so well I wanted to push the scale even further. I also wanted to really see his belt buckle.

I will probably start creating the hair card rig tonight. I want to get back all the spikiness and messiness of the concept.

http://www.jacksonbrobinson.com/tugsy/TugsyColorF.jpg
http://www.jacksonbrobinson.com/tugsy/TugsyColorB.jpg

disanski
11-07-2011, 10:19 AM
Fantastic work all around guys :)
Neox thank you for sharing this- your posts are always very informative and helpful.
Nick Carver beautiful design man :)
Here are the statues I have been working on for a while and I am almost done with them. Cross posting them here as well as in my thread (http://www.polycount.com/forum/showthread.php?p=1460925) so i can get some more eyes on them and hopefully some critiques before I call it done :) ( apologize for the big image) :
http://dl.dropbox.com/u/3377334/polycount/New%20folder/sfw/final-all-the-meshes-plus-texture-maps-with-3-point-shader-on-them_0003__SFW.jpg

felipefrango
11-07-2011, 10:54 AM
onelunglewis, that is better IMHO although it does give me a vintage Brazilian soccer jersey vibe (but that may just be cause I'm brazilian, so...), which might not be bad at all actually. :p

http://www.minhascamisas.com.br/wordpress/wp-content/uploads/2008/10/pel_.jpg

yodude87
11-07-2011, 11:16 AM
heya guys, wonderful works in this topic, as always

gave a break on my deus ex scene (didnt stop, its just a break - guess ill be back at it tomorrow). meanwhile i modelled this:

http://i40.tinypic.com/9a0gli.jpg

xoliul shader. no hi to low baking, textured it straight and made the normals myself.

wanted to have some critics on it, since its my first time doing a prop presentation shot like this. anything, from how its presented, to polycount, to how much it sucks, etc. what do you guys think? :P

thanks alot for the tips and crits everyone, helped loads.

made many improvements to the asset, added smoothing groups, reduced by more than half the polycount (the count is 774 polies now against 1953 before :D), tweaked the tex maps a tiny bit, and messed a bit with the lighting.

there ya go, crits always welcome:

http://i39.tinypic.com/wjdvg5.jpg

Guedin
11-07-2011, 01:54 PM
An update on the clothes :

http://nicolasgarilhe.com/images/stories/WIPs/clothes.jpg

Ravenslayer
11-07-2011, 02:23 PM
nice colors lewis

Trying to get into some traditional sculpting , never really done this before so it takes some getting used to coming from a digital environment
some basic shape blocking
http://leslievdb.com/temp/blockoutsculpt.png

LRoy
11-07-2011, 02:29 PM
Some awesome cloth sculpting going on here!

TeriyakiStyle
11-07-2011, 02:47 PM
@onelunglewis - looking great, I'm really liking those colors. Getting dirt into those things will be fun.

@yodude87 - That is a clean improvement - looks like it would fit in the universe of fallout well.

@disanski - looks awesome, very heavy and powerful looking. Might be cool to compliment that with something delicate like white flowers growing around it or bugs. Like they are attracted to the magic powers there. Great look though.

@Guedin - That is either an april oneal or a motoko kusanagi haha. The posture and femininity/strength thing you have is working well.

Here's my progress(?) Marmoset render @15k Tris - Trying some different things out. Giving myself headaches but I think I can keep pushing. Going to finish and do a little personal post mortem to identify slowdown and painful moments in my process...

http://farm7.static.flickr.com/6094/6324107108_417a176952_o.gif

Maph
11-07-2011, 03:40 PM
nice colors lewis

Trying to get into some traditional sculpting , never really done this before so it takes some getting used to coming from a digital environment
some basic shape blocking
http://leslievdb.com/temp/blockoutsculpt.png

Are you using any kind of measuring tools for your proportions and masses? Because those are important with real clay and your proportions are pretty much out there. :) Some simple large wooden pliers will suffice just nicely.
Also, try using a spatula to slowly add mass a little bit at a time. I found it a lot easier then laying down huge chunks of clay and cutting away afterwards.

Ravenslayer
11-07-2011, 04:04 PM
haha nope, i thought of this as a base to start adding/cutting away from. I also didn't know what kind of head i wanted to make at first but i think i'm going to adjust it to some more realistic proportions and find a proper portrait(reference) to sculpt.

tnx for the advice btw i'll try to take it a little slower so i can get a proper result out of it ^^

Ged
11-07-2011, 04:26 PM
Fantastic work all around guys :)
so i can get some more eyes on them and hopefully some critiques before I call it done :) ( apologize for the big image) :
http://dl.dropbox.com/u/3377334/polycount/New%20folder/sfw/final-all-the-meshes-plus-texture-maps-with-3-point-shader-on-them_0003__SFW.jpg

very nice! I think you could put more shadow and dirt/grunge into the areas behind the statues and along the edge of the where the rock meets the floor

heres what Ive been working on, crosspost from my mistborn thread.

http://www.gd3dart.com/images/vin_final1.jpg

Geledonutt
11-07-2011, 06:10 PM
http://www.pointofexistence.com//GeleDonutt/Ship006.jpg
http://www.pointofexistence.com//GeleDonutt/Ship0015.jpg
http://www.pointofexistence.com//GeleDonutt/wire.jpg
Steam pwwwwer! rawwwr..

Alemja
11-07-2011, 06:54 PM
http://alemja.net/Images/blog/C_VooDoo_Bust_02.jpg
Cross post from my sketchbook thread, I've been trying to finish a bust I started quite some time ago. I've been having a bit of trouble trying to figure out the dreads but there are some other areas that probably need work too. Comments and crits always appreciated.

Omnicypher
11-07-2011, 09:48 PM
A game res knight Dude im working on:

http://4.bp.blogspot.com/-_mjNPhnS2hU/Tri1cEZ9NYI/AAAAAAAAAII/_e_tdvska20/s1600/KnightTextureProgress7.jpg

huyk
11-07-2011, 10:07 PM
Working on a Toyota Hilux, plan to make crappy version (below) and to make the armored up version from District 9.

http://i.imgur.com/Mxvjl.jpg

Warotic
11-07-2011, 10:11 PM
mayan hall way woo, light change on the last one.

http://i1193.photobucket.com/albums/aa342/Warotic/rendermayanhall2.jpg
http://i1193.photobucket.com/albums/aa342/Warotic/rendermayanhall3.jpg
http://i1193.photobucket.com/albums/aa342/Warotic/WIP_MH.jpg

phanthanhtruc
11-07-2011, 10:13 PM
spent a couple of hours render my old work and paint-over in Photoshop, so here it is :)

http://img402.imageshack.us/img402/6258/123uue.jpg (http://imageshack.us/photo/my-images/402/123uue.jpg/)

thankupon
11-07-2011, 10:38 PM
Started doing this with just a cylinder to try test bakes using max RRT and xnormal. ended up adding a power unit wire and the works.. I'm eager to texture this thing now..maybe after work i guess:)
http://img689.imageshack.us/img689/759/renderjh.png

ZeroCartin
11-07-2011, 11:23 PM
I decided to put more effort on 3D stuff, since I believe to be my current weak point on my porfolio. Blizzard = goal here.

First off, I am making an old demon design into a 3D sculpt, this one will require some more effort, but heres the progress so far:
http://i2.photobucket.com/albums/y7/ZeroCartin/383133_10150436830507629_697992628_10596466_152858 769_n.jpg

Next, I decided to spend some time on a World of Warcraft troll. I am not sure still if I will continue working on it, or just start new models. What do you guys think?
http://i2.photobucket.com/albums/y7/ZeroCartin/1hourtroll-5.jpg

And to end things with cute thing, here's a 30min speedpaint of Bunny bot, the doomsday bringer.
http://i2.photobucket.com/albums/y7/ZeroCartin/BunnyBot.jpg

helldiver
11-08-2011, 02:31 AM
Finished the bolter low res and hi-res

Started texturing today. Will finish the bolter tomorrow.http://home.comcast.net/~acknar/sm_prev_06.jpg

JR
11-08-2011, 03:52 AM
heres what Ive been working on, crosspost from my mistborn thread.

http://www.gd3dart.com/images/vin_final1.jpg

Very good. I like it!

Ged
11-08-2011, 05:38 AM
Very good. I like it!

thanks! :D

disanski
11-08-2011, 06:08 AM
Thanks Ged - good point I need to find way to differentiate the statue from the background a bit more.

PolyHertz
11-08-2011, 06:48 AM
onelunglewis: Looks good overall, but the skin tones don't make sense. Forearms are normally tanner then the upper arms because shirts, same with the legs. Knees/elbows are darker because skin is more densely packed their. So unless he's constantly wearing sleeveless shirts and short shorts, plus knee and elbow guards, I don't think his skin would ever look like that.

katana
11-08-2011, 07:17 AM
http://www.pointofexistence.com//GeleDonutt/Ship006.jpg
http://www.pointofexistence.com//GeleDonutt/Ship0015.jpg
http://www.pointofexistence.com//GeleDonutt/wire.jpg
Steam pwwwwer! rawwwr..

Nice! Get a ships wake on that thing!

onelunglewis
11-08-2011, 08:01 AM
Have a few straps left out and the zipper pull cards. I've built the low res shotgun but haven't bake it yet. I'll come in right under 16K when I put the shot gun in there.

Here are some progress shots.

http://www.jacksonbrobinson.com/tugsy/TugsyBakeF1.jpg
http://www.jacksonbrobinson.com/tugsy/TugsyBakeB2.jpg

paprika
11-08-2011, 10:40 AM
more progress :)
http://i354.photobucket.com/albums/r438/onthil/mouseWIP002a.jpg

Hugh
11-08-2011, 12:47 PM
http://gifninja.com/animatedgifs/395460/walkcycle.gif

benji
11-08-2011, 12:52 PM
onelunglewis, I'd say it's too saturated, especially the shirt. it seems too dominant in the way it draws the eye. I second PolyHertz's comment too, the skin saturation is too much in places

blot12345
11-08-2011, 04:01 PM
A tiling rock texture I am working on. It'll be for a floor of an environment I am making. I'd love any sort of critique if anyone has the time.
http://www.alexengelmann.com/forumImages/rockTile_002.jpg
http://www.alexengelmann.com/forumImages/rockTile_001.jpg

Jenn0_Bing
11-08-2011, 04:06 PM
You say rock but to me it looks more like crazy-paving, so much so I'm guessing that's what you are actually going for. I think it looks good, but you'd benefit from some colour variation. Also the DOF in that plane render is a little overkill, most of it is blurry.

@Geledonutt: That steamer is epic, I agree with katana that it would be good to get some waves or ripples on the water surface that show it's got some physical presence in the water.

sinistergfx
11-08-2011, 04:08 PM
http://sinistergfx.com/temp/olmec.jpg
Quickie olmec for fun.

ZeroCartin
11-08-2011, 04:11 PM
blot1234: I love this texture :D Really nice. Id try to have the white highlights fade in some rocks a bit more, and perhaps play with the idea of adding a bit of mossy stuff?

Keep it up, definetely cool work :)

Jeff Parrott
11-08-2011, 04:43 PM
@sinistergfx Nice man! Glad to see you're back with new stuff.

praetus
11-08-2011, 06:45 PM
http://mikebarrington.com/images/Boards/kappa05.jpg

This is a Kappa from Japanese folklore. Sitting pretty at 8330 tris. This is just a max viewport grab. I need to rig this guy and get it into UDK or Crysis and see how it looks next.

Guedin
11-08-2011, 07:02 PM
A lot of great works here,

A quick update on the major :

http://nicolasgarilhe.com/images/stories/WIPs/Kusanagi/wip02.jpg

TeriyakiStyle
11-08-2011, 07:09 PM
https://lh6.googleusercontent.com/-xxAjXCrFzLw/Trngfa9_CVI/AAAAAAAABms/YZv0rHVPoJE/s1280/Bebop_15.jpg

Crawling through.. baking... fixing... Hopefully do a PnP eventually to show what I learned. - Rendered in Marmoset at apx 15k tris so far.

Vegas
11-08-2011, 07:24 PM
I think I have narrowed it down. Everybody seemed to think he needed a energetic warm colored shirt. I think that is a good call. I'm interested to see how everything plays together when I get the back pack and bandoleer in there.

I also scaled up his "Seat Belt" belt buckle, and made his shoes even bigger. I thought scaling up his shotgun and shells worked so well I wanted to push the scale even further. I also wanted to really see his belt buckle.

I will probably start creating the hair card rig tonight. I want to get back all the spikiness and messiness of the concept.

http://www.jacksonbrobinson.com/tugsy/TugsyColorF.jpg
http://www.jacksonbrobinson.com/tugsy/TugsyColorB.jpg

He's looking great so far onelung, love the choice of hair colour. Redheads represent, makes him look much cheekier.

MasteroftheFork
11-08-2011, 07:32 PM
http://www.drewgarnerdesign.com/wip/space_priest.jpg

Mio
11-08-2011, 08:28 PM
lots of good stuff guys.

have some fun with marmoset engine. so simple and sweet.



http://fc07.deviantart.net/fs71/f/2011/312/1/b/m4_carbine_game_model_re_render_by_limiao-d4fidle.jpg

JR
11-08-2011, 09:06 PM
There was a long time I didn't do a caricature. Here's a quick.

http://i1197.photobucket.com/albums/aa426/jramauri/Mary_Kate.jpg

G_I_B_B_O_N
11-08-2011, 10:45 PM
This is a face I've been working on for a bust project. Just started texturing. It's extremely rough right now. Just a color map so far. I'm planning on doing both high rez and low rez versions of it. This one's rendered using vray in max. The stupid shine on the nose is (i guess) a default light being emitted from the camera. I am totally new to max and have no idea how to turn this light off, so if anyone knows what to do, some advice would be much appreciated.

http://dl.dropbox.com/u/19341970/Photos/Art/Old_Lady_Portrait/WIP/skinTest_v01.jpg

Justin Meisse
11-08-2011, 10:48 PM
Well, I guess this whole normal mapping thing is going to stick around - time I got serious about it. Diffuse and spec are super temp, straight up cg texture metal with ao bake and crazybump spec.
http://artbyjustin.com/wip/lamp/lampwnormals01.jpg

itismario
11-08-2011, 11:47 PM
Me and Lroy are making death knights, check it out! =)http://www.polycount.com/forum/showthread.php?p=1462005

http://img28.imageshack.us/img28/8762/scarlataanthonydeathkni.png

onelunglewis
11-09-2011, 12:01 AM
I wanted to get an idea of the the final look of the textures and what style I will most likely go with for my little guy. I took his shot gun almost all the way done to develop the look. I'm pretty please with it, can't wait to see how it translate to the rest of him.

http://www.jacksonbrobinson.com/tugsy/tugsypro6.jpg
http://www.jacksonbrobinson.com/tugsy/shottylookdev3.jpg

SsSandu_C
11-09-2011, 01:36 AM
Hey! Something I'm working on. First one is the old man from jramauri's Kryzalida Project.The second one is a containment cylinder for a creature that I will sculpt later on. I still need to add some pieces and tubes and stuff. The two images are Wips. CyA!

http://img257.imageshack.us/img257/5821/koldman.jpg
http://img545.imageshack.us/img545/8001/containmentcylinder.jpg

g2000
11-09-2011, 02:25 AM
Guedin : she looks cool man,are you gonna leave her as high poly sculpt or you going to make her game rez,textured...?
TeriyakiStyle : Love the design of your Bebop,one of my favorite characters from tmnt,cool bakes and colors blockout,looking forward to see it finished :)

ES_139
11-09-2011, 05:32 AM
awesome page!!

Del
11-09-2011, 06:59 AM
A lot of great works here,

A quick update on the major :

http://nicolasgarilhe.com/images/stories/WIPs/Kusanagi/wip02.jpg

~ Beautiful stuff, brother